mapcomplete/Logic/Osm/Actions/CreateWayWithPointReuseAction.ts

374 lines
No EOL
13 KiB
TypeScript

import {OsmCreateAction} from "./OsmChangeAction";
import {Tag} from "../../Tags/Tag";
import {Changes} from "../Changes";
import {ChangeDescription} from "./ChangeDescription";
import FeaturePipelineState from "../../State/FeaturePipelineState";
import {BBox} from "../../BBox";
import {TagsFilter} from "../../Tags/TagsFilter";
import {GeoOperations} from "../../GeoOperations";
import FeatureSource from "../../FeatureSource/FeatureSource";
import StaticFeatureSource from "../../FeatureSource/Sources/StaticFeatureSource";
import CreateNewNodeAction from "./CreateNewNodeAction";
import CreateNewWayAction from "./CreateNewWayAction";
export interface MergePointConfig {
withinRangeOfM: number,
ifMatches: TagsFilter,
mode: "reuse_osm_point" | "move_osm_point"
}
/**
* CreateWayWithPointreuse will create a 'CoordinateInfo' for _every_ point in the way to be created.
*
* The CoordinateInfo indicates the action to take, e.g.:
*
* - Create a new point
* - Reuse an existing OSM point (and don't move it)
* - Reuse an existing OSM point (and leave it where it is)
* - Reuse another Coordinate info (and don't do anything else with it)
*
*/
interface CoordinateInfo {
/**
* The new coordinate
*/
lngLat: [number, number],
/**
* If set: indicates that this point is identical to an earlier point in the way and that that point should be used.
* This is especially needed in closed ways, where the last CoordinateInfo will have '0' as identicalTo
*/
identicalTo?: number,
/**
* Information about the closebyNode which might be reused
*/
closebyNodes?: {
/**
* Distance in meters between the target coordinate and this candidate coordinate
*/
d: number,
node: any,
config: MergePointConfig
}[]
}
/**
* More or less the same as 'CreateNewWay', except that it'll try to reuse already existing points
*/
export default class CreateWayWithPointReuseAction extends OsmCreateAction {
private readonly _tags: Tag[];
/**
* lngLat-coordinates
* @private
*/
private _coordinateInfo: CoordinateInfo[];
private _state: FeaturePipelineState;
private _config: MergePointConfig[];
public newElementId: string = undefined;
public newElementIdNumber: number = undefined
constructor(tags: Tag[],
coordinates: [number, number][],
state: FeaturePipelineState,
config: MergePointConfig[]
) {
super(null,true);
this._tags = tags;
this._state = state;
this._config = config;
// The main logic of this class: the coordinateInfo contains all the changes
this._coordinateInfo = this.CalculateClosebyNodes(coordinates);
}
public async getPreview(): Promise<FeatureSource> {
const features = []
let geometryMoved = false;
for (let i = 0; i < this._coordinateInfo.length; i++) {
const coordinateInfo = this._coordinateInfo[i];
if (coordinateInfo.identicalTo !== undefined) {
continue
}
if (coordinateInfo.closebyNodes === undefined || coordinateInfo.closebyNodes.length === 0) {
const newPoint = {
type: "Feature",
properties: {
"newpoint": "yes",
id: "new-geometry-with-reuse-" + i
},
geometry: {
type: "Point",
coordinates: coordinateInfo.lngLat
}
};
features.push(newPoint)
continue
}
const reusedPoint = coordinateInfo.closebyNodes[0]
if (reusedPoint.config.mode === "move_osm_point") {
const moveDescription = {
type: "Feature",
properties: {
"move": "yes",
"osm-id": reusedPoint.node.properties.id,
"id": "new-geometry-move-existing" + i,
"distance":GeoOperations.distanceBetween(coordinateInfo.lngLat, reusedPoint.node.geometry.coordinates)
},
geometry: {
type: "LineString",
coordinates: [reusedPoint.node.geometry.coordinates, coordinateInfo.lngLat]
}
}
features.push(moveDescription)
} else {
// The geometry is moved, the point is reused
geometryMoved = true
const reuseDescription = {
type: "Feature",
properties: {
"move": "no",
"osm-id": reusedPoint.node.properties.id,
"id": "new-geometry-reuse-existing" + i,
"distance":GeoOperations.distanceBetween(coordinateInfo.lngLat, reusedPoint.node.geometry.coordinates)
},
geometry: {
type: "LineString",
coordinates: [coordinateInfo.lngLat, reusedPoint.node.geometry.coordinates]
}
}
features.push(reuseDescription)
}
}
if (geometryMoved) {
const coords: [number, number][] = []
for (const info of this._coordinateInfo) {
if (info.identicalTo !== undefined) {
coords.push(coords[info.identicalTo])
continue
}
if (info.closebyNodes === undefined || info.closebyNodes.length === 0) {
coords.push(coords[info.identicalTo])
continue
}
const closest = info.closebyNodes[0]
if (closest.config.mode === "reuse_osm_point") {
coords.push(closest.node.geometry.coordinates)
} else {
coords.push(info.lngLat)
