mapcomplete/UI/BigComponents/LevelSelector.ts

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5.2 KiB
TypeScript

import FloorLevelInputElement from "../Input/FloorLevelInputElement";
import MapState, {GlobalFilter} from "../../Logic/State/MapState";
import {TagsFilter} from "../../Logic/Tags/TagsFilter";
import {RegexTag} from "../../Logic/Tags/RegexTag";
import {Or} from "../../Logic/Tags/Or";
import {Tag} from "../../Logic/Tags/Tag";
import Translations from "../i18n/Translations";
import Combine from "../Base/Combine";
import {OsmFeature} from "../../Models/OsmFeature";
import {BBox} from "../../Logic/BBox";
import {TagUtils} from "../../Logic/Tags/TagUtils";
import FeaturePipeline from "../../Logic/FeatureSource/FeaturePipeline";
import {Store} from "../../Logic/UIEventSource";
/***
* The element responsible for the level input element and picking the right level, showing and hiding at the right time, ...
*/
export default class LevelSelector extends Combine {
constructor(state: MapState & { featurePipeline: FeaturePipeline }) {
const levelsInView : Store< Record<string, number>> = state.currentBounds.map(bbox => {
if (bbox === undefined) {
return {}
}
const allElementsUnfiltered: OsmFeature[] = [].concat(...state.featurePipeline.GetAllFeaturesAndMetaWithin(bbox).map(ff => ff.features))
const allElements = allElementsUnfiltered.filter(f => BBox.get(f).overlapsWith(bbox))
const allLevelsRaw: string[] = allElements.map(f => f.properties["level"])
const levels : Record<string, number> = {"0": 0}
for (const levelDescription of allLevelsRaw) {
if(levelDescription === undefined){
levels["0"] ++
}
for (const level of TagUtils.LevelsParser(levelDescription)) {
levels[level] = (levels[level] ?? 0) + 1
}
}
return levels
})
const levelSelect = new FloorLevelInputElement(levelsInView)
state.globalFilters.data.push({
filter: {
currentFilter: undefined,
state: undefined,
},
id: "level",
onNewPoint: undefined
})
const isShown = levelsInView.map(levelsInView => {
if (state.locationControl.data.zoom <= 16) {
return false;
}
if (Object.keys(levelsInView).length == 1) {
return false;
}
return true;
},
[state.locationControl])
function setLevelFilter() {
console.log("Updating levels filter to ", levelSelect.GetValue().data, " is shown:", isShown.data)
const filter: GlobalFilter = state.globalFilters.data.find(gf => gf.id === "level")
if (!isShown.data) {
filter.filter = {
state: "*",
currentFilter: undefined,
}
filter.onNewPoint = undefined
state.globalFilters.ping();
return
}
const l = levelSelect.GetValue().data
if(l === undefined){
return
}
let neededLevel: TagsFilter = new RegexTag("level", new RegExp("(^|;)" + l + "(;|$)"));
if (l === "0") {
neededLevel = new Or([neededLevel, new Tag("level", "")])
}
filter.filter = {
state: l,
currentFilter: neededLevel
}
const t = Translations.t.general.levelSelection
filter.onNewPoint = {
confirmAddNew: t.confirmLevel.PartialSubs({level: l}),
safetyCheck: t.addNewOnLevel.Subs({level: l}),
tags: [new Tag("level", l)]
}
state.globalFilters.ping();
return;
}
isShown.addCallbackAndRun(shown => {
console.log("Is level selector shown?", shown)
setLevelFilter()
if (shown) {
levelSelect.RemoveClass("invisible")
} else {
levelSelect.SetClass("invisible")
}
})
levelsInView.addCallbackAndRun(levels => {
if(!isShown.data){
return
}
const value = levelSelect.GetValue()
if (!(levels[value.data] === undefined || levels[value.data] === 0)) {
return;
}
// Nothing in view. Lets switch to a different level (the level with the most features)
let mostElements = 0
let mostElementsLevel = undefined
for (const level in levels) {
const count = levels[level]
if(mostElementsLevel === undefined || mostElements < count){
mostElementsLevel = level
mostElements = count
}
}
console.log("Force switching to a different level:", mostElementsLevel,"as it has",mostElements,"elements on that floor",levels,"(old level: "+value.data+")")
value.setData(mostElementsLevel )
})
levelSelect.GetValue().addCallback(_ => setLevelFilter())
super([levelSelect])
}
}