add tower instance
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f73c86d4a1
commit
59e69df83d
6 changed files with 71 additions and 11 deletions
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@ -14,6 +14,4 @@ func _ready():
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update_view()
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func _on_Player_move():
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print("moving")
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update_view()
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pass # Replace with function body.
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26
Main.tscn
26
Main.tscn
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@ -1,19 +1,31 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Camera2D.gd" type="Script" id=1]
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[ext_resource path="res://icon.png" type="Texture" id=2]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Tower.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Tower.gd" type="Script" id=4]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=5]
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[node name="View" type="Node"]
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script = ExtResource( 1 )
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[node name="Background" type="TextureRect" parent="."]
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margin_top = -320.0
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margin_right = 420.0
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margin_bottom = 320.0
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margin_left = -1.16638
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margin_top = -321.166
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margin_right = 1244.83
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margin_bottom = 318.834
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texture = ExtResource( 2 )
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expand = true
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stretch_mode = 2
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[node name="Player" parent="." instance=ExtResource( 3 )]
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jump_speed = 10
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[node name="Tower" parent="." instance=ExtResource( 3 )]
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position = Vector2( 734.801, 66.482 )
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gravity_scale = 0.0
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script = ExtResource( 4 )
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[node name="Player" parent="." instance=ExtResource( 5 )]
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position = Vector2( 571.569, 183.117 )
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gravity = 0.0
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collision_layer = 0
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[connection signal="body_entered" from="Tower" to="Tower" method="_on_Tower_body_entered"]
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[connection signal="move" from="Player" to="." method="_on_Player_move"]
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@ -4,6 +4,7 @@ export var speed = 1 # How fast the player will move (pixels/sec).
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export var jump_speed = 10
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signal move
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signal hit
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var screen_size
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@ -18,7 +19,6 @@ func _ready():
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func _process(delta):
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if Input.is_action_just_pressed("ui_accept"):
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print("HERE")
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speed_y = min(speed_y, 0) - 1 * jump_speed
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speed_y += 1
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@ -29,3 +29,9 @@ func _process(delta):
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# TODO find the correct rotation, noob
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rotation = atan(speed_y / speed) + PI / 2
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func _on_Player_body_entered(body):
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print("HIT")
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hide() # Player disappears after being hit.
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emit_signal("hit")
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$CollisionShape2D.set_deferred("disabled", true)
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@ -16,8 +16,11 @@ radius = 12.8837
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height = 4.07484
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[node name="Player" type="Area2D"]
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position = Vector2( 210, 0 )
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position = Vector2( 0.581787, 0 )
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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scale = Vector2( 0.498334, 0.531778 )
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@ -26,3 +29,4 @@ frames = SubResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 1.5708
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shape = SubResource( 2 )
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[connection signal="body_entered" from="." to="." method="_on_Player_body_entered"]
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17
Tower.gd
Normal file
17
Tower.gd
Normal file
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@ -0,0 +1,17 @@
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extends RigidBody2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_Tower_body_entered(body):
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print("HIT HERE")
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pass # Replace with function body.
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23
Tower.tscn
Normal file
23
Tower.tscn
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@ -0,0 +1,23 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://icon.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 29.9672, 132.942 )
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[node name="Tower" type="RigidBody2D"]
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position = Vector2( -32, 50 )
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collision_mask = 0
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__meta__ = {
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"_edit_group_": true
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}
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[node name="TextureRect" type="TextureRect" parent="."]
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margin_right = 64.0
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margin_bottom = 256.0
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texture = ExtResource( 1 )
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expand = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 31.5038, 135.281 )
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shape = SubResource( 1 )
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