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< script lang = "ts" >
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import { UIEventSource } from "../../Logic/UIEventSource"
import type { ValidatorType } from "./Validators"
import Validators from "./Validators"
import { ExclamationIcon } from "@rgossiaux/svelte-heroicons/solid"
import { Translation } from "../i18n/Translation"
import { createEventDispatcher , onDestroy } from "svelte"
import { Validator } from "./Validator"
import { Unit } from "../../Models/Unit"
import UnitInput from "../Popup/UnitInput.svelte"
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import { Utils } from "../../Utils";
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export let type: ValidatorType
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export let feedback: UIEventSource< Translation > | undefined
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export let getCountry: () => string | undefined
export let placeholder: string | Translation | undefined
export let unit: Unit = undefined
export let value: UIEventSource< string >
/**
* Internal state bound to the input element.
*
* This is only copied to 'value' when appropriate so that no invalid values leak outside;
* Additionally, the unit is added when copying
*/
let _value = new UIEventSource(value.data ?? "")
let validator: Validator = Validators.get(type ?? "string")
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if(validator === undefined){
console.warn("Didn't find a validator for type", type)
}
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let selectedUnit: UIEventSource< string > = new UIEventSource< string > (undefined)
let _placeholder = placeholder ?? validator?.getPlaceholder() ?? type
function initValueAndDenom() {
if (unit && value.data) {
const [v, denom] = unit?.findDenomination(value.data, getCountry)
if (denom) {
_value.setData(v)
selectedUnit.setData(denom.canonical)
} else {
_value.setData(value.data ?? "")
}
} else {
_value.setData(value.data ?? "")
}
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}
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initValueAndDenom()
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$: {
// The type changed -> reset some values
validator = Validators.get(type ?? "string")
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_placeholder = placeholder ?? validator?.getPlaceholder() ?? type
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feedback?.setData(validator?.getFeedback(_value.data, getCountry))
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initValueAndDenom()
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}
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function setValues() {
// Update the value stores
const v = _value.data
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if (!validator?.isValid(v, getCountry) || v === "") {
feedback?.setData(validator?.getFeedback(v, getCountry))
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value.setData("")
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return
}
if (unit && isNaN(Number(v))) {
value.setData(undefined)
return
}
feedback?.setData(undefined)
value.setData(v + (selectedUnit.data ?? ""))
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}
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onDestroy(_value.addCallbackAndRun((_) => setValues()))
onDestroy(selectedUnit.addCallback((_) => setValues()))
if (validator === undefined) {
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throw "Not a valid type (no validator found) for type '" + type+"'; did you perhaps mean one of: "+Utils.sortedByLevenshteinDistance(type, Validators.AllValidators.map(v => v.name), v => v).slice(0, 5).join(", ")
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}
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const isValid = _value.map((v) => validator?.isValid(v, getCountry) ?? true)
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let htmlElem: HTMLInputElement
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let dispatch = createEventDispatcher< { selected , submit } >()
$: {
if (htmlElem !== undefined) {
htmlElem.onfocus = () => dispatch("selected")
}
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}
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< / script >
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{ #if validator ? . textArea }
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< form on:submit | preventDefault = {() => dispatch ( "submit" )} >
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< textarea
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class="w-full"
bind:value={ $_value }
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inputmode={ validator ? . inputmode ?? "text" }
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placeholder={ _placeholder } ></ textarea >
< / form >
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{ : else }
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< form class = "inline-flex" on:submit = {() => dispatch ( "submit" )} >
< input
bind:this={ htmlElem }
bind:value={ $_value }
class="w-full"
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inputmode={ validator ? . inputmode ?? "text" }
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placeholder={ _placeholder }
/>
{ #if ! $isValid }
< ExclamationIcon class = "-ml-6 h-6 w-6" / >
{ /if }
{ #if unit !== undefined }
< UnitInput { unit } { selectedUnit } textValue = { _value } upstreamValue= { value } / >
{ /if }
< / form >
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{ /if }