Merge branch 'develop'

This commit is contained in:
pietervdvn 2021-04-11 02:58:18 +02:00
commit 5168b4bb97
5 changed files with 28 additions and 38 deletions

View file

@ -19,6 +19,7 @@ import SourceConfig from "./SourceConfig";
import {TagsFilter} from "../../Logic/Tags/TagsFilter";
import {Tag} from "../../Logic/Tags/Tag";
import SubstitutingTag from "../../Logic/Tags/SubstitutingTag";
export default class LayerConfig {
@ -41,6 +42,7 @@ export default class LayerConfig {
icon: TagRenderingConfig;
iconOverlays: { if: TagsFilter, then: TagRenderingConfig, badge: boolean }[]
iconSize: TagRenderingConfig;
label: TagRenderingConfig;
rotation: TagRenderingConfig;
color: TagRenderingConfig;
width: TagRenderingConfig;
@ -213,6 +215,7 @@ export default class LayerConfig {
}
this.isShown = tr("isShown", "yes");
this.iconSize = tr("iconSize", "40,40,center");
this.label = tr("label", "")
this.color = tr("color", "#0000ff");
this.width = tr("width", "7");
this.rotation = tr("rotation", "0");
@ -224,30 +227,6 @@ export default class LayerConfig {
}
}
/**
* Splits the parts of the icon, at ";" but makes sure that everything between "<html>" and "</html>" stays together
* @param template
* @constructor
* @private
*/
private static SplitParts(template: string): string[] {
const htmlParts = template.split("<html>");
const parts = []
for (const htmlPart of htmlParts) {
if (htmlPart.indexOf("</html>") >= 0) {
const subparts = htmlPart.split("</html>");
if (subparts.length != 2) {
throw "Invalid rendering with embedded html: " + htmlPart;
}
parts.push("html:" + subparts[0]);
parts.push(...subparts[1].split(";"))
} else {
parts.push(...htmlPart.split(";"))
}
}
return parts.filter(prt => prt != "");
}
public CustomCodeSnippets(): string[] {
if (this.calculatedTags === undefined) {
return []
@ -346,7 +325,7 @@ export default class LayerConfig {
const weight = rendernum(this.width, 5);
const iconW = num(iconSize[0]);
const iconH = num(iconSize[1]);
let iconH = num(iconSize[1]);
const mode = iconSize[2] ?? "center"
let anchorW = iconW / 2;
@ -396,13 +375,11 @@ export default class LayerConfig {
const rotation = render(self.rotation, "0deg");
let htmlParts: UIElement[] = [];
let sourceParts = LayerConfig.SplitParts(iconUrl);
let sourceParts = Utils.NoNull(iconUrl.split(";").filter(prt => prt != ""));
for (const sourcePart of sourceParts) {
htmlParts.push(genHtmlFromString(sourcePart))
}
let badges = [];
for (const iconOverlay of self.iconOverlays) {
if (!iconOverlay.if.matchesProperties(tgs)) {
@ -410,7 +387,7 @@ export default class LayerConfig {
}
if (iconOverlay.badge) {
const badgeParts: UIElement[] = [];
const partDefs = LayerConfig.SplitParts(iconOverlay.then.GetRenderValue(tgs).txt);
const partDefs = iconOverlay.then.GetRenderValue(tgs).txt.split(";").filter(prt => prt != "");
for (const badgePartStr of partDefs) {
badgeParts.push(genHtmlFromString(badgePartStr))
@ -432,6 +409,16 @@ export default class LayerConfig {
.SetStyle("display:flex;height:50%;width:100%;position:absolute;top:50%;left:50%;");
htmlParts.push(badgesComponent)
}
if(sourceParts.length ==0){iconH = 0}
const label = self.label.GetRenderValue(tgs)?.Subs(tgs)
.SetClass("block w-min text-center")
.SetStyle("margin-top: "+(iconH + 2) +"px")
console.log("Generating label gave ", label, " source: ", self.label, "tags: ", tgs)
if (label !== undefined) {
htmlParts.push(new Combine([label]).SetClass("flex flex-col items-center"))
}
return new Combine(htmlParts).Render();
})
@ -461,7 +448,7 @@ export default class LayerConfig {
for (const preset of this.presets) {
parts.push(new Set<string>(preset.description?.ExtractImages(false)))
}
const allIcons = new Set<string>();
for (const part of parts) {
part?.forEach(allIcons.add, allIcons)

View file

@ -106,8 +106,6 @@ export interface LayerConfigJson {
* To make things even more practical, one can use all svgs from the folder "assets/svg" and _substitute the color_ in it.
* E.g. to draw a red pin, use "pin:#f00", to have a green circle with your icon on top, use `circle:#0f0;<path to my icon.svg>`
*
* Also note that one can specify to use HTML by entering some html between "<html>" and "</html" into here, for example
* "icon": "some_icon.svg;<html><div style="margin-top: 50px; background: white; display: block">{name}</div>"
*/
icon?: string | TagRenderingConfigJson;
@ -131,7 +129,12 @@ export interface LayerConfigJson {
* Usage: as if it were a css property for 'rotate', thus has to end with 'deg', e.g. `90deg`, `{direction}deg`, `calc(90deg - {camera:direction}deg)``
*/
rotation?: string | TagRenderingConfigJson;
/**
* A HTML-fragment that is shown at the center of the icon, for example:
* <div style="background: white; display: block">{name}</div>
*/
label?: string | TagRenderingConfigJson ;
/**
* The color for way-elements and SVG-elements.
* If the value starts with "--", the style of the body element will be queried for the corresponding variable instead

View file

@ -2,7 +2,7 @@ import { Utils } from "../Utils";
export default class Constants {
public static vNumber = "0.6.7";
public static vNumber = "0.6.8";
// The user journey states thresholds when a new feature gets unlocked
public static userJourney = {

View file

@ -37,11 +37,13 @@
]
},
"icon": {
"render": "./assets/themes/bookcases/bookcase.svg;",
"render": "./assets/themes/bookcases/bookcase.svg;"
},
"label": {
"mappings": [
{
"if": "name~*",
"then": "./assets/themes/bookcases/bookcase.svg;<html><div style='margin-top: 42px; background: white; padding: 0.25em; border-radius:0.5em'>{name}</div></html>"
"then": "<div style='background: white; padding: 0.25em; border-radius:0.5em'>{name}</div>"
}
]
},

View file

@ -117,8 +117,6 @@ for (const themeFile of themeFiles) {
}
}
console.log("LE", layerErrorCount)
if (layerErrorCount.length + themeErrorCount.length == 0) {
console.log("All good!")
} else {