Let it glow! widths are on a black background, various small bugfixes
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5 changed files with 46 additions and 29 deletions
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@ -74,6 +74,16 @@ export class StreetWidth extends Layout{
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"<p>Er is steeds meer druk op de openbare ruimte. Voetgangers, fietsers, steps, auto's, bussen, bestelwagens, buggies, cargobikes, ... willen allemaal hun deel van de openbare ruimte.</p>" +
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"" +
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"<p>In deze studie nemen we Brugge onder de loep en kijken we hoe breed elke straat is én hoe breed elke straat zou moeten zijn voor een veilig én vlot verkeer.</p>" +
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"<h3>Legende</h3>" +
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"<span style='background: red'>   </span> Straat te smal voor veilig verkeer<br/>"+
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"<span style='background: #0f0'>   </span> Straat is breed genoeg veilig verkeer<br/>"+
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"<span style='background: orange'>   </span> Straat zonder voetpad, te smal als ook voetgangers plaats krijgen<br/>"+
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"<span style='background: lightgrey'>   </span> Woonerf, autoluw, autoloos of enkel plaatselijk verkeer<br/>" +
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"<br/>" +
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"<br/>" +
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"Een gestippelde lijn is een straat waar ook voor fietsers éénrichtingsverkeer geldt.<br/>" +
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"Klik op een straat om meer informatie te zien."+
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"<h3>Hoe gaan we verder?</h3>" +
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"Verschillende ingrepen kunnen de stad teruggeven aan de inwoners en de stad leefbaarder en levendiger maken.<br/>" +
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"Denk aan:" +
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"<ul>" +
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@ -82,7 +92,7 @@ export class StreetWidth extends Layout{
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"<li>Het aantal woonerven uitbreiden</li>" +
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"<li>Grotere auto's meer belasten - ze nemen immers meer parkeerruimte in.</li>" +
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"<li>Laat toeristen verplicht parkeren onder het zand; een (fiets)taxi kan hen naar hun hotel brengen</li>" +
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"<li>Voorzie in elke straat enkele parkeerplaatsen voor kortparkeren. Zo kunnen leveringen, iemand afzetten,... gebeuren zonder dat er een fietspad of een straat geblokkeerd wordt</li>" +
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"<li>Voorzie in elke straat enkele parkeerplaatsen voor kortparkeren. Zo kunnen leveringen, iemand afzetten,... gebeuren zonder op het voetpad en fietspad te parkeren</li>" +
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"</ul>");
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this.icon = "./assets/bug.svg";
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this.enableSearch = false;
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@ -91,6 +101,7 @@ export class StreetWidth extends Layout{
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this.hideFromOverview = true;
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this.enableMoreQuests = false;
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this.enableShareScreen = false;
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this.defaultBackground = "Stadia.AlidadeSmoothDark"
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this.enableBackgroundLayers = false;
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}
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}
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@ -36,6 +36,7 @@ import {LocalStorageSource} from "./Logic/Web/LocalStorageSource";
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import {FromJSON} from "./Customizations/JSON/FromJSON";
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import {Utils} from "./Utils";
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import BackgroundSelector from "./UI/BackgroundSelector";
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import AvailableBaseLayers from "./Logic/AvailableBaseLayers";
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export class InitUiElements {
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@ -357,12 +358,11 @@ export class InitUiElements {
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let layerControlPanel: UIElement = undefined;
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if (State.state.layoutToUse.data.enableBackgroundLayers) {
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layerControlPanel = new BackgroundSelector(State.state);
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layerControlPanel = new BackgroundSelector();
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layerControlPanel.SetStyle("margin:1em");
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layerControlPanel.onClick(() => { });
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}
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if (State.state.filteredLayers.data.length > 1) {
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const layerSelection = new LayerSelection();
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layerSelection.onClick(() => {
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@ -375,8 +375,12 @@ export class InitUiElements {
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static InitLayerSelection() {
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InitUiElements.OnlyIf(State.state.featureSwitchLayers, () => {
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const layerControlPanel = this.GenerateLayerControlPanel()
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.SetStyle("display:block;padding:1em;border-radius:1em;");
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const layerControlPanel = this.GenerateLayerControlPanel();
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if (layerControlPanel === undefined) {
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return;
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}
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layerControlPanel.SetStyle("display:block;padding:1em;border-radius:1em;");
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const closeButton = new Combine([Img.openFilterButton])
