chore: update

This commit is contained in:
Tybo Verslype 2024-04-18 17:36:40 +02:00
parent 818c02eb38
commit c701f456df
2 changed files with 8 additions and 8 deletions

View file

@ -6,7 +6,7 @@ extends Node
# Preload the tower scene
# TODO 2
@export var tower_density = 250 # How often a tower should be added
var last_built = 300 # Helper variable to adhear to the given tower density
var last_built = 300 # Helper variable to use the given tower density
# Build a single tower
func build_tower():

View file

@ -8,10 +8,10 @@ signal hit # The bird is hit/flies off screen
var screen_size # The screen size, we want this at a later point
# Speed variables
@export var speed = 3 # How fast the player will move (pixels/sec).
@export var jump_speed = 4 # Speed at which the bird gains height after jumping
@export var speed_inc = 0.3 # Speed at which the bird falls
var speed_y = 0 # Y speed of the bird
@export var speed = 3 # How fast the player will move (pixels/sec).
@export var jump_speed = 4 # Speed at which the bird gains height after jumping
@export var speed_inc = 0.3 # Speed at which the bird falls
var speed_y = 0 # Y speed of the bird
var playing = false # State of the game
@ -21,7 +21,7 @@ func start_game():
speed_y = 0
update_rotation()
# Called when the node enters the scene tree for the first time
# Called when the node is ready to be displayed
func _ready():
# We want the screen size to check if something is off screen
screen_size = get_viewport_rect().size
@ -31,7 +31,7 @@ func _process(_delta):
# Every frame we want to move the bird
# The player can influence the movement by pressing space
# An Area2D can have a position, split between x speed and y speed
# An Area2D can have a position, split between x speed and y speed in a tuple
# Right now we want to bird to move at a set pace so x is constant
# It's up to you to change the y accordingly.
@ -43,7 +43,7 @@ func _process(_delta):
# When we're not playing and space is hit then the game starts -> emit the right signal
# TODO 2
pass
pass # remove this pass if you implement the todo's
# Potential space are handled
# Decrease the y speed