import {UIElement} from "../UIElement" import Locale from "./Locale" import {FixedUiElement} from "../Base/FixedUiElement"; import {TagUtils} from "../../Logic/TagsFilter"; import Combine from "../Base/Combine"; export default class Translation extends UIElement { private static forcedLanguage = undefined; public Subs(text: any /*Map*/) { const newTranslations = {}; for (const lang in this.translations) { let template: string = this.translations[lang]; for (const k in text) { const combined = []; const parts = template.split("{" + k + "}"); const el: string | UIElement = text[k]; let rtext: string = ""; if (typeof (el) === "string") { rtext = el; } else { Translation.forcedLanguage = lang; // This is a very dirty hack - it'll bite me one day rtext = el.InnerRender(); } for (let i = 0; i < parts.length - 1; i++) { combined.push(parts[i]); combined.push(rtext) } combined.push(parts[parts.length - 1]); template = new Combine(combined).InnerRender(); } newTranslations[lang] = template; } Translation.forcedLanguage = undefined; return new Translation(newTranslations); } get txt(): string { const txt = this.translations[Translation.forcedLanguage ?? Locale.language.data]; if (txt !== undefined) { return txt; } const en = this.translations["en"]; console.warn("No translation for language ", Locale.language.data, "for", en); if (en !== undefined) { return en; } for (const i in this.translations) { return this.translations[i]; // Return a random language } return "Missing translation" } InnerRender(): string { return this.txt } public readonly translations: object constructor(translations: object) { super(Locale.language) this.translations = translations } public R(): string { return new Translation(this.translations).Render(); } public Clone() { return new Translation(this.translations) } }