import { TagRenderingConfigJson } from "./TagRenderingConfigJson" import { TagConfigJson } from "./TagConfigJson" /** * The PointRenderingConfig gives all details onto how to render a single point of a feature. * * This can be used if: * * - The feature is a point * - To render something at the centroid of an area, or at the start, end or projected centroid of a way */ export default interface PointRenderingConfigJson { /** * All the locations that this point should be rendered at. * Possible values are: * - `point`: only renders points at their location * - `centroid`: show a symbol at the centerpoint of a (multi)Linestring and (multi)polygon. Points will _not_ be rendered with this * - `projected_centerpoint`: Only on (multi)linestrings: calculate the centerpoint and snap it to the way * - `start` and `end`: only on linestrings: add a point to the first/last coordinate of the LineString */ location: ("point" | "centroid" | "start" | "end" | "projected_centerpoint" | string)[] /** * The icon for an element. * Note that this also doubles as the icon for this layer (rendered with the overpass-tags) ánd the icon in the presets. * * The result of the icon is rendered as follows: * the resulting string is interpreted as a _list_ of items, separated by ";". The bottommost layer is the first layer. * As a result, on could use a generic pin, then overlay it with a specific icon. * To make things even more practical, one can use all SVG's from the folder "assets/svg" and _substitute the color_ in it. * E.g. to draw a red pin, use "pin:#f00", to have a green circle with your icon on top, use `circle:#0f0;` * Type: icon */ icon?: string | TagRenderingConfigJson /** * A list of extra badges to show next to the icon as small badge * They will be added as a 25% height icon at the bottom right of the icon, with all the badges in a flex layout. * * Note: strings are interpreted as icons, so layering and substituting is supported. You can use `circle:white;./my_icon.svg` to add a background circle */ iconBadges?: { if: TagConfigJson /** * Badge to show * Type: icon */ then: string | TagRenderingConfigJson }[] /** * A string containing "width,height" or "width,height,anchorpoint" where anchorpoint is any of 'center', 'top', 'bottom', 'left', 'right', 'bottomleft','topright', ... * Default is '40,40,center' */ iconSize?: string | TagRenderingConfigJson /** * The rotation of an icon, useful for e.g. directions. * Usage: as if it were a css property for 'rotate', thus has to end with 'deg', e.g. `90deg`, `{direction}deg`, `calc(90deg - {camera:direction}deg)`` */ rotation?: string | TagRenderingConfigJson /** * A HTML-fragment that is shown below the icon, for example: *
{name}
* * If the icon is undefined, then the label is shown in the center of the feature. * Note that, if the wayhandling hides the icon then no label is shown as well. */ label?: string | TagRenderingConfigJson /** * A snippet of css code which is applied onto the container of the entire marker */ css?: string | TagRenderingConfigJson /** * A snippet of css-classes which are applied onto the container of the entire marker. They can be space-separated */ cssClasses?: string | TagRenderingConfigJson /** * Css that is applied onto the label */ labelCss?: string | TagRenderingConfigJson /** * Css classes that are applied onto the label; can be space-separated */ labelCssClasses?: string | TagRenderingConfigJson /** * If the map is pitched, the marker will stay parallel to the screen. * Set to 'map' if you want to put it flattened on the map */ pitchAlignment?: "canvas" | "map" | TagRenderingConfigJson /** * If the map is rotated, the icon will still point to the north if no rotation was applied */ rotationAlignment?: "map" | "canvas" | TagRenderingConfigJson }