285 lines
11 KiB
TypeScript
285 lines
11 KiB
TypeScript
import {OsmObject, OsmWay} from "../OsmObject";
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import {Changes} from "../Changes";
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import {GeoOperations} from "../../GeoOperations";
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import OsmChangeAction from "./OsmChangeAction";
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import {ChangeDescription} from "./ChangeDescription";
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import RelationSplitHandler from "./RelationSplitHandler";
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interface SplitInfo {
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originalIndex?: number, // or negative for new elements
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lngLat: [number, number],
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doSplit: boolean
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}
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export default class SplitAction extends OsmChangeAction {
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private readonly wayId: string;
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private readonly _splitPointsCoordinates: [number, number] []// lon, lat
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private _meta: { theme: string, changeType: "split" };
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private _toleranceInMeters: number;
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/**
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* Create a changedescription for splitting a point.
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* Will attempt to reuse existing points
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* @param wayId
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* @param splitPointCoordinates: lon, lat
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* @param meta
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* @param toleranceInMeters: if a splitpoint closer then this amount of meters to an existing point, the existing point will be used to split the line instead of a new point
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*/
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constructor(wayId: string, splitPointCoordinates: [number, number][], meta: { theme: string }, toleranceInMeters = 5) {
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super(wayId, true)
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this.wayId = wayId;
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this._splitPointsCoordinates = splitPointCoordinates
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this._toleranceInMeters = toleranceInMeters;
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this._meta = {...meta, changeType: "split"};
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}
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private static SegmentSplitInfo(splitInfo: SplitInfo[]): SplitInfo[][] {
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const wayParts = []
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let currentPart = []
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for (const splitInfoElement of splitInfo) {
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currentPart.push(splitInfoElement)
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if (splitInfoElement.doSplit) {
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// We have to do a split!
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// We add the current index to the currentParts, flush it and add it again
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wayParts.push(currentPart)
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currentPart = [splitInfoElement]
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}
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}
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wayParts.push(currentPart)
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return wayParts.filter(wp => wp.length > 0)
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}
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async CreateChangeDescriptions(changes: Changes): Promise<ChangeDescription[]> {
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const originalElement = <OsmWay>await OsmObject.DownloadObjectAsync(this.wayId)
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const originalNodes = originalElement.nodes;
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// First, calculate splitpoints and remove points close to one another
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const splitInfo = this.CalculateSplitCoordinates(originalElement, this._toleranceInMeters)
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// Now we have a list with e.g.
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// [ { originalIndex: 0}, {originalIndex: 1, doSplit: true}, {originalIndex: 2}, {originalIndex: undefined, doSplit: true}, {originalIndex: 3}]
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// Lets change 'originalIndex' to the actual node id first (or assign a new id if needed):
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for (const element of splitInfo) {
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if (element.originalIndex >= 0) {
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element.originalIndex = originalElement.nodes[element.originalIndex]
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} else {
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element.originalIndex = changes.getNewID();
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}
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}
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// Next up is creating actual parts from this
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const wayParts: SplitInfo[][] = SplitAction.SegmentSplitInfo(splitInfo);
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// Allright! At this point, we have our new ways!
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// Which one is the longest of them (and can keep the id)?
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let longest = undefined;
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for (const wayPart of wayParts) {
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if (longest === undefined) {
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longest = wayPart;
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continue
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}
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if (wayPart.length > longest.length) {
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longest = wayPart
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}
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}
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const changeDescription: ChangeDescription[] = []
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// Let's create the new points as needed
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for (const element of splitInfo) {
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if (element.originalIndex >= 0) {
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continue;
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}
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changeDescription.push({
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type: "node",
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id: element.originalIndex,
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changes: {
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lon: element.lngLat[0],
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lat: element.lngLat[1]
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},
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meta: this._meta
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})
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}
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// The ids of all the ways (including the original)
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const allWayIdsInOrder: number[] = []
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const allWaysNodesInOrder: number[][] = []
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// Lets create OsmWays based on them
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for (const wayPart of wayParts) {
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let isOriginal = wayPart === longest
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if (isOriginal) {
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// We change the actual element!
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const nodeIds = wayPart.map(p => p.originalIndex)
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changeDescription.push({
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type: "way",
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id: originalElement.id,
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changes: {
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coordinates: wayPart.map(p => p.lngLat),
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nodes: nodeIds
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},
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meta: this._meta
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})
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allWayIdsInOrder.push(originalElement.id)
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allWaysNodesInOrder.push(nodeIds)
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} else {
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let id = changes.getNewID();
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// Copy the tags from the original object onto the new
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const kv = []
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for (const k in originalElement.tags) {
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if (!originalElement.tags.hasOwnProperty(k)) {
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continue
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}
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if (k.startsWith("_") || k === "id") {
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continue;
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}
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kv.push({k: k, v: originalElement.tags[k]})
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}
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const nodeIds = wayPart.map(p => p.originalIndex)
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changeDescription.push({
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type: "way",
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id: id,
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tags: kv,
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changes: {
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coordinates: wayPart.map(p => p.lngLat),
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nodes: nodeIds
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},
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meta: this._meta
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})
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allWayIdsInOrder.push(id)
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allWaysNodesInOrder.push(nodeIds)
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}
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}
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// At last, we still have to check that we aren't part of a relation...
