Fix layout and color issues

This commit is contained in:
pietervdvn 2022-01-06 21:35:52 +01:00
parent 2db4439594
commit 5eee18c206
3 changed files with 3 additions and 4 deletions

View file

@ -89,7 +89,7 @@ export default class PointRenderingConfig extends WithContextLoader {
if (match !== null && Svg.All[match[1] + ".svg"] !== undefined) {
const svg = (Svg.All[match[1] + ".svg"] as string)
const targetColor = match[2]
const img = new Img(svg.replace(/#000000/g, targetColor), true)
const img = new Img(svg.replace(/rgb\(0%,0%,0%\)/g, targetColor), true)
.SetStyle(style)
if (isBadge) {
img.SetClass("badge")

View file

@ -196,8 +196,8 @@ export default class FilterView extends VariableUiElement {
if (filterConfig.options.length === 1) {
let option = filterConfig.options[0];
const icon = Svg.checkbox_filled_svg().SetClass("block mr-2");
const iconUnselected = Svg.checkbox_empty_svg().SetClass("block mr-2");
const icon = Svg.checkbox_filled_svg().SetClass("block mr-2 w-6");
const iconUnselected = Svg.checkbox_empty_svg().SetClass("block mr-2 w-6");
const toggle = new Toggle(
new Combine([icon, option.question.Clone().SetClass("block")]).SetClass("flex"),

View file

@ -153,7 +153,6 @@ export default class ShowDataLayer {
if (mp === undefined) {
return;
}
console.trace("Updating... " + mp["_container"]?.id +" for layer "+this._layerToShow.id)
this._cleanCount++
// clean all the old stuff away, if any
if (this.geoLayer !== undefined) {