Fix layout and color issues
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parent
2db4439594
commit
5eee18c206
3 changed files with 3 additions and 4 deletions
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@ -89,7 +89,7 @@ export default class PointRenderingConfig extends WithContextLoader {
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if (match !== null && Svg.All[match[1] + ".svg"] !== undefined) {
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const svg = (Svg.All[match[1] + ".svg"] as string)
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const targetColor = match[2]
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const img = new Img(svg.replace(/#000000/g, targetColor), true)
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const img = new Img(svg.replace(/rgb\(0%,0%,0%\)/g, targetColor), true)
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.SetStyle(style)
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if (isBadge) {
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img.SetClass("badge")
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@ -196,8 +196,8 @@ export default class FilterView extends VariableUiElement {
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if (filterConfig.options.length === 1) {
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let option = filterConfig.options[0];
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const icon = Svg.checkbox_filled_svg().SetClass("block mr-2");
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const iconUnselected = Svg.checkbox_empty_svg().SetClass("block mr-2");
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const icon = Svg.checkbox_filled_svg().SetClass("block mr-2 w-6");
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const iconUnselected = Svg.checkbox_empty_svg().SetClass("block mr-2 w-6");
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const toggle = new Toggle(
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new Combine([icon, option.question.Clone().SetClass("block")]).SetClass("flex"),
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@ -153,7 +153,6 @@ export default class ShowDataLayer {
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if (mp === undefined) {
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return;
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}
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console.trace("Updating... " + mp["_container"]?.id +" for layer "+this._layerToShow.id)
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this._cleanCount++
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// clean all the old stuff away, if any
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if (this.geoLayer !== undefined) {
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