import {OsmNode, OsmObject, OsmRelation, OsmWay} from "./OsmObject"; import State from "../../State"; import {UIEventSource} from "../UIEventSource"; import Constants from "../../Models/Constants"; import OsmChangeAction from "./Actions/OsmChangeAction"; import {ChangeDescription} from "./Actions/ChangeDescription"; import {Utils} from "../../Utils"; import {LocalStorageSource} from "../Web/LocalStorageSource"; /** * Handles all changes made to OSM. * Needs an authenticator via OsmConnection */ export class Changes { private _nextId: number = -1; // Newly assigned ID's are negative public readonly name = "Newly added features" /** * All the newly created features as featureSource + all the modified features */ public features = new UIEventSource<{ feature: any, freshness: Date }[]>([]); public readonly pendingChanges: UIEventSource = LocalStorageSource.GetParsed("pending-changes", []) public readonly allChanges = new UIEventSource(undefined) private readonly isUploading = new UIEventSource(false); private readonly previouslyCreated: OsmObject[] = [] constructor() { // We keep track of all changes just as well this.allChanges.setData([...this.pendingChanges.data]) // If a pending change contains a negative ID, we save that this._nextId = Math.min(-1, ...this.pendingChanges.data?.map(pch => pch.id) ?? []) // Note: a changeset might be reused which was opened just before and might have already used some ids // This doesn't matter however, as the '-1' is per piecewise upload, not global per changeset } private static createChangesetFor(csId: string, allChanges: { modifiedObjects: OsmObject[], newObjects: OsmObject[], deletedObjects: OsmObject[] }): string { const changedElements = allChanges.modifiedObjects ?? [] const newElements = allChanges.newObjects ?? [] const deletedElements = allChanges.deletedObjects ?? [] let changes = ``; if (newElements.length > 0) { changes += "\n\n" + newElements.map(e => e.ChangesetXML(csId)).join("\n") + ""; } if (changedElements.length > 0) { changes += "\n\n" + changedElements.map(e => e.ChangesetXML(csId)).join("\n") + "\n"; } if (deletedElements.length > 0) { changes += "\n\n" + deletedElements.map(e => e.ChangesetXML(csId)).join("\n") + "\n" } changes += ""; return changes; } private static GetNeededIds(changes: ChangeDescription[]) { return Utils.Dedup(changes.filter(c => c.id >= 0) .map(c => c.type + "/" + c.id)) } /** * Returns a new ID and updates the value for the next ID */ public getNewID() { return this._nextId--; } /** * Uploads all the pending changes in one go. * Triggered by the 'PendingChangeUploader'-actor in Actors */ public flushChanges(flushreason: string = undefined) { if (this.pendingChanges.data.length === 0) { return; } if (this.isUploading.data) { console.log("Is already uploading... Abort") return; } this.isUploading.setData(true) this.flushChangesAsync(flushreason) .then(_ => { this.isUploading.setData(false) console.log("Changes flushed!"); }) .catch(e => { this.isUploading.setData(false) console.error("Flushing changes failed due to", e); }) } private async flushChangesAsync(flushreason: string = undefined): Promise { const self = this; try { console.log("Beginning upload... " + flushreason ?? ""); // At last, we build the changeset and upload const pending = self.pendingChanges.data; const neededIds = Changes.GetNeededIds(pending) const osmObjects = await Promise.all(neededIds.map(id => OsmObject.DownloadObjectAsync(id))); console.log("Got the fresh objects!", osmObjects, "pending: ", pending) const changes: { newObjects: OsmObject[], modifiedObjects: OsmObject[] deletedObjects: OsmObject[] } = self.CreateChangesetObjects(pending, osmObjects) if (changes.newObjects.length + changes.deletedObjects.length + changes.modifiedObjects.length === 0) { console.log("No changes to be made") self.pendingChanges.setData([]) self.isUploading.setData(false) } await State.state.osmConnection.UploadChangeset( State.state.layoutToUse, State.state.allElements, (csId) => Changes.createChangesetFor(csId, changes), ) console.log("Upload successfull!") this.pendingChanges.setData([]); this.isUploading.setData(false) } catch (e) { console.error("Could not handle changes - probably an old, pending changeset in localstorage with an invalid format; erasing those", e) self.pendingChanges.setData([]) self.isUploading.setData(false) } } public async applyAction(action: OsmChangeAction): Promise { const changes = await action.Perform(this) console.log("Received changes:", changes) this.pendingChanges.data.push(...changes); this.pendingChanges.ping(); this.allChanges.data.push(...changes) this.allChanges.ping() } private CreateChangesetObjects(changes: ChangeDescription[], downloadedOsmObjects: OsmObject[]): { newObjects: OsmObject[], modifiedObjects: OsmObject[] deletedObjects: OsmObject[] } { const objects: Map = new Map() const states: Map = new Map(); for (const o of downloadedOsmObjects) { objects.set(o.type + "/" + o.id, o) states.set(o.type + "/" + o.id, "unchanged") } for (const o of this.previouslyCreated) { objects.set(o.type + "/" + o.id, o) states.set(o.type + "/" + o.id, "unchanged") } let changed = false; for (const change of changes) { const id = change.type + "/" + change.id if (!objects.has(id)) { if (change.id >= 0) { throw "Did not get an object that should be known: " + id } // This is a new object that should be created states.set(id, "created") console.log("Creating object for changeDescription", change) let osmObj: OsmObject = undefined; switch (change.type) { case "node": const n = new OsmNode(change.id) n.lat = change.changes["lat"] n.lon = change.changes["lon"] osmObj = n break; case "way": const w = new OsmWay(change.id) w.nodes = change.changes["nodes"] osmObj = w break; case "relation": const r = new OsmRelation(change.id) r.members = change.changes["members"] osmObj = r break; } if (osmObj === undefined) { throw "Hmm? This is a bug" } objects.set(id, osmObj) this.previouslyCreated.push(osmObj) } const state = states.get(id) if (change.doDelete) { if (state === "created") { states.set(id, "unchanged") } else { states.set(id, "deleted") } } const obj = objects.get(id) // Apply tag changes for (const kv of change.tags ?? []) { const k = kv.k let v = kv.v if (v === "") { v = undefined; } const oldV = obj.type[k] if (oldV === v) { continue; } obj.tags[k] = v; changed = true; } if (change.changes !== undefined) { switch (change.type) { case "node": // @ts-ignore const nlat = change.changes.lat; // @ts-ignore const nlon = change.changes.lon; const n = obj if (n.lat !== nlat || n.lon !== nlon) { n.lat = nlat; n.lon = nlon; changed = true; } break; case "way": const nnodes = change.changes["nodes"] const w = obj if (!Utils.Identical(nnodes, w.nodes)) { w.nodes = nnodes changed = true; } break; case "relation": const nmembers: { type: "node" | "way" | "relation", ref: number, role: string }[] = change.changes["members"] const r = obj if (!Utils.Identical(nmembers, r.members, (a, b) => { return a.role === b.role && a.type === b.type && a.ref === b.ref })) { r.members = nmembers; changed = true; } break; } } if (changed && state === "unchanged") { states.set(id, "modified") } } const result = { newObjects: [], modifiedObjects: [], deletedObjects: [] } objects.forEach((v, id) => { const state = states.get(id) if (state === "created") { result.newObjects.push(v) } if (state === "modified") { result.modifiedObjects.push(v) } if (state === "deleted") { result.deletedObjects.push(v) } }) return result } public registerIdRewrites(mappings: Map): void { } }