}
}
const newGeometry = {
type: "Feature",
properties: {
"resulting-geometry": "yes",
"id": "new-geometry"
},
geometry: {
type: "LineString",
coordinates: coords
}
}
features.push(newGeometry)
}
return new StaticFeatureSource(features, false)
}
public async CreateChangeDescriptions(changes: Changes): Promise<ChangeDescription[]> {
const theme = this._state.layoutToUse.id
const allChanges: ChangeDescription[] = []
const nodeIdsToUse: { lat: number, lon: number, nodeId?: number }[] = []
for (let i = 0; i < this._coordinateInfo.length; i++) {
const info = this._coordinateInfo[i]
const lat = info.lngLat[1]
const lon = info.lngLat[0]
if (info.identicalTo !== undefined) {
nodeIdsToUse.push(nodeIdsToUse[info.identicalTo])
continue
}
if (info.closebyNodes === undefined || info.closebyNodes[0] === undefined) {
const newNodeAction = new CreateNewNodeAction([], lat, lon, {
allowReuseOfPreviouslyCreatedPoints: true,
changeType: null,
theme
})
allChanges.push(...(await newNodeAction.CreateChangeDescriptions(changes)))
nodeIdsToUse.push({
lat, lon,
nodeId: newNodeAction.newElementIdNumber
})
continue
}
const closestPoint = info.closebyNodes[0]
const id = Number(closestPoint.node.properties.id.split("/")[1])
if (closestPoint.config.mode === "move_osm_point") {
allChanges.push({
type: "node",
id,
changes: {
lat, lon
},
meta: {
theme,
changeType: null
}
})
}
nodeIdsToUse.push({lat, lon, nodeId: id})
}
const newWay = new CreateNewWayAction(this._tags, nodeIdsToUse, {
theme
})
allChanges.push(...(await newWay.CreateChangeDescriptions(changes)))
this.newElementId = newWay.newElementId
this.newElementIdNumber = newWay.newElementIdNumber
return allChanges
}
/**
* Calculates the main changes.
*/
private CalculateClosebyNodes(coordinates: [number, number][]): CoordinateInfo[] {
const bbox = new BBox(coordinates)
const state = this._state
const allNodes = [].concat(...state.featurePipeline.GetFeaturesWithin("type_node", bbox.pad(1.2)))
const maxDistance = Math.max(...this._config.map(c => c.withinRangeOfM))
// Init coordianteinfo with undefined but the same length as coordinates
const coordinateInfo: {
lngLat: [number, number],
identicalTo?: number,
closebyNodes?: {
d: number,
node: any,
config: MergePointConfig
}[]
}[] = coordinates.map(_ => undefined)
// First loop: gather all information...
for (let i = 0; i < coordinates.length; i++) {
if (coordinateInfo[i] !== undefined) {
// Already seen, probably a duplicate coordinate
continue
}
const coor = coordinates[i]
// Check closeby (and probably identical) points further in the coordinate list, mark them as duplicate
for (let j = i + 1; j < coordinates.length; j++) {
// We look into the 'future' of the way and mark those 'future' locations as being the same as this location
// The continue just above will make sure they get ignored
// This code is important to 'close' ways
if (GeoOperations.distanceBetween(coor, coordinates[j]) < 0.1) {
coordinateInfo[j] = {
lngLat: coor,
identicalTo: i
}
break;
}
}
// Gather the actual info for this point
// Lets search applicable points and determine the merge mode
const closebyNodes: {
d: number,
node: any,
config: MergePointConfig
}[] = []
for (const node of allNodes) {
const center = node.geometry.coordinates
const d = GeoOperations.distanceBetween(coor, center)
if (d > maxDistance) {
continue
}
for (const config of this._config) {
if (d > config.withinRangeOfM) {
continue
}
if (!config.ifMatches.matchesProperties(node.properties)) {
continue
}
closebyNodes.push({node, d, config})
}
}
// Sort by distance, closest first
closebyNodes.sort((n0, n1) => {
return n0.d - n1.d
})
coordinateInfo[i] = {
identicalTo: undefined,
lngLat: coor,
closebyNodes
}
}
// Second loop: figure out which point moves where without creating conflicts
let conflictFree = true;
do {
conflictFree = true;
for (let i = 0; i < coordinateInfo.length; i++) {
const coorInfo = coordinateInfo[i]
if (coorInfo.identicalTo !== undefined) {
continue
}
if (coorInfo.closebyNodes === undefined || coorInfo.closebyNodes[0] === undefined) {
continue
}
for (let j = i + 1; j < coordinates.length; j++) {
const other = coordinateInfo[j]
if (other.closebyNodes === undefined || other.closebyNodes[0] === undefined) {
continue
}
if(coorInfo.closebyNodes[0] === undefined){
continue
}
if (other.closebyNodes[0].node === coorInfo.closebyNodes[0].node) {
conflictFree = false
// We have found a conflict!
// We only keep the closest point
if (other.closebyNodes[0].d > coorInfo.closebyNodes[0].d) {
other.closebyNodes.shift()
} else {
coorInfo.closebyNodes.shift()
}
}
}
}
} while (!conflictFree)
return coordinateInfo
}
}