flappy-bird/Camera2D.gd

43 lines
1.1 KiB
GDScript

extends Node
export (PackedScene) var Tower = preload("res://Tower.tscn");
onready var screen_size = Vector2(ProjectSettings.get("display/window/size/width"), ProjectSettings.get("display/window/size/height"))
onready var player = get_node("Player")
onready var bg = get_node("Background")
export var tower_density = 200
var last_built = 300
func build_tower():
var tower = Tower.instance()
tower.connect("exit", self, "_on_Tower_exit")
var pos = Vector2(last_built, randf() * (screen_size.y - 200) - screen_size.y / 2 + 100) # The player's movement vector.
tower.position = pos
add_child(tower)
last_built += tower_density
func update_view():
var canvas_transform = get_viewport().get_canvas_transform()
var pos = player.position
pos.y = 0
canvas_transform[2] = -pos + screen_size / 2
bg.position = player.position
get_viewport().set_canvas_transform(canvas_transform)
func _ready():
randomize()
update_view()
print(screen_size)
while last_built < screen_size.x * 2:
build_tower()
func _on_Player_move():
update_view()
func _on_Tower_exit():
build_tower()