add run to spawn event
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a855e61bcf
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6fcd67f8a2
3 changed files with 117 additions and 3 deletions
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@ -37,7 +37,7 @@ public abstract class Event implements Listener, Runnable {
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}
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}
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private void eventFinished() {
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protected void eventFinished() {
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HandlerList.unregisterAll(this);
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MC13DTL.instance.getServer().getScheduler().cancelTask(taskId);
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EventRunner.currentEvents.remove(this);
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@ -15,7 +15,7 @@ import gent.zeus.mc13dtl.MC13DTL;
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public class EventRunner implements Runnable {
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static List<Event> currentEvents = new ArrayList<>();
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public static List<Integer> startTimes = List.of(5000, 13000, 1000, 1000, 13000, 100, 1000, 500, 10000, 5000, 100);
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public static List<Integer> startTimes = List.of(5000, 13000, 1000, 1000, 13000, 100, 1000, 500, 10000, 5000, 13000, 100);
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private long day;
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@ -50,7 +50,8 @@ public class EventRunner implements Runnable {
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case 7 -> new StructureEvent(team, difficulty, getDayScore());
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case 8 -> new KillSurvivingTeamEvent(team, difficulty, getDayScore());
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case 9 -> new KillMobs2Event(team, difficulty, getDayScore());
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case 10 -> new EndEvent(team, difficulty, getDayScore()); // TODO: Move to last day
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case 10 -> new RunToSpawnEvent(team, difficulty, getDayScore());
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case 11 -> new EndEvent(team, difficulty, getDayScore()); // TODO: Move to last day
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default -> throw new IllegalStateException("Unexpected day: " + (int) day);
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};
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event.start();
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@ -0,0 +1,113 @@
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package gent.zeus.mc13dtl.events.catalog;
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import gent.zeus.mc13dtl.MC13DTL;
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import gent.zeus.mc13dtl.events.Difficulty;
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import gent.zeus.mc13dtl.events.Event;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Zombie;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.scoreboard.Team;
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import java.util.Random;
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public class RunToSpawnEvent extends Event {
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private final int maxRate;
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private final int maxDistanceSquared = 800000;
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private final int maxZombieDistance = 50;
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private final Location spawn = Bukkit.getWorld("world").getSpawnLocation();
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private final Random ran = new Random();
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private int timeLeft = 60;
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public RunToSpawnEvent(Team team, Difficulty difficulty, int scoreOnSuccess) {
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super(team, difficulty, scoreOnSuccess);
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maxRate = switch (difficulty) {
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case BABY -> 1;
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case EASY -> 5;
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case MEDIUM -> 15;
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case HARD -> 25;
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case SWEAT -> 50;
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case IMPOSSIBLE -> 100;
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};
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}
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@Override
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public void start() {
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super.start();
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for (Player player : MC13DTL.board.getPlayers(team)) {
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player.getInventory().addItem(new ItemStack(Material.COMPASS, 1));
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player.setCompassTarget(Bukkit.getWorld("world").getSpawnLocation());
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player.sendMessage(Component.text("You have been given a compass").color(NamedTextColor.BLUE));
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}
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}
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@Override
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public void run() {
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if (timeLeft > 0) {
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timeLeft--;
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return;
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}
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World world = Bukkit.getWorld("world");
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boolean teamSpawnReached = false;
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for (Player player : MC13DTL.board.getPlayers(team)) {
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if (player.getWorld().getEnvironment().equals(World.Environment.NORMAL)) {
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Location location = player.getLocation();
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if (location.distanceSquared(spawn) < 100) {
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player.sendMessage(Component.text("You have reached spawn, you should wait for your team members").color(NamedTextColor.BLUE));
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teamSpawnReached = true;
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} else {
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teamSpawnReached = false;
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double p = Math.max(0.2, (maxDistanceSquared - location.distanceSquared(spawn)) / maxDistanceSquared);
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double zombies = player.getNearbyEntities(maxZombieDistance / 2.0, maxZombieDistance / 2.0, maxZombieDistance / 2.0).stream().filter(e -> e.getType().equals(EntityType.ZOMBIE)).count();
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System.out.println(zombies);
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for (int i = 0; i < p * maxRate - zombies; i++) {
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Location zombieLocation = new Location(world, ran.nextInt(-maxZombieDistance, maxZombieDistance) + location.x(),
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location.y() + 5,
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ran.nextInt(-maxZombieDistance, maxZombieDistance) + location.z()
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);
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world.spawnEntity(zombieLocation, EntityType.ZOMBIE);
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}
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}
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}
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}
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if (teamSpawnReached) {
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eventSuccess();
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}
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}
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@Override
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public void eventFinished() {
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for (Player player : MC13DTL.board.getPlayers(team)) {
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for (Entity entity : player.getNearbyEntities(200, 200, 200)) {
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if (entity.getType().equals(EntityType.ZOMBIE)) {
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entity.remove();
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}
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}
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}
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super.eventFinished();
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}
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@Override
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public void eventTimeEnded() {
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Bukkit.getWorld("world").getEntitiesByClasses(Zombie.class).forEach(Entity::remove);
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super.eventTimeEnded();
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}
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@Override
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protected String getMessage() {
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return "Withing " + timeLeft + " seconds, zombies will start spawning near you. Your full team needs to reach spawn before dawn without dying.";
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}
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}
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