flappy-bird/Player.tscn

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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://res/sprites.png" type="Texture" id=2]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 2 )
region = Rect2( -4, 488, 84, 16 )
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[sub_resource type="Animation" id=2]
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length = 0.8
loop = true
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step = 0.2
tracks/0/type = "value"
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tracks/0/path = NodePath("Node2D/Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
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"values": [ 0, 1, 2, 1 ]
}
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[sub_resource type="CapsuleShape2D" id=3]
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radius = 12.8837
height = 4.07484
[node name="Area2D" type="Area2D"]
position = Vector2( 9.25964, 6.09653 )
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scale = Vector2( 1, 1.02134 )
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script = ExtResource( 1 )
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__meta__ = {
"_edit_group_": true
}
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[node name="Node2D" type="Node2D" parent="."]
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[node name="Sprite" type="Sprite" parent="Node2D"]
position = Vector2( -3.46641, -2.14102 )
scale = Vector2( 2.14565, 2.14019 )
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texture = SubResource( 1 )
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hframes = 3
[node name="AnimationPlayer" type="AnimationPlayer" parent="Node2D"]
root_node = NodePath("../..")
autoplay = "fly"
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anims/fly = SubResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
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shape = SubResource( 3 )
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[node name="Camera2D" type="Camera2D" parent="."]
current = true
limit_top = 0
limit_bottom = 0
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[connection signal="body_entered" from="." to="." method="_on_Player_body_entered"]