mapcomplete/Logic/Osm/Actions/SplitAction.ts

236 lines
8.7 KiB
TypeScript

import {OsmRelation, OsmWay} from "../OsmObject";
import {Changes} from "../Changes";
import {GeoOperations} from "../../GeoOperations";
import OsmChangeAction from "./OsmChangeAction";
import {ChangeDescription} from "./ChangeDescription";
import RelationSplitlHandler from "./RelationSplitlHandler";
interface SplitInfo {
originalIndex?: number, // or negative for new elements
lngLat: [number, number],
doSplit: boolean
}
export default class SplitAction extends OsmChangeAction {
private readonly roadObject: any;
private readonly osmWay: OsmWay;
private _partOf: OsmRelation[];
private readonly _splitPoints: any[];
constructor(osmWay: OsmWay, wayGeoJson: any, partOf: OsmRelation[], splitPoints: any[]) {
super()
this.osmWay = osmWay;
this.roadObject = wayGeoJson;
this._partOf = partOf;
this._splitPoints = splitPoints;
}
private static SegmentSplitInfo(splitInfo: SplitInfo[]): SplitInfo[][] {
const wayParts = []
let currentPart = []
for (const splitInfoElement of splitInfo) {
currentPart.push(splitInfoElement)
if (splitInfoElement.doSplit) {
// We have to do a split!
// We add the current index to the currentParts, flush it and add it again
wayParts.push(currentPart)
currentPart = [splitInfoElement]
}
}
wayParts.push(currentPart)
return wayParts.filter(wp => wp.length > 0)
}
Perform(changes: Changes): ChangeDescription[] {
const splitPoints = this._splitPoints
// We mark the new split points with a new id
console.log(splitPoints)
for (const splitPoint of splitPoints) {
splitPoint.properties["_is_split_point"] = true
}
const self = this;
const partOf = this._partOf
const originalElement = this.osmWay
const originalNodes = this.osmWay.nodes;
// First, calculate splitpoints and remove points close to one another
const splitInfo = self.CalculateSplitCoordinates(splitPoints)
// Now we have a list with e.g.
// [ { originalIndex: 0}, {originalIndex: 1, doSplit: true}, {originalIndex: 2}, {originalIndex: undefined, doSplit: true}, {originalIndex: 3}]
// Lets change 'originalIndex' to the actual node id first:
for (const element of splitInfo) {
if (element.originalIndex >= 0) {
element.originalIndex = originalElement.nodes[element.originalIndex]
} else {
element.originalIndex = changes.getNewID();
}
}
// Next up is creating actual parts from this
const wayParts: SplitInfo[][] = SplitAction.SegmentSplitInfo(splitInfo);
console.log("WayParts", wayParts, "by", splitInfo)
// Allright! At this point, we have our new ways!
// Which one is the longest of them (and can keep the id)?
let longest = undefined;
for (const wayPart of wayParts) {
if (longest === undefined) {
longest = wayPart;
continue
}
if (wayPart.length > longest.length) {
longest = wayPart
}
}
const changeDescription: ChangeDescription[] = []
// Let's create the new points as needed
for (const element of splitInfo) {
if (element.originalIndex >= 0) {
continue;
}
changeDescription.push({
type: "node",
id: element.originalIndex,
changes:{
lon: element.lngLat[0],
lat: element.lngLat[1]
}
})
}
const newWayIds: number[] = []
// Lets create OsmWays based on them
for (const wayPart of wayParts) {
let isOriginal = wayPart === longest
if (isOriginal) {
// We change the actual element!
changeDescription.push({
type:"way",
id: originalElement.id,
changes:{
locations: wayPart.map(p => p.lngLat),
nodes: wayPart.map(p => p.originalIndex)
}
})
} else {
let id = changes.getNewID();
newWayIds.push(id)
const kv = []
for (const k in originalElement.tags) {
if(!originalElement.tags.hasOwnProperty(k)){
continue
}
kv .push({k: k, v: originalElement.tags[k]})
}
changeDescription.push({
type:"way",
id:id,
tags: kv,
changes:{
locations: wayPart.map(p => p.lngLat),
nodes: wayPart.map(p => p.originalIndex)
}
})
}
}
// At last, we still have to check that we aren't part of a relation...
// At least, the order of the ways is identical, so we can keep the same roles
changeDescription.push(...new RelationSplitlHandler(partOf, newWayIds, originalNodes).Perform(changes))
// And we have our objects!
// Time to upload
return changeDescription
}
/**
* Calculates the actual points to split
* If another point is closer then ~5m, we reuse that point
*/
private CalculateSplitCoordinates(
splitPoints: any[],
toleranceInM = 5): SplitInfo[] {
const allPoints = [...splitPoints];
// We have a bunch of coordinates here: [ [lat, lon], [lat, lon], ...] ...
const originalPoints: [number, number][] = this.roadObject.geometry.coordinates
// We project them onto the line (which should yield pretty much the same point
for (let i = 0; i < originalPoints.length; i++) {
let originalPoint = originalPoints[i];
let projected = GeoOperations.nearestPoint(this.roadObject, originalPoint)
projected.properties["_is_split_point"] = false
projected.properties["_original_index"] = i
allPoints.push(projected)
}
// At this point, we have a list of both the split point and the old points, with some properties to discriminate between them
// We sort this list so that the new points are at the same location
allPoints.sort((a, b) => a.properties.location - b.properties.location)
// When this is done, we check that no now point is too close to an already existing point and no very small segments get created
/* for (let i = allPoints.length - 1; i > 0; i--) {
const point = allPoints[i];
if (point.properties._original_index !== undefined) {
// This point is already in OSM - we have to keep it!
continue;
}
if (i != allPoints.length - 1) {
const prevPoint = allPoints[i + 1]
const diff = Math.abs(point.properties.location - prevPoint.properties.location) * 1000
if (diff <= toleranceInM) {
// To close to the previous point! We delete this point...
allPoints.splice(i, 1)
// ... and mark the previous point as a split point
prevPoint.properties._is_split_point = true
continue;
}
}
if (i > 0) {
const nextPoint = allPoints[i - 1]
const diff = Math.abs(point.properties.location - nextPoint.properties.location) * 1000
if (diff <= toleranceInM) {
// To close to the next point! We delete this point...
allPoints.splice(i, 1)
// ... and mark the next point as a split point
nextPoint.properties._is_split_point = true
// noinspection UnnecessaryContinueJS
continue;
}
}
// We don't have to remove this point...
}*/
const splitInfo: SplitInfo[] = []
let nextId = -1
for (const p of allPoints) {
let index = p.properties._original_index
if (index === undefined) {
index = nextId;
nextId--;
}
const splitInfoElement = {
originalIndex: index,
lngLat: p.geometry.coordinates,
doSplit: p.properties._is_split_point
}
splitInfo.push(splitInfoElement)
}
return splitInfo
}
}