flappy-bird/Main.gd
2024-04-18 15:53:19 +02:00

46 lines
1.4 KiB
GDScript

extends Node
@onready var screen_size = Vector2(ProjectSettings.get("display/window/size/viewport_width"), ProjectSettings.get("display/window/size/viewport_height"))
# Tower variables
@export var Tower = preload("res://Tower.tscn"); # Tower scene
@export var tower_density = 250 # How often a tower should be added
var last_built = 300 # Helper variable to adhear the tower density
var towers = []
signal spawn # A tower is spawned in
# Build a single tower
func build_tower():
var tower = Tower.instantiate()
tower.connect("exit", Callable(self, "_on_Tower_exit"))
var pos = Vector2(last_built, (randf() * (screen_size.y * 0.7)) + screen_size.y * 0.15) # The player's movement vector.
tower.position = pos
towers.append(tower)
emit_signal("spawn", tower.get_global_transform().get_origin().x)
add_child(tower)
last_built += tower_density
# Build all towers
func build_all_towers():
get_tree().call_group("tower", "queue_free")
last_built = 300
while last_built < screen_size.x * 3:
build_tower()
func _ready():
# Connect signals
var ui = get_node("UI")
var player = get_node("Player")
player.connect("start", Callable(self, "build_all_towers"))
player.connect("start", Callable(ui, "_on_Player_start"))
player.connect("hit", Callable(ui, "_on_Player_hit"))
player.connect("passed", Callable(ui, "_on_Player_passed"))
connect("spawn", Callable(player, "_on_Tower_spawn"))
randomize()
func _on_Tower_exit():
build_tower()