diff --git a/flappy-bird/Player.gd b/flappy-bird/Player.gd index 487f6d6..5a542ac 100644 --- a/flappy-bird/Player.gd +++ b/flappy-bird/Player.gd @@ -30,35 +30,35 @@ func _ready(): func _process(_delta): # Every frame we want to move the bird # The player can influence the movement by pressing space - + # An Area2D can have a position, split between x speed and y speed in a tuple # Right now we want to bird to move at a set pace so x is constant # It's up to you to change the y accordingly. - + # Check if space is pressed if Input.is_action_just_pressed("ui_accept"): # Player pressed space -> Move the bird up # Space is pressed, change the y speed so it gains height # TODO 1 - + # When we're not playing and space is hit then the game starts -> emit the right signal # TODO 2 pass # remove this pass if you implement the todo's - + # Potential space are handled - # Decrease the y speed + # Decrease the y speed # TODO 1 - + # Emit signal when a pipe is passed # TODO 3 - + # Update the position with the new x and y speed position += Vector2(speed, speed_y * speed) - + # Rotate the bird update_rotation() -# Rotate the bird +# Rotate the bird func update_rotation(): rotation = atan(speed_y / speed) @@ -68,5 +68,4 @@ func update_rotation(): func _on_Player_body_entered(_body): # Set the right variables and emit the right signals so the game restarts # TODO 2 - - + pass