mapcomplete/UI/Base/Minimap.ts

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import BaseUIElement from "../BaseUIElement"
import Loc from "../../Models/Loc"
import BaseLayer from "../../Models/BaseLayer"
import { UIEventSource } from "../../Logic/UIEventSource"
import { BBox } from "../../Logic/BBox"
export interface MinimapOptions {
background?: UIEventSource<BaseLayer>
location?: UIEventSource<Loc>
bounds?: UIEventSource<BBox>
allowMoving?: boolean
leafletOptions?: any
attribution?: BaseUIElement | boolean
onFullyLoaded?: (leaflet: L.Map) => void
leafletMap?: UIEventSource<any>
lastClickLocation?: UIEventSource<{ lat: number; lon: number }>
addLayerControl?: boolean | false
}
export interface MinimapObj {
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readonly leafletMap: UIEventSource<any>
readonly location: UIEventSource<Loc>
readonly bounds: UIEventSource<BBox>
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installBounds(factor: number | BBox, showRange?: boolean): void
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TakeScreenshot(format): Promise<string>
TakeScreenshot(format: "image"): Promise<string>
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TakeScreenshot(format: "blob"): Promise<Blob>
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TakeScreenshot(format?: "image" | "blob"): Promise<string | Blob>
}
export default class Minimap {
/**
* A stub implementation. The actual implementation is injected later on, but only in the browser.
* importing leaflet crashes node-ts, which is pretty annoying considering the fact that a lot of scripts use it
*/
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private constructor() {}
/**
* Construct a minimap
*/
public static createMiniMap: (options?: MinimapOptions) => BaseUIElement & MinimapObj = (_) => {
throw "CreateMinimap hasn't been initialized yet. Please call MinimapImplementation.initialize()"
}
}