diff --git a/2023-2024/esotherish/Esoterische & frustrerende introcodenight poster half.png b/2023-2024/esotherish/Esoterische & frustrerende introcodenight poster half.png new file mode 100644 index 0000000..9d95388 Binary files /dev/null and b/2023-2024/esotherish/Esoterische & frustrerende introcodenight poster half.png differ diff --git a/2023-2024/esotherish/Esoterische & frustrerende introcodenight poster.png b/2023-2024/esotherish/Esoterische & frustrerende introcodenight poster.png new file mode 100644 index 0000000..5606bd2 Binary files /dev/null and b/2023-2024/esotherish/Esoterische & frustrerende introcodenight poster.png differ diff --git a/2023-2024/esotherish/back.png b/2023-2024/esotherish/back.png new file mode 100644 index 0000000..9f518d0 Binary files /dev/null and b/2023-2024/esotherish/back.png differ diff --git a/2023-2024/esotherish/esotherisch banner.png b/2023-2024/esotherish/esotherisch banner.png new file mode 100644 index 0000000..42e8404 Binary files 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a/2023-2024/game_dev/dodge_the_creeps_2d_assets/README.md b/2023-2024/game_dev/dodge_the_creeps_2d_assets/README.md new file mode 100644 index 0000000..b233069 --- /dev/null +++ b/2023-2024/game_dev/dodge_the_creeps_2d_assets/README.md @@ -0,0 +1,5 @@ +# Dodge the Creeps 2D assets + +Used by the "Your first 2D game" tutorial: + +https://docs.godotengine.org/en/latest/getting_started/first_2d_game/index.html diff --git a/2023-2024/game_dev/dodge_the_creeps_2d_assets/art/House In a Forest Loop.ogg b/2023-2024/game_dev/dodge_the_creeps_2d_assets/art/House In a Forest Loop.ogg new file mode 100644 index 0000000..ece3640 Binary files /dev/null and b/2023-2024/game_dev/dodge_the_creeps_2d_assets/art/House In a Forest Loop.ogg differ diff --git a/2023-2024/game_dev/dodge_the_creeps_2d_assets/art/enemyFlyingAlt_1.png b/2023-2024/game_dev/dodge_the_creeps_2d_assets/art/enemyFlyingAlt_1.png new file mode 100644 index 0000000..1ef132f Binary files /dev/null and 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100644 index 0000000..3a699a9 Binary files /dev/null and b/2023-2024/game_dev/dodge_the_creeps_2d_assets/art/playerGrey_walk2.png differ diff --git a/2023-2024/game_dev/dodge_the_creeps_2d_assets/fonts/FONTLOG.txt b/2023-2024/game_dev/dodge_the_creeps_2d_assets/fonts/FONTLOG.txt new file mode 100644 index 0000000..826c7d8 --- /dev/null +++ b/2023-2024/game_dev/dodge_the_creeps_2d_assets/fonts/FONTLOG.txt @@ -0,0 +1,253 @@ +Please distribute this file along with the Xolonium fonts when possible. + + +Source + + Find the sourcefiles of Xolonium at + + + +Credits + + Xolonium is created with FontForge , + Inkscape , Python , and + FontTools . + + It originated as a custom font for the open-source + game Xonotic . With many thanks to the + Xonotic community for your support. + + +Supported OpenType features + + case Provides case sensitive placement of punctuation, + brackets, and math symbols for uppercase text. + frac Replaces number/number sequences with diagonal fractions. + Numbers that touch a slash should not exceed 10 digits. + kern Provides kerning for Latin, Greek, and Cyrillic scripts. + locl Dutch: Replaces j with a stressed version if it follows í. + Sami: Replaces n-form Eng with the preferred N-form version. + Romanian and Moldovan: Replaces ŞşŢţ with the preferred ȘșȚț. + pnum Replaces monospaced digits with proportional versions. + sinf Replaces digits with scientific inferiors below the baseline. + subs Replaces digits with subscript versions on the baseline. + sups Replaces digits with superscript versions. + zero Replaces zero with a slashed version. + + +Supported glyph sets + + Adobe Latin 3 + OpenType W1G + ISO 8859-1 Western European + ISO 8859-2 Central European + ISO 8859-3 South European + ISO 8859-4 North European + ISO 8859-5 Cyrillic + ISO 8859-7 Greek + ISO 8859-9 Turkish + ISO 8859-10 Nordic + ISO 8859-13 Baltic Rim + ISO 8859-14 Celtic + ISO 8859-15 Western European + ISO 8859-16 South-Eastern European + + +Available glyphs + + !"