[gd_scene load_steps=6 format=2] [ext_resource path="res://Player.gd" type="Script" id=1] [ext_resource path="res://res/sprites.png" type="Texture" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 2 ) region = Rect2( -4, 488, 84, 16 ) [sub_resource type="Animation" id=2] length = 0.8 loop = true step = 0.2 tracks/0/type = "value" tracks/0/path = NodePath("Node2D/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2, 0.4, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 1 ] } [sub_resource type="CapsuleShape2D" id=3] radius = 12.8837 height = 4.07484 [node name="Area2D" type="Area2D"] position = Vector2( 9.25964, 6.09653 ) scale = Vector2( 1, 1.02134 ) script = ExtResource( 1 ) __meta__ = { "_edit_group_": true } [node name="Node2D" type="Node2D" parent="."] [node name="Sprite" type="Sprite" parent="Node2D"] position = Vector2( -3.46641, -2.14102 ) scale = Vector2( 2.14565, 2.14019 ) texture = SubResource( 1 ) hframes = 3 [node name="AnimationPlayer" type="AnimationPlayer" parent="Node2D"] root_node = NodePath("../..") autoplay = "fly" anims/fly = SubResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] rotation = 1.5708 shape = SubResource( 3 ) [node name="Camera2D" type="Camera2D" parent="."] current = true limit_top = 0 limit_bottom = 0 [connection signal="body_entered" from="." to="." method="_on_Player_body_entered"]