mapcomplete/UI/DefaultGUI.ts

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import FeaturePipelineState from "../Logic/State/FeaturePipelineState"
import State from "../State"
import { Utils } from "../Utils"
import { UIEventSource } from "../Logic/UIEventSource"
import FullWelcomePaneWithTabs from "./BigComponents/FullWelcomePaneWithTabs"
import MapControlButton from "./MapControlButton"
import Svg from "../Svg"
import Toggle from "./Input/Toggle"
import UserBadge from "./BigComponents/UserBadge"
import SearchAndGo from "./BigComponents/SearchAndGo"
import BaseUIElement from "./BaseUIElement"
import LeftControls from "./BigComponents/LeftControls"
import RightControls from "./BigComponents/RightControls"
import CenterMessageBox from "./CenterMessageBox"
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import ShowDataLayer from "./ShowDataLayer/ShowDataLayer"
import ScrollableFullScreen from "./Base/ScrollableFullScreen"
import Translations from "./i18n/Translations"
import SimpleAddUI from "./BigComponents/SimpleAddUI"
import StrayClickHandler from "../Logic/Actors/StrayClickHandler"
import { DefaultGuiState } from "./DefaultGuiState"
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import LayerConfig from "../Models/ThemeConfig/LayerConfig"
import * as home_location_json from "../assets/layers/home_location/home_location.json"
import NewNoteUi from "./Popup/NewNoteUi"
import Combine from "./Base/Combine"
import AddNewMarker from "./BigComponents/AddNewMarker"
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import FilteredLayer from "../Models/FilteredLayer"
import ExtraLinkButton from "./BigComponents/ExtraLinkButton"
/**
* The default MapComplete GUI initializor
*
* Adds a welcome pane, contorl buttons, ... etc to index.html
*/
export default class DefaultGUI {
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private readonly guiState: DefaultGuiState
private readonly state: FeaturePipelineState
constructor(state: FeaturePipelineState, guiState: DefaultGuiState) {
this.state = state
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this.guiState = guiState
}
public setup() {
this.SetupUIElements()
this.SetupMap()
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if (
this.state.layoutToUse.customCss !== undefined &&
window.location.pathname.indexOf("index") >= 0
) {
Utils.LoadCustomCss(this.state.layoutToUse.customCss)
}
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Utils.downloadJson("./service-worker-version")
.then((data) => console.log("Service worker", data))
.catch((e) => console.log("Service worker not active"))
}
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public setupClickDialogOnMap(
filterViewIsOpened: UIEventSource<boolean>,
state: FeaturePipelineState
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) {
const hasPresets = state.layoutToUse.layers.some((layer) => layer.presets.length > 0)
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const noteLayer: FilteredLayer = state.filteredLayers.data.filter(
(l) => l.layerDef.id === "note"
)[0]
let addNewNoteDialog: (isShown: UIEventSource<boolean>) => BaseUIElement = undefined
if (noteLayer !== undefined) {
addNewNoteDialog = (isShown) => new NewNoteUi(noteLayer, isShown, state)
}
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function setup() {
if (!hasPresets && addNewNoteDialog === undefined) {
return // nothing to do
}
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const newPointDialogIsShown = new UIEventSource<boolean>(false)
const addNewPoint = new ScrollableFullScreen(
() =>
hasPresets
? Translations.t.general.add.title
: Translations.t.notes.createNoteTitle,
({ resetScrollSignal }) => {
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let addNew = undefined
if (hasPresets) {
addNew = new SimpleAddUI(
newPointDialogIsShown,
resetScrollSignal,
filterViewIsOpened,
state
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)
}
let addNote = undefined
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if (noteLayer !== undefined) {
addNote = addNewNoteDialog(newPointDialogIsShown)
}
return new Combine([addNew, addNote]).SetClass("flex flex-col font-lg text-lg")
},
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"new",
newPointDialogIsShown
)
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addNewPoint.isShown.addCallback((isShown) => {
if (!isShown) {
// Clear the 'last-click'-location when the dialog is closed - this causes the popup and the marker to be removed
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state.LastClickLocation.setData(undefined)
}
})
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let noteMarker = undefined
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if (!hasPresets && addNewNoteDialog !== undefined) {
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noteMarker = new Combine([
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Svg.note_svg().SetClass("absolute bottom-0").SetStyle("height: 40px"),
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Svg.addSmall_svg()
.SetClass("absolute w-6 animate-pulse")
.SetStyle("right: 10px; bottom: -8px;"),
])
.SetClass("block relative h-full")
.SetStyle("left: calc( 50% - 15px )") // This is a bit hacky, yes I know!
