import {InputElement} from "./InputElement"; import {UIEventSource} from "../../Logic/UIEventSource"; import Combine from "../Base/Combine"; import Svg from "../../Svg"; /** * Selects a direction in degrees */ export default class DirectionInput extends InputElement { private readonly value: UIEventSource; public readonly IsSelected: UIEventSource = new UIEventSource(false); constructor(value?: UIEventSource) { super(); this.dumbMode = false; this.value = value ?? new UIEventSource(undefined); this.value.addCallbackAndRun(rotation => { const selfElement = document.getElementById(this.id); if (selfElement === null) { return; } const cone = selfElement.getElementsByClassName("direction-svg")[0] as HTMLElement cone.style.rotate = rotation + "deg"; }) } GetValue(): UIEventSource { return this.value; } InnerRender(): string { console.log("Inner render direction") return new Combine([ Svg.direction_svg().SetStyle( `position: absolute;top: 0;left: 0;width: 100%;height: 100%;rotategs:${this.value.data}deg;`) .SetClass("direction-svg"), Svg.compass_svg().SetStyle( "position: absolute;top: 0;left: 0;width: 100%;height: 100%;") ]) .SetStyle("position:relative;display:block;width: min(100%, 25em); padding-top: min(100% , 25em); background:white; border: 1px solid black; border-radius: 999em") .Render(); } protected InnerUpdate(htmlElement: HTMLElement) { console.log("Inner update direction") super.InnerUpdate(htmlElement); const self = this; function onPosChange(x: number, y: number) { const rect = htmlElement.getBoundingClientRect(); const dx = -(rect.left + rect.right) / 2 + x; const dy = (rect.top + rect.bottom) / 2 - y; const angle = 180 * Math.atan2(dy, dx) / Math.PI; const angleGeo = Math.floor((450 - angle) % 360); self.value.setData(""+angleGeo) } htmlElement.ontouchmove = (ev: TouchEvent) => { onPosChange(ev.touches[0].clientX, ev.touches[0].clientY); } let isDown = false; htmlElement.onmousedown = (ev: MouseEvent) => { isDown = true; onPosChange(ev.x, ev.y); ev.preventDefault(); } htmlElement.onmouseup = (ev) => { isDown = false; ev.preventDefault(); } htmlElement.onmousemove = (ev: MouseEvent) => { if (isDown) { onPosChange(ev.x, ev.y); } ev.preventDefault(); } } IsValid(str: string): boolean { const t = Number(str); return !isNaN(t) && t >= 0 && t <= 360; } }