mapcomplete/UI/BigComponents/LevelSelector.ts

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import FloorLevelInputElement from "../Input/FloorLevelInputElement"
import MapState, { GlobalFilter } from "../../Logic/State/MapState"
import { TagsFilter } from "../../Logic/Tags/TagsFilter"
import { RegexTag } from "../../Logic/Tags/RegexTag"
import { Or } from "../../Logic/Tags/Or"
import { Tag } from "../../Logic/Tags/Tag"
import Translations from "../i18n/Translations"
import Combine from "../Base/Combine"
import { OsmFeature } from "../../Models/OsmFeature"
import { BBox } from "../../Logic/BBox"
import { TagUtils } from "../../Logic/Tags/TagUtils"
import FeaturePipeline from "../../Logic/FeatureSource/FeaturePipeline"
import { Store } from "../../Logic/UIEventSource"
/***
* The element responsible for the level input element and picking the right level, showing and hiding at the right time, ...
*/
export default class LevelSelector extends Combine {
constructor(state: MapState & { featurePipeline: FeaturePipeline }) {
const levelsInView: Store<Record<string, number>> = state.currentBounds.map((bbox) => {
if (bbox === undefined) {
return {}
}
const allElementsUnfiltered: OsmFeature[] = [].concat(
...state.featurePipeline.GetAllFeaturesAndMetaWithin(bbox).map((ff) => ff.features)
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)
const allElements = allElementsUnfiltered.filter((f) => BBox.get(f).overlapsWith(bbox))
const allLevelsRaw: string[] = allElements.map((f) => f.properties["level"])
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const levels: Record<string, number> = { "0": 0 }
for (const levelDescription of allLevelsRaw) {
if (levelDescription === undefined) {
levels["0"]++
}
for (const level of TagUtils.LevelsParser(levelDescription)) {
levels[level] = (levels[level] ?? 0) + 1
}
}
return levels
})
const levelSelect = new FloorLevelInputElement(levelsInView)
state.globalFilters.data.push({
filter: {
currentFilter: undefined,
state: undefined,
},
id: "level",
onNewPoint: undefined,
})
const isShown = levelsInView.map(
(levelsInView) => {
if (state.locationControl.data.zoom <= 16) {
return false
}
if (Object.keys(levelsInView).length == 1) {
return false
}
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return true
},
[state.locationControl]
)
function setLevelFilter() {
console.log(
"Updating levels filter to ",
levelSelect.GetValue().data,
" is shown:",
isShown.data
)
const filter: GlobalFilter = state.globalFilters.data.find((gf) => gf.id === "level")
if (!isShown.data) {
filter.filter = {
state: "*",
currentFilter: undefined,
}
filter.onNewPoint = undefined
state.globalFilters.ping()
return
}
const l = levelSelect.GetValue().data
if (l === undefined) {
return
}
let neededLevel: TagsFilter = new RegexTag("level", new RegExp("(^|;)" + l + "(;|$)"))
if (l === "0") {
neededLevel = new Or([neededLevel, new Tag("level", "")])
}
filter.filter = {
state: l,
currentFilter: neededLevel,
}
const t = Translations.t.general.levelSelection
filter.onNewPoint = {
confirmAddNew: t.confirmLevel.PartialSubs({ level: l }),
safetyCheck: t.addNewOnLevel.Subs({ level: l }),
tags: [new Tag("level", l)],
}
state.globalFilters.ping()
return
}
isShown.addCallbackAndRun((shown) => {
console.log("Is level selector shown?", shown)
setLevelFilter()
if (shown) {
levelSelect.RemoveClass("invisible")
} else {
levelSelect.SetClass("invisible")
}
})
levelsInView.addCallbackAndRun((levels) => {
if (!isShown.data) {
return
}
const value = levelSelect.GetValue()
if (!(levels[value.data] === undefined || levels[value.data] === 0)) {
return
}
// Nothing in view. Lets switch to a different level (the level with the most features)
let mostElements = 0
let mostElementsLevel = undefined
for (const level in levels) {
const count = levels[level]
if (mostElementsLevel === undefined || mostElements < count) {
mostElementsLevel = level
mostElements = count
}
}
console.log(
"Force switching to a different level:",
mostElementsLevel,
"as it has",
mostElements,
"elements on that floor",
levels,
"(old level: " + value.data + ")"
)
value.setData(mostElementsLevel)
})
levelSelect.GetValue().addCallback((_) => setLevelFilter())
super([levelSelect])
}
}