}
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new StrayClickHandler(
state,
addNewPoint,
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hasPresets ? new AddNewMarker(state.filteredLayers) : noteMarker
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)
}
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if (noteLayer !== undefined) {
setup()
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} else {
state.featureSwitchAddNew.addCallbackAndRunD((addNewAllowed) => {
if (addNewAllowed) {
setup()
return true
}
})
}
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}
private SetupMap() {
const state = this.state
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const guiState = this.guiState
// Attach the map
state.mainMapObject.SetClass("w-full h-full").AttachTo("leafletDiv")
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this.setupClickDialogOnMap(guiState.filterViewIsOpened, state)
new ShowDataLayer({
leafletMap: state.leafletMap,
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layerToShow: new LayerConfig(home_location_json, "home_location", true),
features: state.homeLocation,
state,
})
state.leafletMap.addCallbackAndRunD((_) => {
// Lets assume that all showDataLayers are initialized at this point
state.selectedElement.ping()
State.state.locationControl.ping()
return true
})
}
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private SetupUIElements() {
const state = this.state
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const guiState = this.guiState
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const self = this
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new Combine([
Toggle.If(state.featureSwitchUserbadge, () => new UserBadge(state)),
Toggle.If(
state.featureSwitchExtraLinkEnabled,
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() => new ExtraLinkButton(state, state.layoutToUse.extraLink)
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),
])
.SetClass("flex flex-col")
.AttachTo("userbadge")
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new Combine([
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new ExtraLinkButton(state, {
...state.layoutToUse.extraLink,
newTab: true,
requirements: new Set<
"iframe" | "no-iframe" | "welcome-message" | "no-welcome-message"
>(),
}),
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])
.SetClass("flex items-center justify-center normal-background h-full")
.AttachTo("on-small-screen")
Toggle.If(state.featureSwitchSearch, () => new SearchAndGo(state)).AttachTo("searchbox")
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Toggle.If(state.featureSwitchWelcomeMessage, () => self.InitWelcomeMessage()).AttachTo(
"messagesbox"
)
new LeftControls(state, guiState).AttachTo("bottom-left")
new RightControls(state).AttachTo("bottom-right")
new CenterMessageBox(state).AttachTo("centermessage")
document.getElementById("centermessage").classList.add("pointer-events-none")
// We have to ping the welcomeMessageIsOpened and other isOpened-stuff to activate the FullScreenMessage if needed
for (const state of guiState.allFullScreenStates) {
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if (state.data) {
state.ping()
}
}
/**
* At last, if the map moves or an element is selected, we close all the panels just as well
*/
state.selectedElement.addCallbackAndRunD((_) => {
guiState.allFullScreenStates.forEach((s) => s.setData(false))
})
}
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private InitWelcomeMessage(): BaseUIElement {
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const isOpened = this.guiState.welcomeMessageIsOpened
const fullOptions = new FullWelcomePaneWithTabs(
isOpened,
this.guiState.welcomeMessageOpenedTab,
this.state
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)
// ?-Button on Desktop, opens panel with close-X.
const help = new MapControlButton(Svg.help_svg())
help.onClick(() => isOpened.setData(true))
const openedTime = new Date().getTime()
this.state.locationControl.addCallback(() => {
if (new Date().getTime() - openedTime < 15 * 1000) {
// Don't autoclose the first 15 secs when the map is moving
return
}
isOpened.setData(false)
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return true // Unregister this caller - we only autoclose once
})
this.state.selectedElement.addCallbackAndRunD((_) => {
isOpened.setData(false)
})
return new Toggle(
fullOptions.SetClass("welcomeMessage pointer-events-auto"),
help.SetClass("pointer-events-auto"),
isOpened
)
}
}