Refactoring of AvailableBaseLayer
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5 changed files with 90 additions and 79 deletions
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@ -341,7 +341,7 @@ export class InitUiElements {
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private static InitBaseMap() {
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State.state.availableBackgroundLayers = new AvailableBaseLayers(State.state.locationControl).availableEditorLayers;
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State.state.availableBackgroundLayers = AvailableBaseLayers.AvailableLayersAt(State.state.locationControl);
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State.state.backgroundLayer = State.state.backgroundLayerId
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.map((selectedId: string) => {
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@ -7,7 +7,6 @@ import {UIEventSource} from "../UIEventSource";
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import {GeoOperations} from "../GeoOperations";
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import {Utils} from "../../Utils";
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import Loc from "../../Models/Loc";
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import {isBoolean} from "util";
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/**
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* Calculates which layers are available at the current location
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@ -31,42 +30,82 @@ export default class AvailableBaseLayers {
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category: "osmbasedmap"
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}
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public static layerOverview = AvailableBaseLayers.LoadRasterIndex().concat(AvailableBaseLayers.LoadProviderIndex());
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public availableEditorLayers: UIEventSource<BaseLayer[]>;
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constructor(location: UIEventSource<Loc>) {
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const self = this;
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this.availableEditorLayers =
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location.map(
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(currentLocation) => {
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public static AvailableLayersAt(location: UIEventSource<Loc>): UIEventSource<BaseLayer[]> {
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const source = location.map(
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(currentLocation) => {
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if (currentLocation === undefined) {
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return AvailableBaseLayers.layerOverview;
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}
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if (currentLocation === undefined) {
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return AvailableBaseLayers.layerOverview;
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}
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const currentLayers = self.availableEditorLayers?.data;
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const newLayers = AvailableBaseLayers.AvailableLayersAt(currentLocation?.lon, currentLocation?.lat);
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const currentLayers = source?.data; // A bit unorthodox - I know
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const newLayers = AvailableBaseLayers.CalculateAvailableLayersAt(currentLocation?.lon, currentLocation?.lat);
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if (currentLayers === undefined) {
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if (currentLayers === undefined) {
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return newLayers;
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}
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if (newLayers.length !== currentLayers.length) {
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return newLayers;
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}
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for (let i = 0; i < newLayers.length; i++) {
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if (newLayers[i].name !== currentLayers[i].name) {
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return newLayers;
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}
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if (newLayers.length !== currentLayers.length) {
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return newLayers;
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}
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for (let i = 0; i < newLayers.length; i++) {
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if (newLayers[i].name !== currentLayers[i].name) {
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return newLayers;
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}
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}
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return currentLayers;
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});
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}
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return currentLayers;
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});
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return source;
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}
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private static AvailableLayersAt(lon: number, lat: number): BaseLayer[] {
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public static SelectBestLayerAccordingTo(location: UIEventSource<Loc>, preferedCategory: UIEventSource<string | string[]>): UIEventSource<BaseLayer> {
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return AvailableBaseLayers.AvailableLayersAt(location).map(available => {
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// First float all 'best layers' to the top
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available.sort((a, b) => {
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if (a.isBest && b.isBest) {
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return 0;
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}
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if (!a.isBest) {
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return 1
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}
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return -1;
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}
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)
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if (preferedCategory.data === undefined) {
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return available[0]
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}
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let prefered: string []
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if (typeof preferedCategory.data === "string") {
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prefered = [preferedCategory.data]
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} else {
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prefered = preferedCategory.data;
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}
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prefered.reverse();
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for (const category of prefered) {
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//Then sort all 'photo'-layers to the top. Stability of the sorting will force a 'best' photo layer on top
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available.sort((a, b) => {
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if (a.category === category && b.category === category) {
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return 0;
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}
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if (a.category !== category) {
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return 1
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}
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return -1;
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}
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)
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}
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return available[0]
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})
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}
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private static CalculateAvailableLayersAt(lon: number, lat: number): BaseLayer[] {
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const availableLayers = [AvailableBaseLayers.osmCarto]
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const globalLayers = [];
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for (const layerOverviewItem of AvailableBaseLayers.layerOverview) {
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@ -146,7 +185,7 @@ export default class AvailableBaseLayers {
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layer: leafletLayer,
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feature: layer,
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isBest: props.best ?? false,
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category: props.category
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category: props.category
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});
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}
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return layers;
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@ -52,7 +52,7 @@ export default class Minimap extends BaseUIElement {
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return wrapper;
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}