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.SetStyle("display:block; width: min-content; background: #e5f5ff;padding:1em; border-radius:1em;");
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const checkbox = new CheckBox(
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@ -452,6 +456,22 @@ export class InitUiElements {
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State.state.bm = bm;
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State.state.layerUpdater = new LayerUpdater(State.state);
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State.state.availableBackgroundLayers = new AvailableBaseLayers(State.state).availableEditorLayers;
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const queryParam = QueryParameters.GetQueryParameter("background", State.state.layoutToUse.data.defaultBackground);
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queryParam.addCallbackAndRun((selectedId:string) => {
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console.log("Selected layer is ", selectedId)
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const available = State.state.availableBackgroundLayers.data;
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for (const layer of available) {
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if (layer.id === selectedId) {
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State.state.bm.CurrentLayer.setData(layer);
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}
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}
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})
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State.state.bm.CurrentLayer.addCallbackAndRun(currentLayer => {
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queryParam.setData(currentLayer.id);
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});
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}
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@ -65,21 +65,6 @@ export default class AvailableBaseLayers {
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});
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const queryParam = QueryParameters.GetQueryParameter("background", State.state.layoutToUse.data.defaultBackground);
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queryParam.addCallbackAndRun((selectedId:string) => {
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console.log("Selected layer is ", selectedId)
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const available = self.availableEditorLayers.data;
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for (const layer of available) {
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if (layer.id === selectedId) {
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state.bm.CurrentLayer.setData(layer);
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}
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}
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})
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state.bm.CurrentLayer.addCallbackAndRun(currentLayer => {
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queryParam.setData(currentLayer.id);
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});
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}
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5
State.ts
5
State.ts
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@ -12,6 +12,7 @@ import {LayerUpdater} from "./Logic/LayerUpdater";
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import {UIEventSource} from "./Logic/UIEventSource";
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import {LocalStorageSource} from "./Logic/Web/LocalStorageSource";
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import {QueryParameters} from "./Logic/Web/QueryParameters";
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import {BaseLayer} from "./Logic/BaseLayer";
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/**
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* Contains the global state: a bunch of UI-event sources
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@ -54,6 +55,10 @@ export class State {
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THe basemap with leaflet instance
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*/
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public bm;
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/**
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* Background layer id
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*/
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public availableBackgroundLayers: UIEventSource<BaseLayer[]>;
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/**
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The user credentials
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*/
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@ -1,5 +1,4 @@
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import {UIElement} from "./UIElement";
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import AvailableBaseLayers from "../Logic/AvailableBaseLayers";
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import {DropDown} from "./Input/DropDown";
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import Translations from "./i18n/Translations";
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import {State} from "../State";
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@ -9,15 +8,12 @@ import {BaseLayer} from "../Logic/BaseLayer";
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export default class BackgroundSelector extends UIElement {
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private _dropdown: UIElement;
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private readonly state: State;
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private readonly _availableLayers: UIEventSource<any>;
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private readonly _availableLayers: UIEventSource<BaseLayer[]>;
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constructor(state: State) {
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constructor() {
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super();
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this.state = state;
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this._availableLayers = new AvailableBaseLayers(state).availableEditorLayers;
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const self = this;
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this._availableLayers = State.state.availableBackgroundLayers;
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this._availableLayers.addCallbackAndRun(available => self.CreateDropDown(available));
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}
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