Add lightning event
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ca0efa5981
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4 changed files with 86 additions and 10 deletions
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@ -15,7 +15,7 @@ import gent.zeus.mc13dtl.MC13DTL;
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public class EventRunner implements Runnable {
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static List<Event> currentEvents = new ArrayList<>();
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public static List<Integer> startTimes = List.of(5000, 13000, 1000, 1000, 13000, 100, 1000, 500, 10000, 5000, 13000, 100);
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public static List<Integer> startTimes = List.of(5000, 13000, 1000, 1000, 13000, 100, 1000, 500, 10000, 5000, 13000, 13000, 100);
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private long day;
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@ -51,7 +51,8 @@ public class EventRunner implements Runnable {
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case 8 -> new KillSurvivingTeamEvent(team, difficulty, getDayScore());
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case 9 -> new KillMobs2Event(team, difficulty, getDayScore());
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case 10 -> new RunToSpawnEvent(team, difficulty, getDayScore());
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case 11 -> new EndEvent(team, difficulty, getDayScore()); // TODO: Move to last day
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case 11 -> new LightningEvent(team, difficulty, getDayScore());
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case 12 -> new EndEvent(team, difficulty, getDayScore());
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default -> throw new IllegalStateException("Unexpected day: " + (int) day);
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};
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event.start();
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@ -36,10 +36,7 @@ public class FallEvent extends Event {
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Player player = MC13DTL.board.getPlayers(team).getFirst();
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Location location = player.getLocation();
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World world = player.getWorld();
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location.setY(300);
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while (location.y() > 50 && world.getBlockAt(location).getType() == Material.AIR) {
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location.setY(location.getY() - 1);
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}
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location.setY(world.getHighestBlockYAt(location));
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targetHeight = (int) location.getY() + 5;
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int blocksToIncrease = extraHeight;
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while (location.y() < 315 && blocksToIncrease > 0) {
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@ -0,0 +1,80 @@
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package gent.zeus.mc13dtl.events.catalog;
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import gent.zeus.mc13dtl.MC13DTL;
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import gent.zeus.mc13dtl.events.Difficulty;
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import gent.zeus.mc13dtl.events.Event;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.scoreboard.Team;
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import java.util.Random;
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public class LightningEvent extends Event {
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private int timeBetweenStrikes;
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private int timeCount;
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private final Random ran = new Random();
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public LightningEvent(Team team, Difficulty difficulty, int scoreOnSuccess) {
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super(team, difficulty, scoreOnSuccess);
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timeBetweenStrikes = switch (difficulty) {
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case BABY -> 20;
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case EASY -> 10;
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case MEDIUM -> 5;
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case HARD -> 3;
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case SWEAT -> 2;
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case IMPOSSIBLE -> 1;
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};
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timeCount = timeBetweenStrikes;
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}
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@Override
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public void run() {
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if (MC13DTL.board.getPlayers(team).size() == 0) {
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return;
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}
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World world = Bukkit.getWorld("world");
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world.setThundering(true);
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timeCount--;
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if (timeCount == 0) {
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timeCount = timeBetweenStrikes;
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Player player = MC13DTL.board.getPlayers(team).get(ran.nextInt(MC13DTL.board.getPlayers(team).size()));
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Location location = player.getLocation();
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Location lightningPos = new Location(world, ran.nextInt(-20, 20) + location.x(),
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location.y(),
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ran.nextInt(-20, 20) + location.z());
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lightningPos.setY(world.getHighestBlockYAt(lightningPos));
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world.strikeLightning(lightningPos);
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EntityType mob = switch (ran.nextInt(6)) {
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case 0 -> EntityType.ZOMBIE;
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case 1 -> EntityType.SKELETON;
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case 2 -> EntityType.ENDERMAN;
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case 3 -> EntityType.SPIDER;
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case 4 -> EntityType.CAVE_SPIDER;
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case 5 -> EntityType.CREEPER;
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default -> EntityType.ZOMBIE;
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};
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world.spawnEntity(lightningPos, mob);
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}
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for (Player i : MC13DTL.board.getPlayers(team)) {
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Location pos = i.getLocation();
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int highest = pos.getWorld().getHighestBlockYAt(pos);
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if (highest > pos.getY()) {
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i.sendMessage(Component.text("Stop hiding!").color(NamedTextColor.RED));
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i.addPotionEffect(new PotionEffect(PotionEffectType.POISON, 40, 0));
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}
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}
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}
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@Override
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protected String getMessage() {
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return "Survive the night while staying outdoors (you need to have direct sky light above you at all times)";
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}
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}
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@ -70,12 +70,10 @@ public class RunToSpawnEvent extends Event {
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teamSpawnReached = false;
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double p = Math.max(0.2, (maxDistanceSquared - location.distanceSquared(spawn)) / maxDistanceSquared);
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double zombies = player.getNearbyEntities(maxZombieDistance / 2.0, maxZombieDistance / 2.0, maxZombieDistance / 2.0).stream().filter(e -> e.getType().equals(EntityType.ZOMBIE)).count();
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System.out.println(zombies);
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for (int i = 0; i < p * maxRate - zombies; i++) {
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Location zombieLocation = new Location(world, ran.nextInt(-maxZombieDistance, maxZombieDistance) + location.x(),
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location.y() + 5,
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ran.nextInt(-maxZombieDistance, maxZombieDistance) + location.z()
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);
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ran.nextInt(-maxZombieDistance, maxZombieDistance) + location.z());
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world.spawnEntity(zombieLocation, EntityType.ZOMBIE);
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}
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}
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