extends Node @onready var screen_size = Vector2(ProjectSettings.get("display/window/size/viewport_width"), ProjectSettings.get("display/window/size/viewport_height")) # Tower variables # Preload the tower scene # TODO 2 @export var tower_density = 250 # How often a tower should be added var last_built = 300 # Helper variable to use the given tower density # Build a single tower func build_tower(): # Initiate a tower and give it a position # TODO 2 # Adjust variable last_built += tower_density # Build all towers func build_all_towers(): last_built = 300 # We're building towers until we're a bit infront of the camera while last_built < screen_size.x * 3: build_tower() func _ready(): # Called when the main scene is ready. # We can use this to connect all signals # Build all the towers when the player emits the 'start' signal # Afterwards head over to Player.gd to add the start signal # TODO 2 # Connect all signals send by the Player scene to the UI scene # TODO 3 randomize() # Randomize the state of the random generator func _on_Tower_exit(): build_tower()