#$%&'()*+,-./0123456789:;<=>? + @ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_ + `abcdefghijklmnopqrstuvwxyz{|}~ + +  ¡¢£¤¥¦§¨©ª«¬ ®¯°±²³´µ¶·¸¹º»¼½¾¿ + ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞß + àáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ + ĀāĂ㥹ĆćĈĉĊċČčĎďĐđĒēĔĕĖėĘęĚěĜĝĞğ + ĠġĢģĤĥĦħĨĩĪīĬĭĮįİıIJijĴĵĶķĸĹĺĻļĽľ + ĿŀŁłŃńŅņŇňŊŋŌōŎŏŐőŒœŔŕŖŗŘřŚśŜŝŞş + ŠšŢţŤťŦŧŨũŪūŬŭŮůŰűŲųŴŵŶŷŸŹźŻżŽž + ƒǺǻǼǽǾǿȘșȚțȷ + + ˆˇˉ˘˙˚˛˜˝ + + ͺ;΄΅Ά·ΈΉΊΌΎΏΐ + ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰ + αβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ + + ЀЁЂЃЄЅІЇЈЉЊЋЌЍЎЏАБВГДЕЖЗИЙКЛМНОП + РСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмноп + рстуфхцчшщъыьэюяѐёђѓєѕіїјљњћќѝўџ + ѢѣѲѳѴѵҐґҒғҔҕҖҗҘҙҚқҜҝҞҟҠҡҢңҤҥҦҧҨҩ + ҪҫҬҭҮүҰұҲҳҴҵҶҷҸҹҺһҼҽӀӁӂӇӈӋӌӏӐӑӒӓ + ӔӕӖӗӘәӜӝӞӟӠӡӢӣӤӥӦӧӨөӮӯӰӱӲӳӴӵӶӷӸӹ + Ԥԥ + + ḂḃḊḋḞḟṀṁṖṗṠṡṪṫẀẁẂẃẄẅẞỲỳ + +      ‒–—―‘’‚‛“”„‟†‡•…‰′″‹›‽‾⁄ + ⁰⁴⁵⁶⁷⁸⁹⁺⁻⁼⁽⁾ⁿ₀₁₂₃₄₅₆₇₈₉₊₋₌₍₎ + ₤₦₩₫€₯₱₹₺₽₿ + ℅ℓ№℗™Ω℮ + ⅛⅜⅝⅞ + ←↑→↓ + ∂∆∏∑−∕∙√∞∟∫≈≠≤≥ + ⌖ + ■▬▮▰▲▶▼◀◆◊●◢◣◤◥ + ☄★☠☢☣⚙⚛⚠⚡⛔ + ❇❈❌❤❰❱❲❳ + fffiflffiffl + 🌌🌍🌎🌏👽💣🔥🔫 + 😁😃😄😆😇😈😉😊😎😐😒😕😘 + 😛😝😞😟😠😣😭😮😲😴😵 + 🚀 + + +Debugging glyphs + +  U+EFFD Font version +  U+F000 Font hinting indicator + + +Changelog + + Xolonium 4.1 2016-11-22 Severin Meyer + Reverted frac OpenType feature to a more stable implementation + + Xolonium 4.0 2016-10-08 Severin Meyer + Decreased width of most glyphs + Thinner vertical stems in Xolonium-Regular + Thicker horizontal stems in Xolonium-Bold + Revised diagonal stems + Lowered middle bars + Revised diacritical bars + Added glyphs: + ӏẞ₿ + U+2007 U+2008 U+2009 U+200A U+202F + U+EFFD U+F000 + Revised glyphs: + $&,JKQRXkwxy~¢¤ßǻ˜ζκλμξφЖУжћѴѵ∕₱₺₦₩€ℓ№≈ffffiffl + ❤🌍🌎🌏😁😄😇😈😉😊😘😭😮😴🚀 + Removed uncommon glyphs: + ʼnſʼҌҍҎҏҾҿӃӄӇӈӚӛӪӫӬӭ + U+0312 U+0313 U+0326 + Simplified OpenType features pnum, zero, and case + Removed OpenType feature dlig + Revised vertical metrics + Merged outlines of composite glyphs in otf version + Added ttf version with custom outlines and instructions + Added woff and woff2 version + + Xolonium 3.1 2015-06-10 Severin Meyer + Added currency glyphs: + ₦₩₫₱₹₺₽ + Revised glyph: + ₯ + Relicensed public release under the SIL Open Font License 1.1 + + Xolonium 3.0 2015-05-04 Severin Meyer + Decreased width of glyphs + Decreased descender height + Increased height of super/subscript glyphs + Revised width of dashes, underscore, and overscore + Sharper bends with more circular proportions + Decreased stroke thickness of mathematical glyphs + Revised diacritical marks + Revised diacritical bars + Revised Cyrillic hooks + Revised glyphs: + GQRYjmuwßŊŒſƒǻfffiffiffl + ΞΨΩδζιξπςστυφω + ЉЄДЛУЭЯбдлэяєљђєћѢѣҨҩҼҽӃӄӘә + #$&'()*,/69?