mapcomplete/UI/BigComponents/BackgroundMapSwitch.ts

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import Combine from "../Base/Combine"
import { UIEventSource } from "../../Logic/UIEventSource"
import Loc from "../../Models/Loc"
import Svg from "../../Svg"
import Toggle from "../Input/Toggle"
import BaseUIElement from "../BaseUIElement"
import { GeoOperations } from "../../Logic/GeoOperations"
import Hotkeys from "../Base/Hotkeys"
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import Translations from "../i18n/Translations"
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class SingleLayerSelectionButton extends Toggle {
public readonly activate: () => void
/**
*
* The SingeLayerSelectionButton also acts as an actor to keep the layers in check
*
* It works the following way:
*
* - It has a boolean state to indicate wether or not the button is active
* - It keeps track of the available layers
*/
constructor(
locationControl: UIEventSource<Loc>,
options: {
currentBackground: UIEventSource<BaseLayer>
preferredType: string
preferredLayer?: BaseLayer
notAvailable?: () => void
}
) {
const prefered = options.preferredType
const previousLayer = new UIEventSource(options.preferredLayer)
const unselected = SingleLayerSelectionButton.getIconFor(prefered).SetClass(
"rounded-lg p-1 h-12 w-12 overflow-hidden subtle-background border-invisible"
)
const selected = SingleLayerSelectionButton.getIconFor(prefered).SetClass(
"rounded-lg p-1 h-12 w-12 overflow-hidden subtle-background border-attention-catch"
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)
const available = AvailableBaseLayers.SelectBestLayerAccordingTo(
locationControl,
new UIEventSource<string | string[]>(options.preferredType)
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)
let toggle: BaseUIElement = new Toggle(
selected,
unselected,
options.currentBackground.map((bg) => bg?.category === options.preferredType)
)
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super(
toggle,
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undefined,
available.map((av) => av?.category === options.preferredType)
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)
/**
* Checks that the previous layer is still usable on the current location.
* If not, clears the 'previousLayer'
*/
function checkPreviousLayer() {
if (previousLayer.data === undefined) {
return
}
if (previousLayer.data.feature === null || previousLayer.data.feature === undefined) {
// Global layer
return
}
const loc = locationControl.data
if (!GeoOperations.inside([loc.lon, loc.lat], previousLayer.data.feature)) {
// The previous layer is out of bounds
previousLayer.setData(undefined)
}
}
unselected.onClick(() => {
// Note: a check if 'available' has the correct type is not needed:
// Unselected will _not_ be visible if availableBaseLayer has a wrong type!
checkPreviousLayer()
previousLayer.setData(previousLayer.data ?? available.data)
options.currentBackground.setData(previousLayer.data)
})
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options.currentBackground.addCallbackAndRunD((background) => {
if (background.category === options.preferredType) {
previousLayer.setData(background)
}
})
available.addCallbackD((availableLayer) => {
// Called whenever a better layer is available
if (previousLayer.data === undefined) {
// PreviousLayer is unset -> we definitively weren't using this category -> no need to switch
return
}
if (options.currentBackground.data?.id !== previousLayer.data?.id) {
// The previously used layer doesn't match the current layer -> no need to switch
return
}
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// Is the previous layer still valid? If so, we don't bother to switch
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if (
previousLayer.data.feature === null ||
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GeoOperations.inside(
[locationControl.data.lon, locationControl.data.lat],
previousLayer.data.feature
)
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) {
return
}
if (availableLayer.category === options.preferredType) {
// Allright, we can set this different layer
options.currentBackground.setData(availableLayer)
previousLayer.setData(availableLayer)
} else {
// Uh oh - no correct layer is available... We pass the torch!
if (options.notAvailable !== undefined) {
options.notAvailable()
} else {
// Fallback to OSM carto
options.currentBackground.setData(AvailableBaseLayers.osmCarto)
}
}
})
this.activate = () => {
checkPreviousLayer()
if (available.data.category !== options.preferredType) {
// This object can't help either - pass the torch!
if (options.notAvailable !== undefined) {
options.notAvailable()
} else {
// Fallback to OSM carto
options.currentBackground.setData(AvailableBaseLayers.osmCarto)
}
return
}
previousLayer.setData(previousLayer.data ?? available.data)
options.currentBackground.setData(previousLayer.data)
}
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}
private static getIconFor(type: string) {
switch (type) {
case "map":
return Svg.generic_map_svg()
case "photo":
return Svg.satellite_svg()
case "osmbasedmap":
return Svg.osm_logo_svg()
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default:
return Svg.generic_map_svg()
}
}
}
export default class BackgroundMapSwitch extends Combine {
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/**
* Three buttons to easily switch map layers between OSM, aerial and some map.
* @param state
* @param currentBackground
* @param options
*/
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constructor(
state: {
locationControl: UIEventSource<Loc>
backgroundLayer: UIEventSource<BaseLayer>
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},
currentBackground: UIEventSource<BaseLayer>,
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options?: {
preferredCategory?: string
allowedCategories?: ("osmbasedmap" | "photo" | "map")[]
enableHotkeys?: boolean
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}
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) {
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const allowedCategories = options?.allowedCategories ?? ["osmbasedmap", "photo", "map"]
const previousLayer = state.backgroundLayer.data
const buttons = []
let activatePrevious: () => void = undefined
for (const category of allowedCategories) {
let preferredLayer = undefined
if (previousLayer?.category === category) {
preferredLayer = previousLayer
}
const button = new SingleLayerSelectionButton(state.locationControl, {
preferredType: category,
preferredLayer: preferredLayer,
currentBackground: currentBackground,
notAvailable: activatePrevious,
})
// Fall back to the first option: OSM
activatePrevious = activatePrevious ?? button.activate
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if (category === options?.preferredCategory) {
button.activate()
}
if (options?.enableHotkeys) {
Hotkeys.RegisterHotkey(
{ nomod: category.charAt(0).toUpperCase() },
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Translations.t.hotkeyDocumentation.selectBackground.Subs({ category }),
() => {
button.activate()
}
)
}
buttons.push(button)
}
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// Selects the initial map
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super(buttons)
this.SetClass("flex")
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}
}