175 lines
No EOL
6.7 KiB
TypeScript
175 lines
No EOL
6.7 KiB
TypeScript
import {TagRenderingConfigJson} from "./TagRenderingConfigJson";
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import {AndOrTagConfigJson} from "./TagConfigJson";
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/**
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* Configuration for a single layer
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*/
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export interface LayerConfigJson {
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/**
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* The id of this layer.
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* This should be a simple, lowercase, human readable string that is used to identify the layer.
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*/
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id: string;
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/**
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* The name of this layer
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* Used in the layer control panel and the 'Personal theme'
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*/
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name: string | any
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/**
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* A description for this layer.
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* Shown in the layer selections and in the personel theme
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*/
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description?: string | any;
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/**
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* The tags to load from overpass. Either a simple 'key=value'-string, otherwise an advanced configuration
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*/
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overpassTags: AndOrTagConfigJson | string;
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/**
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* If set, this layer will not query overpass; but it'll still match the tags above which are by chance returned by other layers.
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* Works well together with 'passAllFeatures', to add decoration
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*/
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doNotDownload?: boolean;
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/**
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* The zoomlevel at which point the data is shown and loaded.
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*/
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minzoom: number;
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/**
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* The title shown in a popup for elements of this layer.
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*/
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title?: string | TagRenderingConfigJson;
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/**
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* Small icons shown next to the title.
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* If not specified, the OsmLink and wikipedia links will be used by default.
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* Use an empty array to hide them
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*/
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titleIcons?: (string | TagRenderingConfigJson)[];
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/**
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* The icon for an element.
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* Note that this also doubles as the icon for this layer (rendered with the overpass-tags) ánd the icon in the presets.
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*
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* The result of the icon is rendered as follows:
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* the resulting string is interpreted as a _list_ of items, seperated by ";". The bottommost layer is the first layer.
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* As a result, on could use a generic pin, then overlay it with a specific icon.
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* To make things even more practical, one can use all svgs from the folder "assets/svg" and _substitute the color_ in it.
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* E.g. to draw a red pin, use "pin:#f00", to have a green circle with your icon on top, use `circle:#0f0;<path to my icon.svg>`
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*/
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icon?: string | TagRenderingConfigJson;
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/**
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* IconsOverlays are a list of extra icons/badges to overlay over the icon.
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* The 'badge'-toggle changes their behaviour.
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* If badge is set, it will be added as a 25% height icon at the bottom right of the icon, with all the badges in a flex layout.
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* If badges is false, it'll be a simple overlay
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*
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* Note: strings are interpreted as icons, so layering and substituting is supported
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*/
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iconOverlays?: {if: string | AndOrTagConfigJson, then: string | TagRenderingConfigJson, badge?: boolean}[]
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/**
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* A string containing "width,height" or "width,height,anchorpoint" where anchorpoint is any of 'center', 'top', 'bottom', 'left', 'right', 'bottomleft','topright', ...
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* Default is '40,40,center'
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*/
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iconSize?: string | TagRenderingConfigJson;
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/**
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* The rotation of an icon, useful for e.g. directions.
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* Usage: as if it were a css property for 'rotate', thus has to end with 'deg', e.g. `90deg`, `{direction}deg`, `calc(90deg - {camera:direction}deg)``
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*/
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rotation?: string | TagRenderingConfigJson;
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/**
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* The color for way-elements and SVG-elements.
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* If the value starts with "--", the style of the body element will be queried for the corresponding variable instead
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*/
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color?: string | TagRenderingConfigJson;
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/**
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* The stroke-width for way-elements
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*/
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width?: string | TagRenderingConfigJson;
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/**
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* A dasharray, e.g. "5 6"
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* The dasharray defines 'pixels of line, pixels of gap, pixels of line, pixels of gap',
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* Default value: "" (empty string == full line)
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*/
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dashArray?: string | TagRenderingConfigJson
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/**
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* Wayhandling: should a way/area be displayed as:
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* 0) The way itself
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* 1) Only the centerpoint
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* 2) The centerpoint and the way
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*/
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wayHandling?: number;
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/**
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* Consider that we want to show 'Nature Reserves' and 'Forests'. Now, ofter, there are pieces of forest mapped _in_ the nature reserve.
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* Now, showing those pieces of forest overlapping with the nature reserve truly clutters the map and is very user-unfriendly.
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*
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* The features are placed layer by layer. If a feature below a feature on this layer overlaps for more then 'x'-percent, the underlying feature is hidden.
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*/
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hideUnderlayingFeaturesMinPercentage?:number;
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/**
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* If set, this layer will pass all the features it receives onto the next layer.
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* This is ideal for decoration, e.g. directionss on cameras
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*/
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passAllFeatures?:boolean
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/**
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* Presets for this layer.
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* A preset shows up when clicking the map on a without data (or when right-clicking/long-pressing);
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* it will prompt the user to add a new point.
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*
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* The most important aspect are the tags, which define which tags the new point will have;
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* The title is shown in the dialog, along with the first sentence of the description.
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*
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* Upon confirmation, the full description is shown beneath the buttons - perfect to add pictures and examples.
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*
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* Note: the icon of the preset is determined automatically based on the tags and the icon above. Don't worry about that!
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* NB: if no presets are defined, the popup to add new points doesn't show up at all
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*/
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presets?: {
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/**
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* The title - shown on the 'add-new'-button.
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*/
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title: string | any,
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/**
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* The tags to add. It determines the icon too
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*/
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tags: string[],
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/**
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* The _first sentence_ of the description is shown on the button of the `add` menu.
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* The full description is shown in the confirmation dialog.
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*
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* (The first sentence is until the first '.'-character in the description)
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*/
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description?: string | any,
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}[],
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/**
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* All the tag renderings.
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* A tag rendering is a block that either shows the known value or asks a question.
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*
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* Refer to the class `TagRenderingConfigJson` to see the possibilities.
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*
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* Note that we can also use a string here - where the string refers to a tagrenering defined in `assets/questions/questions.json`,
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* where a few very general questions are defined e.g. website, phone number, ...
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*
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* A special value is 'questions', which indicates the location of the questions box. If not specified, it'll be appended to the bottom of the featureInfobox.
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*
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*/
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tagRenderings?: (string | TagRenderingConfigJson) []
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} |