Fix bug: versions are reloaded now
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6d4af01c38
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2 changed files with 13 additions and 6 deletions
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@ -36,15 +36,22 @@ export abstract class OsmObject {
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this.backendURL = url;
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}
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static DownloadObject(id): UIEventSource<OsmObject> {
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static DownloadObject(id: string, forceRefresh: boolean = false): UIEventSource<OsmObject> {
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let src : UIEventSource<OsmObject>;
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if (OsmObject.objectCache.has(id)) {
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return OsmObject.objectCache.get(id)
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src = OsmObject.objectCache.get(id)
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if(forceRefresh){
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src.setData(undefined)
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}else{
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return src;
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}
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}else{
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src = new UIEventSource<OsmObject>(undefined)
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}
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const splitted = id.split("/");
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const type = splitted[0];
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const idN = splitted[1];
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const src = new UIEventSource<OsmObject>(undefined)
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OsmObject.objectCache.set(id, src);
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const newContinuation = (element: OsmObject) => {
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src.setData(element)
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@ -158,11 +165,11 @@ export abstract class OsmObject {
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})
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}
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public static DownloadAll(neededIds): UIEventSource<OsmObject[]> {
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public static DownloadAll(neededIds, forceRefresh = true): UIEventSource<OsmObject[]> {
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// local function which downloads all the objects one by one
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// this is one big loop, running one download, then rerunning the entire function
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const allSources: UIEventSource<OsmObject> [] = neededIds.map(id => OsmObject.DownloadObject(id))
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const allSources: UIEventSource<OsmObject> [] = neededIds.map(id => OsmObject.DownloadObject(id, forceRefresh))
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const allCompleted = new UIEventSource(undefined).map(_ => {
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return !allSources.some(uiEventSource => uiEventSource.data === undefined)
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}, allSources)
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@ -2,7 +2,7 @@ import { Utils } from "../Utils";
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export default class Constants {
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public static vNumber = "0.8.3c";
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public static vNumber = "0.8.3d";
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// The user journey states thresholds when a new feature gets unlocked
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public static userJourney = {
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