139 lines
3.8 KiB
Svelte
139 lines
3.8 KiB
Svelte
<script lang="ts">
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import { Store, Stores, UIEventSource } from "../../../Logic/UIEventSource";
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/**
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* Given the available floors, shows an elevator to pick a single one
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*
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* This is but the input element, the logic of handling the filter is in 'LevelSelector'
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*/
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export let floors: Store<string[]>;
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export let value: UIEventSource<string>;
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const HEIGHT = 40;
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let initialIndex = Math.max(0, floors?.data?.findIndex(f => f === value?.data) ?? 0);
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let index: UIEventSource<number> = new UIEventSource<number>(initialIndex);
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let forceIndex: number | undefined = undefined;
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let top = Math.max(0, initialIndex) * HEIGHT;
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let elevator: HTMLImageElement;
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let mouseDown = false;
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let container: HTMLElement;
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$:{
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if (top > 0 || forceIndex !== undefined) {
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index.setData(closestFloorIndex());
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value.setData(floors.data[forceIndex ?? closestFloorIndex()]);
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}
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}
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function unclick() {
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mouseDown = false;
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}
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function click() {
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mouseDown = true;
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}
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function closestFloorIndex() {
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return Math.min(floors.data.length - 1, Math.max(0, Math.round(top / HEIGHT)));
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}
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function onMove(e: { movementY: number }) {
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if (mouseDown) {
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forceIndex = undefined;
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const containerY = container.clientTop;
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const containerMax = containerY + (floors.data.length - 1) * HEIGHT;
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top = Math.min(Math.max(0, top + e.movementY), containerMax);
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}
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}
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let momentum = 0;
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function stabilize() {
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// Automatically move the elevator to the closes floor
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if (mouseDown) {
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return;
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}
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const target = (forceIndex ?? index.data) * HEIGHT;
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let diff = target - top;
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if (diff > 1) {
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diff /= 3;
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}
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const sign = Math.sign(diff);
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momentum = momentum + sign;
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let diffR = Math.min(Math.abs(momentum), forceIndex !== undefined ? 9 : 3, Math.abs(diff));
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momentum = Math.sign(momentum) * Math.min(diffR, Math.abs(momentum));
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top += sign * diffR;
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if (index.data === forceIndex) {
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forceIndex = undefined;
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}
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top = Math.max(top, 0)
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}
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Stores.Chronic(50).addCallback(_ => stabilize());
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floors.addCallback(floors => {
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forceIndex = floors.findIndex(s => s === value.data)
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})
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let image: HTMLImageElement;
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$:{
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if (image) {
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let lastY = 0;
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image.ontouchstart = (e: TouchEvent) => {
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mouseDown = true;
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lastY = e.changedTouches[0].clientY;
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};
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image.ontouchmove = e => {
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const y = e.changedTouches[0].clientY;
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console.log(y)
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const movementY = y - lastY;
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lastY = y;
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onMove({ movementY });
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};
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image.ontouchend = unclick;
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}
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}
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</script>
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<div bind:this={container} class="relative"
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style={`height: calc(${HEIGHT}px * ${$floors.length}); width: 96px`}>
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<div class="h-full absolute w-min right-0">
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{#each $floors as floor, i}
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<button style={`height: ${HEIGHT}px; width: ${HEIGHT}px`}
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class={"m-0 border-2 border-gray-300 flex content-box justify-center items-center "+(i === (forceIndex ?? $index) ? "selected": "" )
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}
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on:click={() => {forceIndex = i}}
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> {floor}</button>
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{/each}
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</div>
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<div style={`width: ${HEIGHT}px`}>
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<img bind:this={image} class="draggable" draggable="false" on:mousedown={click} src="./assets/svg/elevator.svg"
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style={" top: "+top+"px;"} />
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</div>
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</div>
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<svelte:window on:mousemove={onMove} on:mouseup={unclick} />
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<style>
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.draggable {
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user-select: none;
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cursor: move;
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position: absolute;
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user-drag: none;
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height: 72px;
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margin-top: -15px;
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margin-bottom: -15px;
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margin-left: -18px;
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-webkit-user-drag: none;
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-moz-user-select: none;
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-webkit-user-select: none;
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-ms-user-select: none;
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}
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</style>
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