31 lines
624 B
GDScript
31 lines
624 B
GDScript
extends Area2D
|
|
|
|
export var speed = 1 # How fast the player will move (pixels/sec).
|
|
export var jump_speed = 10
|
|
|
|
signal move
|
|
|
|
var screen_size
|
|
|
|
var speed_y = 0
|
|
|
|
func start():
|
|
position = screen_size / 2
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
screen_size = get_viewport_rect().size
|
|
|
|
func _process(delta):
|
|
if Input.is_action_just_pressed("ui_accept"):
|
|
print("HERE")
|
|
speed_y = min(speed_y, 0) - 1 * jump_speed
|
|
|
|
speed_y += 1
|
|
position.x += 1
|
|
position.y += speed_y * speed
|
|
|
|
emit_signal("move")
|
|
|
|
# TODO find the correct rotation, noob
|
|
rotation = atan(speed_y / speed) + PI / 2
|