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// At least, the order of the ways is identical, so we can keep the same roles
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const relations = await OsmObject.DownloadReferencingRelations(this.wayId)
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for (const relation of relations) {
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const changDescrs = await new RelationSplitHandler({
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relation: relation,
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allWayIdsInOrder: allWayIdsInOrder,
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originalNodes: originalNodes,
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allWaysNodesInOrder: allWaysNodesInOrder,
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originalWayId: originalElement.id,
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}, this._meta.theme).CreateChangeDescriptions(changes)
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changeDescription.push(...changDescrs)
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}
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// And we have our objects!
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// Time to upload
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return changeDescription
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}
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/**
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* Calculates the actual points to split
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* If another point is closer then ~5m, we reuse that point
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*/
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private CalculateSplitCoordinates(osmWay: OsmWay, toleranceInM = 5): SplitInfo[] {
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const wayGeoJson = osmWay.asGeoJson()
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// Should be [lon, lat][]
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const originalPoints: [number, number][] = osmWay.coordinates.map(c => [c[1], c[0]])
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const allPoints: {
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// lon, lat
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coordinates: [number, number],
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isSplitPoint: boolean,
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originalIndex?: number, // Original index
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dist: number, // Distance from the nearest point on the original line
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location: number // Distance from the start of the way
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}[] = this._splitPointsCoordinates.map(c => {
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// From the turf.js docs:
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// The properties object will contain three values:
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// - `index`: closest point was found on nth line part,
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// - `dist`: distance between pt and the closest point,
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// `location`: distance along the line between start and the closest point.
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let projected = GeoOperations.nearestPoint(wayGeoJson, c)
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// c is lon lat
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return ({
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coordinates: c,
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isSplitPoint: true,
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dist: projected.properties.dist,
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location: projected.properties.location
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});
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})
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// We have a bunch of coordinates here: [ [lon, lon], [lat, lon], ...] ...
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// We project them onto the line (which should yield pretty much the same point and add them to allPoints
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for (let i = 0; i < originalPoints.length; i++) {
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let originalPoint = originalPoints[i];
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let projected = GeoOperations.nearestPoint(wayGeoJson, originalPoint)
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allPoints.push({
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coordinates: originalPoint,
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isSplitPoint: false,
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location: projected.properties.location,
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originalIndex: i,
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dist: projected.properties.dist
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})
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}
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// At this point, we have a list of both the split point and the old points, with some properties to discriminate between them
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// We sort this list so that the new points are at the same location
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allPoints.sort((a, b) => a.location - b.location)
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for (let i = allPoints.length - 2; i >= 1; i--) {
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// We 'merge' points with already existing nodes if they are close enough to avoid closeby elements
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// Note the loop bounds: we skip the first two and last two elements:
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// The first and last element are always part of the original way and should be kept
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// Furthermore, we run in reverse order as we'll delete elements on the go
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const point = allPoints[i]
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if (point.originalIndex !== undefined) {
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// We keep the original points
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continue
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}
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// At this point, 'dist' told us the point is pretty close to an already existing point.
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// Lets see which (already existing) point is closer and mark it as splitpoint
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const nextPoint = allPoints[i + 1]
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const prevPoint = allPoints[i - 1]
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const distToNext = nextPoint.location - point.location
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const distToPrev = point.location - prevPoint.location
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if (distToNext * 1000 > toleranceInM && distToPrev * 1000 > toleranceInM) {
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// Both are too far away to mark them as the split point
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continue;
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}
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let closest = nextPoint
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if (distToNext > distToPrev) {
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closest = prevPoint
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}
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// Ok, we have a closest point!
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if (closest.originalIndex === 0 || closest.originalIndex === originalPoints.length) {
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// We can not split on the first or last points...
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continue
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}
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closest.isSplitPoint = true;
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allPoints.splice(i, 1)
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}
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const splitInfo: SplitInfo[] = []
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let nextId = -1 // Note: these IDs are overwritten later on, no need to use a global counter here
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for (const p of allPoints) {
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let index = p.originalIndex
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if (index === undefined) {
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index = nextId;
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nextId--;
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}
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const splitInfoElement = {
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originalIndex: index,
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lngLat: p.coordinates,
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doSplit: p.isSplitPoint
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}
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splitInfo.push(splitInfoElement)
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}
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return splitInfo
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}
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}
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