Formatting and small cleanups
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15a6794e59
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4342b38e9d
8 changed files with 40 additions and 37 deletions
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@ -81,7 +81,7 @@ export default class LayerConfig {
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this.source = new SourceConfig({
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osmTags: osmTags,
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geojsonSource: json.source["geoJsonSource"],
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geojsonSource: json.source["geoJson"],
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overpassScript: json.source["overpassScript"],
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});
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} else {
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@ -10,7 +10,7 @@ export interface LayerConfigJson {
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* This should be a simple, lowercase, human readable string that is used to identify the layer.
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*/
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id: string;
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/**
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* The name of this layer
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* Used in the layer control panel and the 'Personal theme'
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@ -27,22 +27,24 @@ export interface LayerConfigJson {
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/**
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* This determines where the data for the layer is fetched.
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* There are some options:
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*
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*
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* source: {osmTags: "key=value"} will fetch all objects with given tags from OSM. Currently, this will create a query to overpass and fetch the data - in the future this might fetch from the OSM API
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* source: {geoJsonSource: "https://my.source.net/some-geo-data.geojson"} to fetch a geojson from a third party source
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*
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* source: {overpassScript: "<custom overpass tags>"} when you want to do special things. _This should be really rare_.
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*
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* source: {overpassScript: "<custom overpass tags>"} when you want to do special things. _This should be really rare_.
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* This means that the data will be pulled from overpass with this script, and will ignore the osmTags for the query
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* However, for the rest of the pipeline, the OsmTags will _still_ be used. This is important to enable layers etc...
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*
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*
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*
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*
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* NOTE: the previous format was 'overpassTags: AndOrTagCOnfigJson | string', which is interpreted as a shorthand for source: {osmTags: "key=value"}
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* While still supported, this is considered deprecated
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*/
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source: {osmTags: AndOrTagConfigJson | string} | {geoJsonSource: string} | {overpassScript: string}
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source: { osmTags: AndOrTagConfigJson | string } |
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{ osmTags: AndOrTagConfigJson | string, geoJson: string } |
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{ osmTags: AndOrTagConfigJson | string, overpassScript: string }
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/**
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*
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*
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* A list of extra tags to calculate, specified as "keyToAssignTo=javascript-expression".
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* There are a few extra functions available. Refer to <a>Docs/CalculatedTags.md</a> for more information
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* The functions will be run in order, e.g.
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@ -50,12 +52,12 @@ export interface LayerConfigJson {
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* "_max_overlap_m2=Math.max(...feat.overlapsWith("someOtherLayer").map(o => o.overlap))
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* "_max_overlap_ratio=Number(feat._max_overlap_m2)/feat.area
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* ]
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*
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*
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*/
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calculatedTags? : string[];
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calculatedTags?: string[];
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/**
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* If set, this layer will not query overpass; but it'll still match the tags above which are by chance returned by other layers.
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* If set, this layer will not query overpass; but it'll still match the tags above which are by chance returned by other layers.
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* Works well together with 'passAllFeatures', to add decoration
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*/
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doNotDownload?: boolean;
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@ -64,7 +66,7 @@ export interface LayerConfigJson {
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* This tagrendering should either be 'yes' or 'no'. If 'no' is returned, then the feature will be hidden from view.
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* This is useful to hide certain features from view. Important: hiding features does not work dynamically, but is only calculated when the data is first renders.
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* This implies that it is not possible to hide a feature after a tagging change
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*
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*
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* The default value is 'yes'
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*/
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isShown?: TagRenderingConfigJson;
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@ -81,7 +83,7 @@ export interface LayerConfigJson {
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* Default: 100 (thus: always visible
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*/
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maxzoom?: number;
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/**
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* The title shown in a popup for elements of this layer.
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*/
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@ -97,7 +99,7 @@ export interface LayerConfigJson {
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/**
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* The icon for an element.
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* Note that this also doubles as the icon for this layer (rendered with the overpass-tags) ánd the icon in the presets.
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*
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*
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* The result of the icon is rendered as follows:
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* the resulting string is interpreted as a _list_ of items, seperated by ";". The bottommost layer is the first layer.
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* As a result, on could use a generic pin, then overlay it with a specific icon.
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@ -111,13 +113,13 @@ export interface LayerConfigJson {
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* The 'badge'-toggle changes their behaviour.
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* If badge is set, it will be added as a 25% height icon at the bottom right of the icon, with all the badges in a flex layout.
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* If badges is false, it'll be a simple overlay
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*
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*
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* Note: strings are interpreted as icons, so layering and substituting is supported
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*/
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iconOverlays?: {if: string | AndOrTagConfigJson, then: string | TagRenderingConfigJson, badge?: boolean}[]
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iconOverlays?: { if: string | AndOrTagConfigJson, then: string | TagRenderingConfigJson, badge?: boolean }[]
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/**
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* A string containing "width,height" or "width,height,anchorpoint" where anchorpoint is any of 'center', 'top', 'bottom', 'left', 'right', 'bottomleft','topright', ...
