Let locationInput deal with multipolygon correctly
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1 changed files with 64 additions and 15 deletions
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@ -19,6 +19,9 @@ import LayoutConfig from "../../Models/ThemeConfig/LayoutConfig";
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import FilteredLayer from "../../Models/FilteredLayer";
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import {ElementStorage} from "../../Logic/ElementStorage";
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import AvailableBaseLayers from "../../Logic/Actors/AvailableBaseLayers";
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import {RelationId, WayId} from "../../Models/OsmFeature";
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import {Feature, LineString, Polygon} from "geojson";
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import {OsmObject, OsmWay} from "../../Logic/Osm/OsmObject";
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export default class LocationInput
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extends BaseUIElement
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@ -29,7 +32,7 @@ export default class LocationInput
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true
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)
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public readonly snappedOnto: UIEventSource<any> = new UIEventSource<any>(undefined)
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public readonly snappedOnto: UIEventSource<Feature & { properties : { id : WayId} }> = new UIEventSource(undefined)
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public readonly _matching_layer: LayerConfig
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public readonly leafletMap: UIEventSource<any>
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public readonly bounds
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@ -40,7 +43,13 @@ export default class LocationInput
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* The features to which the input should be snapped
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* @private
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*/
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private readonly _snapTo: Store<{ feature: any }[]>
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private readonly _snapTo: Store< (Feature<LineString | Polygon> & {properties: {id : WayId}})[]>
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/**
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* The features to which the input should be snapped without cleanup of relations and memberships
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* Used for rendering
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* @private
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*/
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private readonly _snapToRaw: Store< {feature: Feature}[]>
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private readonly _value: Store<Loc>
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private readonly _snappedPoint: Store<any>
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private readonly _maxSnapDistance: number
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@ -57,10 +66,41 @@ export default class LocationInput
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readonly allElements: ElementStorage
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}
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/**
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* Given a list of geojson-features, will prepare these features to be snappable:
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* - points are removed
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* - LineStrings are passed as-is
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* - Multipolygons are decomposed into their member ways by downloading them
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*
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* @private
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*/
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private static async prepareSnapOnto(features: Feature[]): Promise<(Feature<LineString | Polygon> & {properties : {id: WayId}})[]> {
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const linesAndPolygon : Feature<LineString | Polygon>[] = <any> features.filter(f => f.geometry.type !== "Point")
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// Clean the features: multipolygons are split into their it's members
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const linestrings : (Feature<LineString | Polygon> & {properties: {id: WayId}})[] = []
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for (const feature of linesAndPolygon) {
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if(feature.properties.id.startsWith("way")){
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// A normal way - we continue
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linestrings.push(<any> feature)
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continue
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}
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// We have a multipolygon, thus: a relation
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// Download the members
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const relation = await OsmObject.DownloadObjectAsync(<RelationId> feature.properties.id, 60 * 60)
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const members: OsmWay[] = await Promise.all(relation.members
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.filter(m => m.type === "way")
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.map(m => OsmObject.DownloadObjectAsync(<WayId> ("way/"+m.ref), 60 * 60)))
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linestrings.push(...members.map(m => m.asGeoJson()))
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}
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return linestrings
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}
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constructor(options?: {
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minZoom?: number
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mapBackground?: UIEventSource<BaseLayer>
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snapTo?: UIEventSource<{ feature: any }[]>
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snapTo?: UIEventSource<{ feature: Feature }[]>
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maxSnapDistance?: number
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snappedPointTags?: any
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requiresSnapping?: boolean
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@ -75,9 +115,8 @@ export default class LocationInput
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}
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}) {
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super()
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this._snapTo = options?.snapTo?.map((features) =>
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features?.filter((feat) => feat.feature.geometry.type !== "Point")
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)
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this._snapToRaw = options?.snapTo?.map(feats => feats.filter(f => f.feature.geometry.type !== "Point"))
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this._snapTo = options?.snapTo?.bind((features) => UIEventSource.FromPromise(LocationInput.prepareSnapOnto(features.map(f => f.feature))))?.map(f => f ?? [])
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this._maxSnapDistance = options?.maxSnapDistance
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this._centerLocation = options?.centerLocation ?? new UIEventSource<Loc>({
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lat: 0, lon: 0, zoom: 0
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@ -105,36 +144,39 @@ export default class LocationInput
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this._matching_layer = LocationInput.matchLayer
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}
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// Calculate the location of the point based by snapping it onto a way
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// As a side-effect, the actual snapped-onto way (if any) is saved into 'snappedOnto'
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this._snappedPoint = this._centerLocation.map(
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(loc) => {
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if (loc === undefined) {
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return undefined
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}
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// We reproject the location onto every 'snap-to-feature' and select the closest
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let min = undefined
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let matchedWay = undefined
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let matchedWay: Feature<LineString | Polygon> & {properties : {id : WayId}} = undefined
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for (const feature of self._snapTo.data ?? []) {
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try {
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const nearestPointOnLine = GeoOperations.nearestPoint(feature.feature, [
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const nearestPointOnLine = GeoOperations.nearestPoint(feature, [
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loc.lon,
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loc.lat,
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])
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if (min === undefined) {
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min = nearestPointOnLine
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matchedWay = feature.feature
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matchedWay = feature
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continue
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}
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if (min.properties.dist > nearestPointOnLine.properties.dist) {
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min = nearestPointOnLine
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matchedWay = feature.feature
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matchedWay = feature
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}
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} catch (e) {
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console.log(
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"Snapping to a nearest point failed for ",
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feature.feature,
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feature,
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"due to ",
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e
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)
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@ -145,6 +187,7 @@ export default class LocationInput
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if (options?.requiresSnapping) {
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return undefined
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} else {
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// No match found - the original coordinates are returned as is
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return {
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type: "Feature",
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properties: options?.snappedPointTags ?? min.properties,
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@ -153,7 +196,13 @@ export default class LocationInput
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}
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}
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min.properties = options?.snappedPointTags ?? min.properties
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self.snappedOnto.setData(matchedWay)
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if(matchedWay.properties.id.startsWith("relation/")){
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// We matched a relation instead of a way
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console.log("Snapping onto a relation. The relation is", matchedWay)
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}
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self.snappedOnto.setData(<any> matchedWay)
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return min
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},
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[this._snapTo]
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@ -216,11 +265,11 @@ export default class LocationInput
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this.clickLocation.addCallbackAndRunD((location) =>
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this._centerLocation.setData(location)
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)
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if (this._snapTo !== undefined) {
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if (this._snapToRaw !== undefined) {
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// Show the lines to snap to
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console.log("Constructing the snap-to layer", this._snapTo)
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console.log("Constructing the snap-to layer", this._snapToRaw)
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new ShowDataMultiLayer({
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features: StaticFeatureSource.fromDateless(this._snapTo),
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features: StaticFeatureSource.fromDateless(this._snapToRaw),
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zoomToFeatures: false,
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leafletMap: this.map.leafletMap,
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layers: this._state.filteredLayers,
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