flappy-bird/Camera2D.gd
2024-04-16 12:44:28 +02:00

45 lines
1.2 KiB
GDScript

extends Node
@export var Tower = preload("res://Tower.tscn");
@onready var screen_size = Vector2(ProjectSettings.get("display/window/size/viewport_width"), ProjectSettings.get("display/window/size/viewport_height"))
@export var tower_density = 250
signal spawn
var last_built = 300
var towers = []
func build_tower():
var tower = Tower.instantiate()
tower.connect("exit", Callable(self, "_on_Tower_exit"))
var pos = Vector2(last_built, (randf() * (screen_size.y * 0.7)) + screen_size.y * 0.15) # The player's movement vector.
tower.position = pos
towers.append(tower)
emit_signal("spawn", tower.get_global_transform().get_origin().x)
add_child(tower)
last_built += tower_density
func build_all_towers():
get_tree().call_group("tower", "queue_free")
last_built = 300
while last_built < screen_size.x * 3:
build_tower()
func _ready():
var ui = get_node("UI")
var player = get_node("Player")
player.connect("start", Callable(self, "build_all_towers"))
player.connect("start", Callable(ui, "_on_Player_start"))
player.connect("hit", Callable(ui, "_on_Player_hit"))
player.connect("passed", Callable(ui, "_on_Player_passed"))
connect("spawn", Callable(player, "_on_Tower_spawn"))
randomize()
func _on_Tower_exit():
build_tower()