[gd_scene load_steps=5 format=2] [ext_resource path="res://Player.gd" type="Script" id=1] [ext_resource path="res://res/sprites.png" type="Texture" id=2] [sub_resource type="CapsuleShape2D" id=2] radius = 12.8837 height = 4.07484 [sub_resource type="Animation" id=3] resource_name = "fly" length = 0.4 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite1:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite2:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.1, 0.3 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 0, 0 ] } tracks/2/type = "value" tracks/2/path = NodePath("Sprite3:frame") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0.2 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } [node name="Player" type="Area2D"] position = Vector2( 9.25964, 6.09653 ) script = ExtResource( 1 ) __meta__ = { "_edit_group_": true } [node name="CollisionShape2D" type="CollisionShape2D" parent="."] rotation = 1.5708 shape = SubResource( 2 ) [node name="Node2D" type="Node2D" parent="."] scale = Vector2( 2, 2 ) [node name="Sprite1" type="Sprite" parent="Node2D"] texture = ExtResource( 2 ) region_enabled = true region_rect = Rect2( 3, 491, 17, 12 ) [node name="Sprite2" type="Sprite" parent="Node2D"] texture = ExtResource( 2 ) region_enabled = true region_rect = Rect2( 31, 491, 17, 12 ) [node name="Sprite3" type="Sprite" parent="Node2D"] texture = ExtResource( 2 ) region_enabled = true region_rect = Rect2( 59, 491, 17, 12 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="Node2D"] root_node = NodePath("../..") autoplay = "fly" anims/fly = SubResource( 3 ) [connection signal="body_entered" from="." to="." method="_on_Player_body_entered"]