Add start of MineEvent
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2 changed files with 43 additions and 7 deletions
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@ -15,7 +15,7 @@ import gent.zeus.mc13dtl.MC13DTL;
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public class EventRunner implements Runnable {
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static List<Event> currentEvents = new ArrayList<>();
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public static List<Integer> startTimes = List.of(5000, 13000, 1000, 13000, 100, 1000, 500, 10000, 5000, 100);
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public static List<Integer> startTimes = List.of(5000, 13000, 1000, 1000, 13000, 100, 1000, 500, 10000, 5000, 100);
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private long day;
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@ -43,13 +43,14 @@ public class EventRunner implements Runnable {
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case 0 -> new SuicideEvent(team, difficulty, getDayScore());
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case 1 -> new KillMobs1Event(team, difficulty, getDayScore());
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case 2 -> new CraftEvent(team, difficulty, getDayScore());
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case 3 -> new ClimbEvent(team, difficulty, getDayScore());
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case 4 -> new FallEvent(team, difficulty, getDayScore());
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case 5 -> new KillPlayerEvent(team, difficulty, getDayScore());
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case 6 -> new StructureEvent(team, difficulty, getDayScore());
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case 7 -> new KillSurvivingTeamEvent(team, difficulty, getDayScore());
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case 3 -> new MineEvent(team, difficulty, getDayScore());
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case 4 -> new ClimbEvent(team, difficulty, getDayScore());
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case 5 -> new FallEvent(team, difficulty, getDayScore());
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case 6 -> new KillPlayerEvent(team, difficulty, getDayScore());
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case 7 -> new StructureEvent(team, difficulty, getDayScore());
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case 8 -> new KillSurvivingTeamEvent(team, difficulty, getDayScore());
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case 9 -> new EndEvent(team, difficulty, getDayScore()); // TODO: Move to last day
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case 9 -> new KillMobs2Event(team, difficulty, getDayScore());
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case 10 -> new EndEvent(team, difficulty, getDayScore()); // TODO: Move to last day
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default -> throw new IllegalStateException("Unexpected day: " + (int) day);
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};
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event.start();
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@ -0,0 +1,35 @@
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package gent.zeus.mc13dtl.events.catalog;
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import gent.zeus.mc13dtl.events.Difficulty;
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import gent.zeus.mc13dtl.events.Event;
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import org.bukkit.Material;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.scoreboard.Team;
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public class MineEvent extends Event {
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private final Material block;
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public MineEvent(Team team, Difficulty difficulty, int scoreOnSuccess) {
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super(team, difficulty, scoreOnSuccess);
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block = switch (difficulty) {
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case BABY -> Material.COAL_ORE;
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case EASY -> Material.IRON_ORE;
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case MEDIUM -> Material.REDSTONE_ORE;
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case HARD -> Material.DIAMOND_ORE;
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case SWEAT -> Material.EMERALD_ORE;
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case IMPOSSIBLE -> Material.BEDROCK;
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};
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}
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@EventHandler
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public void onBlockBreak(BlockBreakEvent event) {
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}
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@Override
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protected String getMessage() {
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return "Mine the following block before dawn: " + block.toString();
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}
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}
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