Disable editing when userbadge is disabled
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3 changed files with 8 additions and 2 deletions
2
State.ts
2
State.ts
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@ -22,7 +22,7 @@ export default class State {
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// The singleton of the global state
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public static state: State;
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public static vNumber = "0.1.2e";
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public static vNumber = "0.1.2f";
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// The user journey states thresholds when a new feature gets unlocked
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public static userJourney = {
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@ -35,11 +35,14 @@ export default class EditableTagRendering extends UIElement {
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if (this._configuration.question !== undefined) {
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// 2.3em total width
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if(State.state.featureSwitchUserbadge.data){
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this._editButton =
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Svg.pencil_ui().SetClass("edit-button")
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.onClick(() => {
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self._editMode.setData(true);
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});
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}
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// And at last, set up the skip button
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@ -5,6 +5,7 @@ import EditableTagRendering from "./EditableTagRendering";
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import QuestionBox from "./QuestionBox";
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import Combine from "../Base/Combine";
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import TagRenderingAnswer from "./TagRenderingAnswer";
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import State from "../../State";
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export class FeatureInfoBox extends UIElement {
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private _tags: UIEventSource<any>;
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@ -33,7 +34,9 @@ export class FeatureInfoBox extends UIElement {
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layerConfig.titleIcons.map(icon => new TagRenderingAnswer(tags, icon)))
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.SetClass("featureinfobox-icons");
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this._renderings = layerConfig.tagRenderings.map(tr => new EditableTagRendering(tags, tr));
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if (State.state.featureSwitchUserbadge.data) {
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this._questionBox = new QuestionBox(tags, layerConfig.tagRenderings);
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}
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}
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