@[]{}~¡£¤¥§©®¿ + ‹›₤€₯ℓ№℗℮←↑→↓∂∏∑∞≈▰☄❈❰❱❲❳😝 + Raised vertical position of mathematical glyphs + Unified advance width of numeral and monetary glyphs + Unified advance width of mathematical glyphs + Revised bearings + Rewrote kern feature + Bolder Xolonium-Bold with improved proportions + Updated glyph names to conform to the AGLFN 1.7 + Revised hints and PS Private Dictionary + Added glyphs: + ӶӷԤԥ + Added OpenType features: + case frac liga locl pnum sinf subs sups zero + + Xolonium 2.4 2014-12-23 Severin Meyer + Added dingbats: + ⛔💣🔥 + Revised size and design of emoticons + Revised dingbats: + ⌖☄☠☣⚙⚛⚠⚡❇❈🌌🌍🌎🌏🔫 + Removed dingbat: + 💥 + + Xolonium 2.3 2014-08-14 Severin Meyer + Bugfixed ε and έ, thanks to bowzee for the feedback + + Xolonium 2.2 2014-03-01 Severin Meyer + Added dingbats: + ⌖◆●❌💥 + Revised dingbats: + •←↑→↓◊☄★☠☣⚙⚛⚠⚡❇❈❤🌌🌍🌎🌏👽🔫🚀 + Removed dingbats: + ♻✪💡📡🔋🔧🔭 + + Xolonium 2.1 2013-10-20 Severin Meyer + Added dingbats: + ←↑→↓❰❱❲❳■▬▮▰▲▶▼◀◢◣◤◥ + ☄★☠☢☣♻⚙⚛⚠⚡✪❇❈❤ + 🌌🌍🌎🌏👽💡📡🔋🔧🔫🔭🚀 + 😁😃😄😆😇😈😉😊😎😐😒😕 + 😘😛😝😞😟😠😣😭😮😲😴😵 + + Xolonium 2.0.1 2013-07-12 Severin Meyer + Reorganised and simplified files + + Xolonium 2.0 2012-08-11 Severin Meyer + Revised bends + Revised thickness of uppercase diagonal stems + Revised diacritical marks + Revised hints and PS Private Dictionary + Revised glyphs: + *1469@DPRly{}§©®¶ÐÞƒΘΞαεζνξνυЄЉЊ + ЏБЗЛУЧЪЫЬЭЯбзлчъыьэяєљњџ•€∂∙√∞∫≠ + Completed glyph sets: + Adobe Latin 3 + OpenType World Glyph Set 1 (W1G) + Ghostscript Standard (ghostscript-fonts-std-8.11) + Added OpenType kern feature + Added Xolonium-Bold + + Xolonium 1.2 2011-02-12 Severin Meyer + Revised glyphs: + D·Ðı + Completed glyph sets: + ISO 8859-7 (Greek) + Unicode Latin Extended-A block + Added glyphs: + †‡•…‰⁄™∂∑−√∞≠≤≥ + + Xolonium 1.1 2011-01-17 Severin Meyer + Revised placement of cedilla and ogonek in accented glyphs + Revised glyphs: + ,;DKTjkvwxy¥§Ð˛€ + Completed glyph sets: + ISO 8859-2 (Central European) + ISO 8859-3 (South European, Esperanto) + ISO 8859-4 (North European) + ISO 8859-5 (Cyrillic) + ISO 8859-9 (Turkish) + ISO 8859-10 (Nordic) + ISO 8859-13 (Baltic Rim) + ISO 8859-14 (Celtic) + ISO 8859-16 (South-Eastern European) + Added glyphs: + ȷʼ̒ ЀЍѐѝ‒–—‘’‚‛“”„‟‹› + + Xolonium 1.0 2011-01-04 Severin Meyer + Completed glyph sets: + ISO 8859-1 (Western European) + ISO 8859-15 (Western European) + Added glyphs: + ĄĆĘŁŃŚŹŻąćęłńśźżıˆˇ˙˚˛˜ diff --git a/2023-2024/game_dev/dodge_the_creeps_2d_assets/fonts/LICENSE.txt b/2023-2024/game_dev/dodge_the_creeps_2d_assets/fonts/LICENSE.txt new file mode 100644 index 0000000..cd6cd46 --- /dev/null +++ b/2023-2024/game_dev/dodge_the_creeps_2d_assets/fonts/LICENSE.txt @@ -0,0 +1,94 @@ +Copyright 2011-2016 Severin Meyer , +with Reserved Font Name Xolonium. + +This Font Software is licensed under the SIL Open Font License, +Version 1.1. This license is copied below, and is also available +with a FAQ at + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/2023-2024/game_dev/dodge_the_creeps_2d_assets/fonts/Xolonium-Regular.ttf b/2023-2024/game_dev/dodge_the_creeps_2d_assets/fonts/Xolonium-Regular.ttf new file mode 100644 index 0000000..031d627 Binary files /dev/null and b/2023-2024/game_dev/dodge_the_creeps_2d_assets/fonts/Xolonium-Regular.ttf differ diff --git a/2023-2024/game_dev/flappy/flappy-bird b/2023-2024/game_dev/flappy/flappy-bird new file mode 160000 index 0000000..4ae54cf --- /dev/null +++ b/2023-2024/game_dev/flappy/flappy-bird @@ -0,0 +1 @@ +Subproject commit 4ae54cfaadeecc4bb116274c43d1cfd455bed42e diff --git a/2023-2024/game_dev/flappy/flappy-bird-students/getting-started b/2023-2024/game_dev/flappy/flappy-bird-students/getting-started new file mode 160000 index 0000000..c701f45 --- /dev/null +++ b/2023-2024/game_dev/flappy/flappy-bird-students/getting-started @@ -0,0 +1 @@ +Subproject commit c701f456df463df6c990b79d95d8931379af96d9 diff --git a/2023-2024/game_dev/getting-started b/2023-2024/game_dev/getting-started