mapcomplete/UI/UIElement.ts

153 lines
4 KiB
TypeScript

import {UIEventSource} from "../Logic/UIEventSource";
export abstract class UIElement extends UIEventSource<string>{
private static nextId: number = 0;
public readonly id: string;
public readonly _source: UIEventSource<any>;
public clss : string = ""
private _hideIfEmpty = false;
/**
* In the 'deploy'-step, some code needs to be run by ts-node.
* However, ts-node crashes when it sees 'document'. When running from console, we flag this and disable all code where document is needed.
* This is a workaround and yet another hack
*/
public static runningFromConsole = false;
protected constructor(source: UIEventSource<any>) {
super("");
this.id = "ui-element-" + UIElement.nextId;
this._source = source;
UIElement.nextId++;
this.ListenTo(source);
}
public ListenTo(source: UIEventSource<any>) {
if (source === undefined) {
return this;
}
const self = this;
source.addCallback(() => {
self.Update();
})
return this;
}
private _onClick: () => void;
public onClick(f: (() => void)) {
this._onClick = f;
this.Update();
return this;
}
Update(): void {
if(UIElement.runningFromConsole){
return;
}
let element = document.getElementById(this.id);
if (element === undefined || element === null) {
// The element is not painted
return;
}
this.setData(this.InnerRender());
element.innerHTML = this.data;
if (this._hideIfEmpty) {
if (element.innerHTML === "") {
element.parentElement.style.display = "none";
} else {
element.parentElement.style.display = undefined;
}
}
if (this._onClick !== undefined) {
const self = this;
element.onclick = (e) => {
// @ts-ignore
if(e.consumed){
return;
}
self._onClick();
// @ts-ignore
e.consumed = true;
}
element.style.pointerEvents = "all";
element.style.cursor = "pointer";
}
this.InnerUpdate(element);
for (const i in this) {
const child = this[i];
if (child instanceof UIElement) {
child.Update();
} else if (child instanceof Array) {
for (const ch of child) {
if (ch instanceof UIElement) {
ch.Update();
}
}
}
}
}
HideOnEmpty(hide : boolean){
this._hideIfEmpty = hide;
this.Update();
return this;
}
// Called after the HTML has been replaced. Can be used for css tricks
protected InnerUpdate(htmlElement: HTMLElement) {
}
Render(): string {
return `<span class='uielement ${this.clss}' id='${this.id}'>${this.InnerRender()}</span>`
}
AttachTo(divId: string) {
let element = document.getElementById(divId);
if (element === null) {
throw "SEVERE: could not attach UIElement to " + divId;
}
element.innerHTML = this.Render();
this.Update();
return this;
}
public abstract InnerRender(): string;
public Activate(): void {
for (const i in this) {
const child = this[i];
if (child instanceof UIElement) {
child.Activate();
} else if (child instanceof Array) {
for (const ch of child) {
if (ch instanceof UIElement) {
ch.Activate();
}
}
}
}
};
public IsEmpty(): boolean {
return this.InnerRender() === "";
}
public SetClass(clss: string): UIElement {
this.clss = clss;
return this;
}
}