2020-01-14 22:20:17 +01:00
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extends Area2D
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export var speed = 1 # How fast the player will move (pixels/sec).
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export var jump_speed = 10
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signal move
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2020-01-15 14:43:08 +01:00
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signal hit
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2020-01-14 22:20:17 +01:00
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var screen_size
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var speed_y = 0
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func start():
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position = screen_size / 2
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# Called when the node enters the scene tree for the first time.
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func _ready():
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screen_size = get_viewport_rect().size
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func _process(delta):
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if Input.is_action_just_pressed("ui_accept"):
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speed_y = min(speed_y, 0) - 1 * jump_speed
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speed_y += 1
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position.x += 1
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position.y += speed_y * speed
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emit_signal("move")
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# TODO find the correct rotation, noob
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rotation = atan(speed_y / speed) + PI / 2
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2020-01-15 14:43:08 +01:00
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func _on_Player_body_entered(body):
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print("HIT")
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hide() # Player disappears after being hit.
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emit_signal("hit")
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$CollisionShape2D.set_deferred("disabled", true)
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