new file mode 160000 index 0000000..d6c04ba --- /dev/null +++ b/2023-2024/game_dev/getting-started @@ -0,0 +1 @@ +Subproject commit d6c04ba986c31064bba5f3352d622ece02c70c8e diff --git a/2023-2024/game_dev/introductie_game_development.png b/2023-2024/game_dev/introductie_game_development.png new file mode 100644 index 0000000..0e573d7 Binary files /dev/null and b/2023-2024/game_dev/introductie_game_development.png differ diff --git a/2023-2024/game_dev/regex/.godot/.gdignore b/2023-2024/game_dev/regex/.godot/.gdignore new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/2023-2024/game_dev/regex/.godot/.gdignore @@ -0,0 +1 @@ + diff 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files /dev/null and b/2023-2024/game_dev/regex/.godot/uid_cache.bin differ diff --git a/2023-2024/game_dev/regex/README.md b/2023-2024/game_dev/regex/README.md new file mode 100644 index 0000000..1772dd8 --- /dev/null +++ b/2023-2024/game_dev/regex/README.md @@ -0,0 +1,14 @@ +# RegEx (Regular Expressions) + +A demo showing regex functionality and usage. +Can also serve as a playground for regex testing. + +Language: GDScript + +Renderer: Compatibility + +Check out this demo on the asset library: https://godotengine.org/asset-library/asset/149 + +## Screenshots + +![Screenshot](screenshots/regex.webp) diff --git a/2023-2024/game_dev/regex/icon.webp b/2023-2024/game_dev/regex/icon.webp new file mode 100644 index 0000000..5401213 Binary files /dev/null and b/2023-2024/game_dev/regex/icon.webp differ diff --git a/2023-2024/game_dev/regex/icon.webp.import b/2023-2024/game_dev/regex/icon.webp.import new file mode 100644 index 0000000..cc29159 --- /dev/null +++ b/2023-2024/game_dev/regex/icon.webp.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://brwp8bimc75uu" +path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.webp" +dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2023-2024/game_dev/regex/project.godot b/2023-2024/game_dev/regex/project.godot new file mode 100644 index 0000000..d6fb52a --- /dev/null +++ b/2023-2024/game_dev/regex/project.godot @@ -0,0 +1,30 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="RegEx (Regular Expressions)" +config/description="A demo showing regex functionality and usage. +Can also serve as a playground for regex testing." +config/tags=PackedStringArray("demo", "gui", "official") +run/main_scene="res://regex.tscn" +config/features=PackedStringArray("4.2") +config/icon="res://icon.webp" + +[display] + +window/stretch/mode="canvas_items" +window/stretch/aspect="expand" + +[rendering] + +renderer/rendering_method="gl_compatibility" +renderer/rendering_method.mobile="gl_compatibility" +environment/defaults/default_clear_color=Color(0.266667, 0.266667, 0.266667, 1) diff --git a/2023-2024/game_dev/regex/regex.gd b/2023-2024/game_dev/regex/regex.gd new file mode 100644 index 0000000..d25fbdd --- /dev/null +++ b/2023-2024/game_dev/regex/regex.gd @@ -0,0 +1,47 @@ +extends VBoxContainer + +var regex = RegEx.new() + +func _ready(): + %Text.set_text("They asked me \"What's going on \\\"in the manor\\\"?