[gd_scene load_steps=6 format=3 uid="uid://bkppr8vsso41l"] [ext_resource type="Script" path="res://Player.gd" id="1"] [ext_resource type="Texture2D" uid="uid://1wdcw8ne7j5w" path="res://res/sprites.png" id="2"] [sub_resource type="Animation" id="2"] length = 0.8 loop_mode = 1 step = 0.2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 1] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_s168r"] _data = { "fly": SubResource("2") } [sub_resource type="AtlasTexture" id="1"] atlas = ExtResource("2") region = Rect2(-4, 488, 84, 16) [node name="Area2D" type="Area2D"] position = Vector2(9.25964, 6.09653) scale = Vector2(1, 1.02134) script = ExtResource("1") speed = null jump_speed = null speed_inc = null [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_s168r") } autoplay = "fly" [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(-3.46641, -2.14102) scale = Vector2(2.14565, 2.14019) texture = SubResource("1") hframes = 3