Refuse /start-game if already active
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1 changed files with 5 additions and 0 deletions
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@ -11,12 +11,17 @@ import org.bukkit.potion.PotionEffect;
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import gent.zeus.mc13dtl.MC13DTL;
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import gent.zeus.mc13dtl.MC13DTL;
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import io.papermc.paper.command.brigadier.BasicCommand;
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import io.papermc.paper.command.brigadier.BasicCommand;
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import io.papermc.paper.command.brigadier.CommandSourceStack;
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import io.papermc.paper.command.brigadier.CommandSourceStack;
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import net.md_5.bungee.api.ChatColor;
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public class GameStateCommand implements BasicCommand {
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public class GameStateCommand implements BasicCommand {
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@Override
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@Override
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public void execute(CommandSourceStack stack, String[] args) {
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public void execute(CommandSourceStack stack, String[] args) {
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World world = Bukkit.getWorld("world");
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World world = Bukkit.getWorld("world");
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NamespacedKey key = new NamespacedKey(MC13DTL.instance, "game-state");
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NamespacedKey key = new NamespacedKey(MC13DTL.instance, "game-state");
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if (!world.getPersistentDataContainer().get(key, PersistentDataType.STRING).equals("lobby")) {
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stack.getSender().sendMessage(ChatColor.RED + "Game is already active");
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return;
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}
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world.getPersistentDataContainer().set(key, PersistentDataType.STRING, "active");
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world.getPersistentDataContainer().set(key, PersistentDataType.STRING, "active");
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GameStateUtil.loadWorld(world);
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GameStateUtil.loadWorld(world);
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for (OfflinePlayer i : Bukkit.getOfflinePlayers()) {
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for (OfflinePlayer i : Bukkit.getOfflinePlayers()) {
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