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private InitMap() {
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if (this._constructedHtmlElement === undefined) {
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// This element isn't initialized yet
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@ -19,6 +19,7 @@ import {Translation} from "../i18n/Translation";
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import LocationInput from "../Input/LocationInput";
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import {InputElement} from "../Input/InputElement";
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import Loc from "../../Models/Loc";
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import AvailableBaseLayers from "../../Logic/Actors/AvailableBaseLayers";
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/*
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* The SimpleAddUI is a single panel, which can have multiple states:
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@ -115,14 +116,21 @@ export default class SimpleAddUI extends Toggle {
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let location = State.state.LastClickLocation;
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let preciseInput: InputElement<Loc> = undefined
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if (preset.preciseInput !== undefined) {
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const locationSrc = new UIEventSource({
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lat: location.data.lat,
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lon: location.data.lon,
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zoom: 19
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});
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let backgroundLayer = undefined;
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if(preset.preciseInput.preferredBackground){
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backgroundLayer= AvailableBaseLayers.SelectBestLayerAccordingTo(locationSrc, new UIEventSource<string | string[]>(preset.preciseInput.preferredBackground))
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}
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preciseInput = new LocationInput({
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preferCategory: preset.preciseInput.preferredBackground ?? State.state.backgroundLayer,
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centerLocation:
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new UIEventSource({
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lat: location.data.lat,
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lon: location.data.lon,
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zoom: 19
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})
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mapBackground: backgroundLayer,
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centerLocation:locationSrc
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})
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preciseInput.SetClass("h-32 rounded-xl overflow-hidden border border-gray").SetStyle("height: 12rem;")
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}
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@ -2,30 +2,27 @@ import {InputElement} from "./InputElement";
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import Loc from "../../Models/Loc";
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import {UIEventSource} from "../../Logic/UIEventSource";
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import Minimap from "../Base/Minimap";
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import AvailableBaseLayers from "../../Logic/Actors/AvailableBaseLayers";
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import BaseLayer from "../../Models/BaseLayer";
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import Combine from "../Base/Combine";
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import Svg from "../../Svg";
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import State from "../../State";
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export default class LocationInput extends InputElement<Loc> {
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IsSelected: UIEventSource<boolean> = new UIEventSource<boolean>(false);
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private _centerLocation: UIEventSource<Loc>;
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private readonly preferCategory;
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private readonly mapBackground : UIEventSource<BaseLayer>;
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constructor(options?: {
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mapBackground?: UIEventSource<BaseLayer>,
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centerLocation?: UIEventSource<Loc>,
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preferCategory?: string | UIEventSource<string>,
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}) {
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super();
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options = options ?? {}
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options.centerLocation = options.centerLocation ?? new UIEventSource<Loc>({lat: 0, lon: 0, zoom: 1})
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this._centerLocation = options.centerLocation;
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if(typeof options.preferCategory === "string"){
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options.preferCategory = new UIEventSource<string>(options.preferCategory);
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}
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this.preferCategory = options.preferCategory ?? new UIEventSource<string>(undefined)
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this.mapBackground = options.mapBackground ?? State.state.backgroundLayer
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this.SetClass("block h-full")
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}
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@ -38,43 +35,10 @@ export default class LocationInput extends InputElement<Loc> {
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}
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protected InnerConstructElement(): HTMLElement {
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const layer: UIEventSource<BaseLayer> = new AvailableBaseLayers(this._centerLocation).availableEditorLayers.map(allLayers => {
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// First float all 'best layers' to the top
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allLayers.sort((a, b) => {
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if (a.isBest && b.isBest) {
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return 0;
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}
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if (!a.isBest) {
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return 1
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}
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return -1;
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}
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)
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if (this.preferCategory) {
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const self = this;
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//Then sort all 'photo'-layers to the top. Stability of the sorting will force a 'best' photo layer on top
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allLayers.sort((a, b) => {
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const preferred = self.preferCategory.data
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if (a.category === preferred && b.category === preferred) {
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return 0;
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}
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if (a.category !== preferred) {
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return 1
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}
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return -1;
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}
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)
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}
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return allLayers[0]
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}, [this.preferCategory]
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)
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layer.addCallbackAndRunD(layer => console.log(layer))
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const map = new Minimap(
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{
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location: this._centerLocation,
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background: layer
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background: this.mapBackground
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}
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)
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map.leafletMap.addCallbackAndRunD(leaflet => {
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@ -84,7 +48,7 @@ export default class LocationInput extends InputElement<Loc> {
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)
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})
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layer.map(layer => {
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this.mapBackground.map(layer => {
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const leaflet = map.leafletMap.data
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if (leaflet === undefined || layer === undefined) {
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