extends Area2D export var speed = 3 # How fast the player will move (pixels/sec). export var jump_speed = 4 export var speed_inc = 0.3 signal move signal hit var screen_size var playing = false var speed_y = 0 func start(): position = screen_size / 2 # Called when the node enters the scene tree for the first time. func _ready(): screen_size = get_viewport_rect().size func _process(delta): if Input.is_action_just_pressed("ui_accept"): if not playing: speed_y = 0 playing = true $CollisionShape2D.set_deferred("disabled", false) speed_y = min(speed_y, 0) - 1 * jump_speed if not playing: return speed_y += speed_inc position += Vector2(speed, speed_y * speed) emit_signal("move") # TODO find the correct rotation, noob rotation = atan(speed_y / speed) + PI / 2 if position.y > screen_size.y / 2 - 100: emit_signal("hit") print(position) playing = false func _on_Player_body_entered(body): playing = false #hide() # Player disappears after being hit. emit_signal("hit") $CollisionShape2D.set_deferred("disabled", true)