mapcomplete/Models/TileRange.ts

158 lines
4.5 KiB
TypeScript

import { BBox } from "../Logic/BBox"
export interface TileRange {
xstart: number
ystart: number
xend: number
yend: number
total: number
zoomlevel: number
}
export class Tiles {
public static MapRange<T>(tileRange: TileRange, f: (x: number, y: number) => T): T[] {
const result: T[] = []
const total = tileRange.total
if (total > 100000) {
throw `Tilerange too big (z is ${tileRange.zoomlevel}, total tiles needed: ${tileRange.total})`
}
for (let x = tileRange.xstart; x <= tileRange.xend; x++) {
for (let y = tileRange.ystart; y <= tileRange.yend; y++) {
const t = f(x, y)
result.push(t)
}
}
return result
}
/**
* Calculates the tile bounds of the
* @param z
* @param x
* @param y
* @returns [[maxlat, minlon], [minlat, maxlon]]
*/
static tile_bounds(z: number, x: number, y: number): [[number, number], [number, number]] {
return [
[Tiles.tile2lat(y, z), Tiles.tile2long(x, z)],
[Tiles.tile2lat(y + 1, z), Tiles.tile2long(x + 1, z)],
]
}
static tile_bounds_lon_lat(
z: number,
x: number,
y: number
): [[number, number], [number, number]] {
return [
[Tiles.tile2long(x, z), Tiles.tile2lat(y, z)],
[Tiles.tile2long(x + 1, z), Tiles.tile2lat(y + 1, z)],
]
}
/**
* Returns the centerpoint [lon, lat] of the specified tile
* @param z
* @param x
* @param y
*/
static centerPointOf(z: number, x: number, y: number): [number, number] {
return [
(Tiles.tile2long(x, z) + Tiles.tile2long(x + 1, z)) / 2,
(Tiles.tile2lat(y, z) + Tiles.tile2lat(y + 1, z)) / 2,
]
}
static tile_index(z: number, x: number, y: number): number {
return (x * (2 << z) + y) * 100 + z
}
/**
* Given a tile index number, returns [z, x, y]
* @param index
* @returns 'zxy'
*/
static tile_from_index(index: number): [number, number, number] {
const z = index % 100
const factor = 2 << z
index = Math.floor(index / 100)
const x = Math.floor(index / factor)
return [z, x, index % factor]
}
/**
* Return x, y of the tile containing (lat, lon) on the given zoom level
*/
static embedded_tile(lat: number, lon: number, z: number): { x: number; y: number; z: number } {
return { x: Tiles.lon2tile(lon, z), y: Tiles.lat2tile(lat, z), z }
}
static tileRangeFrom(bbox: BBox, zoomlevel: number) {
return Tiles.TileRangeBetween(
zoomlevel,
bbox.getNorth(),
bbox.getWest(),
bbox.getSouth(),
bbox.getEast()
)
}
/**
* Construct a tilerange which (at least) contains the given coordinates.
* This means that the actual iterated area might be a bit bigger then the the passed in coordinates
* @param zoomlevel
* @param lat0
* @param lon0
* @param lat1
* @param lon1
* @constructor
*/
static TileRangeBetween(
zoomlevel: number,
lat0: number,
lon0: number,
lat1: number,
lon1: number
): TileRange {
const t0 = Tiles.embedded_tile(lat0, lon0, zoomlevel)
const t1 = Tiles.embedded_tile(lat1, lon1, zoomlevel)
const xstart = Math.min(t0.x, t1.x)
const xend = Math.max(t0.x, t1.x)
const ystart = Math.min(t0.y, t1.y)
const yend = Math.max(t0.y, t1.y)
const total = (1 + xend - xstart) * (1 + yend - ystart)
return {
xstart: xstart,
xend: xend,
ystart: ystart,
yend: yend,
total: total,
zoomlevel: zoomlevel,
}
}
private static tile2long(x, z) {
return (x / Math.pow(2, z)) * 360 - 180
}
private static tile2lat(y, z) {
const n = Math.PI - (2 * Math.PI * y) / Math.pow(2, z)
return (180 / Math.PI) * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n)))
}
private static lon2tile(lon, zoom) {
return Math.floor(((lon + 180) / 360) * Math.pow(2, zoom))
}
private static lat2tile(lat, zoom) {
return Math.floor(
((1 -
Math.log(Math.tan((lat * Math.PI) / 180) + 1 / Math.cos((lat * Math.PI) / 180)) /
Math.PI) /
2) *
Math.pow(2, zoom)
)
}
}