\"") + update_expression(%Expression.text) + + +func update_expression(text): + regex.compile(text) + update_text() + + +func update_text(): + for child in %List.get_children(): + child.queue_free() + if regex.is_valid(): + $HBoxContainer.modulate = Color.WHITE + var matches = regex.search_all(%Text.get_text()) + if matches.size() >= 1: + # List all matches and their respective captures. + var match_number = 0 + for regex_match in matches: + match_number += 1 + # `match` is a reserved GDScript keyword. + var match_label = Label.new() + match_label.text = "RegEx match #%d:" % match_number + match_label.modulate = Color(0.6, 0.9, 1.0) + %List.add_child(match_label) + + var capture_number = 0 + for result in regex_match.get_strings(): + capture_number += 1 + var capture_label = Label.new() + capture_label.text = " Capture group #%d: %s" % [capture_number, result] + %List.add_child(capture_label) + else: + $HBoxContainer.modulate = Color(1, 0.2, 0.1) + var label = Label.new() + label.text = "Error: Invalid regular expression. Check if the expression is correctly escaped and terminated." + %List.add_child(label) + + +func _on_help_meta_clicked(_meta): + # Workaround for clickable link doing nothing when clicked. + OS.shell_open("https://regexr.com") diff --git a/2023-2024/game_dev/regex/regex.tscn b/2023-2024/game_dev/regex/regex.tscn new file mode 100644 index 0000000..0ea0e00 --- /dev/null +++ b/2023-2024/game_dev/regex/regex.tscn @@ -0,0 +1,74 @@ +[gd_scene load_steps=2 format=3 uid="uid://cimp70l7c0y2p"] + +[ext_resource type="Script" path="res://regex.gd" id="1"] + +[node name="Regex" type="VBoxContainer"] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = 14.0 +offset_top = 20.0 +offset_right = -14.0 +offset_bottom = -20.0 +grow_horizontal = 2 +grow_vertical = 2 +theme_override_constants/separation = 10 +script = ExtResource("1") + +[node name="Help" type="RichTextLabel" parent="."] +modulate = Color(1, 1, 1, 0.752941) +custom_minimum_size = Vector2(0, 50) +layout_mode = 2 +bbcode_enabled = true +text = "Regular expressions (RegEx) can be used for advanced text matching. +You can use [url=https://regexr.com]RegExr[/url] to test regular expressions online and compare results." + +[node name="HBoxContainer" type="HBoxContainer" parent="."] +layout_mode = 2 +theme_override_constants/separation = 10 + +[node name="Label" type="Label" parent="HBoxContainer"] +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 5 +size_flags_stretch_ratio = 0.08 +text = "RegEx" +horizontal_alignment = 2 + +[node name="Expression" type="LineEdit" parent="HBoxContainer"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 3 +text = "\"((?:\\\\.|[^\"])*)\"" +placeholder_text = "Regular expression to match against" + +[node name="HBoxContainer2" type="HBoxContainer" parent="."] +layout_mode = 2 +theme_override_constants/separation = 10 + +[node name="Label" type="Label" parent="HBoxContainer2"] +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 5 +size_flags_stretch_ratio = 0.08 +text = "Text" +horizontal_alignment = 2 + +[node name="Text" type="TextEdit" parent="HBoxContainer2"] +unique_name_in_owner = true +custom_minimum_size = Vector2(0, 200) +layout_mode = 2 +size_flags_horizontal = 3 +placeholder_text = "Text to search in" + +[node name="ScrollContainer" type="ScrollContainer" parent="."] +layout_mode = 2 +size_flags_vertical = 3 + +[node name="List" type="VBoxContainer" parent="ScrollContainer"] +unique_name_in_owner = true +layout_mode = 2 + +[connection signal="meta_clicked" from="Help" to="." method="_on_help_meta_clicked"] +[connection signal="text_changed" from="HBoxContainer/Expression" to="." method="update_expression"] +[connection signal="text_changed" from="HBoxContainer2/Text" to="." method="update_text"] diff --git a/2023-2024/game_dev/regex/screenshots/.gdignore b/2023-2024/game_dev/regex/screenshots/.gdignore new file mode 100644 index 0000000..e69de29 diff --git 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