125 lines
3.2 KiB
TypeScript
125 lines
3.2 KiB
TypeScript
import {UIEventSource} from "./UIEventSource";
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export abstract class UIElement {
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private static nextId: number = 0;
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public readonly id: string;
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public readonly _source: UIEventSource<any>;
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private _hideIfEmpty = false;
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protected constructor(source: UIEventSource<any>) {
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this.id = "ui-element-" + UIElement.nextId;
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this._source = source;
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UIElement.nextId++;
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this.ListenTo(source);
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}
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public ListenTo(source: UIEventSource<any>) {
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if (source === undefined) {
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return;
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}
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const self = this;
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source.addCallback(() => {
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self.Update();
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})
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}
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private _onClick: () => void;
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public onClick(f: (() => void)) {
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this._onClick = f;
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this.Update();
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return this;
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}
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Update(): void {
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let element = document.getElementById(this.id);
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if (element === null || element === undefined) {
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// The element is not painted
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return;
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}
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element.innerHTML = this.InnerRender();
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if (this._hideIfEmpty) {
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if (element.innerHTML === "") {
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element.parentElement.style.display = "none";
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} else {
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element.parentElement.style.display = undefined;
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}
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}
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if (this._onClick !== undefined) {
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const self = this;
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element.onclick = () => {
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self._onClick();
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}
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element.style.pointerEvents = "all";
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element.style.cursor = "pointer";
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}
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this.InnerUpdate(element);
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for (const i in this) {
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const child = this[i];
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if (child instanceof UIElement) {
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child.Update();
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} else if (child instanceof Array) {
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for (const ch of child) {
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if (ch instanceof UIElement) {
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ch.Update();
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}
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}
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}
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}
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}
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HideOnEmpty(hide : boolean){
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this._hideIfEmpty = hide;
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this.Update();
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return this;
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}
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// Called after the HTML has been replaced. Can be used for css tricks
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InnerUpdate(htmlElement : HTMLElement){}
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Render(): string {
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return "<span class='uielement' id='" + this.id + "'>" + this.InnerRender() + "</span>"
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}
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AttachTo(divId: string) {
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let element = document.getElementById(divId);
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if (element === null) {
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console.log("SEVERE: could not attach UIElement to ", divId);
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return;
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}
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element.innerHTML = this.Render();
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this.Update();
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return this;
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}
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public abstract InnerRender(): string;
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public Activate(): void {
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for (const i in this) {
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const child = this[i];
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if (child instanceof UIElement) {
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child.Activate();
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} else if (child instanceof Array) {
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for (const ch of child) {
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if (ch instanceof UIElement) {
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ch.Activate();
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}
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}
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}
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}
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};
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public IsEmpty(): boolean {
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return this.InnerRender() === "";
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}
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}
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