extends Node2D signal exit # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _on_Tower_body_entered(body): print("HIT HERE") pass # Replace with function body. func _on_Visibility_screen_exited(): queue_free() emit_signal("exit")