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* A string containing "width,height" or "width,height,anchorpoint" where anchorpoint is any of 'center', 'top', 'bottom', 'left', 'right', 'bottomleft','topright', ...
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* Default is '40,40,center'
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*/
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iconSize?: string | TagRenderingConfigJson;
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@ -156,18 +158,18 @@ export interface LayerConfigJson {
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* If set, this layer will pass all the features it receives onto the next layer.
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* This is ideal for decoration, e.g. directionss on cameras
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*/
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passAllFeatures?:boolean
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passAllFeatures?: boolean
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/**
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* Presets for this layer.
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* A preset shows up when clicking the map on a without data (or when right-clicking/long-pressing);
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* it will prompt the user to add a new point.
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*
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*
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* The most important aspect are the tags, which define which tags the new point will have;
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* The title is shown in the dialog, along with the first sentence of the description.
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*
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*
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* Upon confirmation, the full description is shown beneath the buttons - perfect to add pictures and examples.
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*
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*
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* Note: the icon of the preset is determined automatically based on the tags and the icon above. Don't worry about that!
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* NB: if no presets are defined, the popup to add new points doesn't show up at all
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*/
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@ -183,7 +185,7 @@ export interface LayerConfigJson {
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/**
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* The _first sentence_ of the description is shown on the button of the `add` menu.
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* The full description is shown in the confirmation dialog.
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*
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*
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* (The first sentence is until the first '.'-character in the description)
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*/
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description?: string | any,
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@ -192,16 +194,16 @@ export interface LayerConfigJson {
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/**
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* All the tag renderings.
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* A tag rendering is a block that either shows the known value or asks a question.
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*
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*
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* Refer to the class `TagRenderingConfigJson` to see the possibilities.
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*
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*
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* Note that we can also use a string here - where the string refers to a tagrenering defined in `assets/questions/questions.json`,
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* where a few very general questions are defined e.g. website, phone number, ...
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*
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*
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* A special value is 'questions', which indicates the location of the questions box. If not specified, it'll be appended to the bottom of the featureInfobox.
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*
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*
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*/
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tagRenderings?: (string | TagRenderingConfigJson) []
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}
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@ -1,5 +1,5 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:String x:Key="/Default/CodeInspection/Highlighting/SweaWarningsMode/@EntryValue">ShowAndRun</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/SweaWarningsMode/@EntryValue">DoNotShowAndRun</s:String>
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<s:String x:Key="/Default/Environment/UnitTesting/UnitTestSessionStore/Sessions/=d2f95dca_002Defa2_002D40b6_002D8190_002D724496f13a75/@EntryIndexedValue"><SessionState ContinuousTestingMode="0" IsActive="True" Name="Session" xmlns="urn:schemas-jetbrains-com:jetbrains-ut-session">
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<Nothing />
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</SessionState></s:String></wpf:ResourceDictionary>
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@ -103,7 +103,6 @@ Some advanced functions are available on <b>feat</b> as well:
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throw "Undefined distance!"
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}
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if(closestFeature === undefined || distance < closestDistance){
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console.log("Distance between ", feature.properties.id, "and", otherFeature.properties.id, "is", distance)
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closestFeature = otherFeature
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closestDistance = distance;
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}
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@ -1,7 +1,6 @@
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import FeatureSource from "./FeatureSource";
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import {UIEventSource} from "../UIEventSource";
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import * as $ from "jquery";
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import {Layer} from "leaflet";
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/**
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* Fetches a geojson file somewhere and passes it along
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@ -57,9 +57,8 @@ export default class TagRenderingQuestion extends UIElement {
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this._inputElement = this.GenerateInputElement()
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const self = this;
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const save = () => {
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console.log("Save clicked!")
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const selection = self._inputElement.GetValue().data;
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console.log("Selection is", selection)
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console.log("Save button clicked, the tags are is", selection)
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if (selection) {
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(State.state?.changes ?? new Changes())
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.addTag(tags.data.id, selection, tags);
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@ -27,7 +27,9 @@ export default class ShowDataLayer {
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layoutToUse.addCallbackAndRun(layoutToUse => {
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for (const layer of layoutToUse.layers) {
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self._layerDict[layer.id] = layer;
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if (self._layerDict[layer.id] === undefined) {
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self._layerDict[layer.id] = layer;
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}
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}
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});
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@ -17,6 +17,8 @@
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"startLon": 4.3516970,
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"startZoom": 16,
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"widenFactor": 0.05,
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"layers": ["drinking_water"],
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"layers": [
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"drinking_water",
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],
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"roamingRenderings": []
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}
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