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import FilteredLayer from "../../../Models/FilteredLayer" ;
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import { FeatureSourceForLayer , Tiled } from "../FeatureSource" ;
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import { UIEventSource } from "../../UIEventSource" ;
import Loc from "../../../Models/Loc" ;
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import TileHierarchy from "./TileHierarchy" ;
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import SaveTileToLocalStorageActor from "../Actors/SaveTileToLocalStorageActor" ;
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import { Tiles } from "../../../Models/TileRange" ;
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import { BBox } from "../../BBox" ;
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export default class TiledFromLocalStorageSource implements TileHierarchy < FeatureSourceForLayer & Tiled > {
public loadedTiles : Map < number , FeatureSourceForLayer & Tiled > = new Map < number , FeatureSourceForLayer & Tiled > ( ) ;
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public static GetFreshnesses ( layerId : string ) : Map < number , Date > {
const prefix = SaveTileToLocalStorageActor . storageKey + "-" + layerId + "-"
const freshnesses = new Map < number , Date > ( )
for ( const key of Object . keys ( localStorage ) ) {
if ( ! ( key . startsWith ( prefix ) && key . endsWith ( "-time" ) ) ) {
continue
}
const index = Number ( key . substring ( prefix . length , key . length - "-time" . length ) )
const time = Number ( localStorage . getItem ( key ) )
const freshness = new Date ( )
freshness . setTime ( time )
freshnesses . set ( index , freshness )
}
return freshnesses
}
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constructor ( layer : FilteredLayer ,
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handleFeatureSource : ( src : FeatureSourceForLayer & Tiled , index : number ) = > void ,
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state : {
locationControl : UIEventSource < Loc >
leafletMap : any
} ) {
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const undefinedTiles = new Set < number > ( )
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const prefix = SaveTileToLocalStorageActor . storageKey + "-" + layer . layerDef . id + "-"
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// @ts-ignore
const indexes : number [ ] = Object . keys ( localStorage )
. filter ( key = > {
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return key . startsWith ( prefix ) && ! key . endsWith ( "-time" ) && ! key . endsWith ( "-format" ) ;
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} )
. map ( key = > {
return Number ( key . substring ( prefix . length ) ) ;
} )
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. filter ( i = > ! isNaN ( i ) )
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console . debug ( "Layer" , layer . layerDef . id , "has following tiles in available in localstorage" , indexes . map ( i = > Tiles . tile_from_index ( i ) . join ( "/" ) ) . join ( ", " ) )
for ( const index of indexes ) {
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const prefix = SaveTileToLocalStorageActor . storageKey + "-" + layer . layerDef . id + "-" + index ;
const version = localStorage . getItem ( prefix + "-format" )
if ( version === undefined || version !== SaveTileToLocalStorageActor . formatVersion ) {
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// Invalid version! Remove this tile from local storage
localStorage . removeItem ( prefix )
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localStorage . removeItem ( prefix + "-time" )
localStorage . removeItem ( prefix + "-format" )
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undefinedTiles . add ( index )
console . log ( "Dropped old format tile" , prefix )
}
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}
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const zLevels = indexes . map ( i = > i % 100 )
const indexesSet = new Set ( indexes )
const maxZoom = Math . max ( . . . zLevels )
const minZoom = Math . min ( . . . zLevels )
const self = this ;
const neededTiles = state . locationControl . map (
location = > {
if ( ! layer . isDisplayed . data ) {
// No need to download! - the layer is disabled
return undefined ;
}
if ( location . zoom < layer . layerDef . minzoom ) {
// No need to download! - the layer is disabled
return undefined ;
}
// Yup, this is cheating to just get the bounds here
const bounds = state . leafletMap . data ? . getBounds ( )
if ( bounds === undefined ) {
// We'll retry later
return undefined
}
const needed = [ ]
for ( let z = minZoom ; z <= maxZoom ; z ++ ) {
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const tileRange = Tiles . TileRangeBetween ( z , bounds . getNorth ( ) , bounds . getEast ( ) , bounds . getSouth ( ) , bounds . getWest ( ) )
const neededZ = Tiles . MapRange ( tileRange , ( x , y ) = > Tiles . tile_index ( z , x , y ) )
. filter ( i = > ! self . loadedTiles . has ( i ) && ! undefinedTiles . has ( i ) && indexesSet . has ( i ) )
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needed . push ( . . . neededZ )
}
if ( needed . length === 0 ) {
return undefined
}
return needed
}
, [ layer . isDisplayed , state . leafletMap ] ) . stabilized ( 50 ) ;
neededTiles . addCallbackAndRunD ( neededIndexes = > {
for ( const neededIndex of neededIndexes ) {
// We load the features from localStorage
try {
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const key = SaveTileToLocalStorageActor . storageKey + "-" + layer . layerDef . id + "-" + neededIndex
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const data = localStorage . getItem ( key )
const features = JSON . parse ( data )
const src = {
layer : layer ,
features : new UIEventSource < { feature : any ; freshness : Date } [ ] > ( features ) ,
name : "FromLocalStorage(" + key + ")" ,
tileIndex : neededIndex ,
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bbox : BBox.fromTileIndex ( neededIndex )
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}
handleFeatureSource ( src , neededIndex )
self . loadedTiles . set ( neededIndex , src )
} catch ( e ) {
console . error ( "Could not load data tile from local storage due to" , e )
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undefinedTiles . add ( neededIndex )
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}
}
} )
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}
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}