373 lines
No EOL
13 KiB
TypeScript
373 lines
No EOL
13 KiB
TypeScript
import {OsmCreateAction} from "./OsmChangeAction";
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import {Tag} from "../../Tags/Tag";
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import {Changes} from "../Changes";
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import {ChangeDescription} from "./ChangeDescription";
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import FeaturePipelineState from "../../State/FeaturePipelineState";
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import {BBox} from "../../BBox";
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import {TagsFilter} from "../../Tags/TagsFilter";
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import {GeoOperations} from "../../GeoOperations";
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import FeatureSource from "../../FeatureSource/FeatureSource";
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import StaticFeatureSource from "../../FeatureSource/Sources/StaticFeatureSource";
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import CreateNewNodeAction from "./CreateNewNodeAction";
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import CreateNewWayAction from "./CreateNewWayAction";
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export interface MergePointConfig {
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withinRangeOfM: number,
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ifMatches: TagsFilter,
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mode: "reuse_osm_point" | "move_osm_point"
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}
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/**
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* CreateWayWithPointreuse will create a 'CoordinateInfo' for _every_ point in the way to be created.
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*
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* The CoordinateInfo indicates the action to take, e.g.:
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*
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* - Create a new point
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* - Reuse an existing OSM point (and don't move it)
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* - Reuse an existing OSM point (and leave it where it is)
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* - Reuse another Coordinate info (and don't do anything else with it)
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*
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*/
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interface CoordinateInfo {
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/**
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* The new coordinate
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*/
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lngLat: [number, number],
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/**
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* If set: indicates that this point is identical to an earlier point in the way and that that point should be used.
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* This is especially needed in closed ways, where the last CoordinateInfo will have '0' as identicalTo
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*/
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identicalTo?: number,
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/**
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* Information about the closebyNode which might be reused
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*/
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closebyNodes?: {
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/**
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* Distance in meters between the target coordinate and this candidate coordinate
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*/
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d: number,
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node: any,
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config: MergePointConfig
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}[]
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}
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/**
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* More or less the same as 'CreateNewWay', except that it'll try to reuse already existing points
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*/
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export default class CreateWayWithPointReuseAction extends OsmCreateAction {
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public newElementId: string = undefined;
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public newElementIdNumber: number = undefined
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private readonly _tags: Tag[];
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/**
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* lngLat-coordinates
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* @private
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*/
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private _coordinateInfo: CoordinateInfo[];
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private _state: FeaturePipelineState;
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private _config: MergePointConfig[];
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constructor(tags: Tag[],
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coordinates: [number, number][],
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state: FeaturePipelineState,
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config: MergePointConfig[]
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) {
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super(null, true);
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this._tags = tags;
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this._state = state;
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this._config = config;
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// The main logic of this class: the coordinateInfo contains all the changes
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this._coordinateInfo = this.CalculateClosebyNodes(coordinates);
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}
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public async getPreview(): Promise<FeatureSource> {
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const features = []
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let geometryMoved = false;
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for (let i = 0; i < this._coordinateInfo.length; i++) {
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const coordinateInfo = this._coordinateInfo[i];
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if (coordinateInfo.identicalTo !== undefined) {
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continue
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}
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if (coordinateInfo.closebyNodes === undefined || coordinateInfo.closebyNodes.length === 0) {
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const newPoint = {
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type: "Feature",
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properties: {
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"newpoint": "yes",
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id: "new-geometry-with-reuse-" + i
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},
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geometry: {
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type: "Point",
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coordinates: coordinateInfo.lngLat
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}
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};
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features.push(newPoint)
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continue
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}
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const reusedPoint = coordinateInfo.closebyNodes[0]
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if (reusedPoint.config.mode === "move_osm_point") {
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const moveDescription = {
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type: "Feature",
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properties: {
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"move": "yes",
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"osm-id": reusedPoint.node.properties.id,
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"id": "new-geometry-move-existing" + i,
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"distance": GeoOperations.distanceBetween(coordinateInfo.lngLat, reusedPoint.node.geometry.coordinates)
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},
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geometry: {
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type: "LineString",
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coordinates: [reusedPoint.node.geometry.coordinates, coordinateInfo.lngLat]
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}
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}
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features.push(moveDescription)
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} else {
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// The geometry is moved, the point is reused
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geometryMoved = true
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const reuseDescription = {
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type: "Feature",
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properties: {
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"move": "no",
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"osm-id": reusedPoint.node.properties.id,
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"id": "new-geometry-reuse-existing" + i,
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"distance": GeoOperations.distanceBetween(coordinateInfo.lngLat, reusedPoint.node.geometry.coordinates)
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},
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geometry: {
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type: "LineString",
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coordinates: [coordinateInfo.lngLat, reusedPoint.node.geometry.coordinates]
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}
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}
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features.push(reuseDescription)
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}
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}
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if (geometryMoved) {
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const coords: [number, number][] = []
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for (const info of this._coordinateInfo) {
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if (info.identicalTo !== undefined) {
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coords.push(coords[info.identicalTo])
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continue
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}
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if (info.closebyNodes === undefined || info.closebyNodes.length === 0) {
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coords.push(coords[info.identicalTo])
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continue
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}
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const closest = info.closebyNodes[0]
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if (closest.config.mode === "reuse_osm_point") {
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coords.push(closest.node.geometry.coordinates)
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} else {
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coords.push(info.lngLat)
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}
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}
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const newGeometry = {
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type: "Feature",
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properties: {
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"resulting-geometry": "yes",
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"id": "new-geometry"
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},
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geometry: {
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type: "LineString",
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coordinates: coords
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}
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}
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features.push(newGeometry)
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}
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return new StaticFeatureSource(features, false)
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}
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public async CreateChangeDescriptions(changes: Changes): Promise<ChangeDescription[]> {
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const theme = this._state?.layoutToUse?.id
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const allChanges: ChangeDescription[] = []
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const nodeIdsToUse: { lat: number, lon: number, nodeId?: number }[] = []
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for (let i = 0; i < this._coordinateInfo.length; i++) {
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const info = this._coordinateInfo[i]
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const lat = info.lngLat[1]
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const lon = info.lngLat[0]
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if (info.identicalTo !== undefined) {
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nodeIdsToUse.push(nodeIdsToUse[info.identicalTo])
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continue
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}
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if (info.closebyNodes === undefined || info.closebyNodes[0] === undefined) {
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const newNodeAction = new CreateNewNodeAction([], lat, lon, {
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allowReuseOfPreviouslyCreatedPoints: true,
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changeType: null,
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theme
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})
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allChanges.push(...(await newNodeAction.CreateChangeDescriptions(changes)))
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nodeIdsToUse.push({
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lat, lon,
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nodeId: newNodeAction.newElementIdNumber
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})
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continue
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}
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const closestPoint = info.closebyNodes[0]
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const id = Number(closestPoint.node.properties.id.split("/")[1])
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if (closestPoint.config.mode === "move_osm_point") {
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allChanges.push({
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type: "node",
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id,
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changes: {
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lat, lon
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},
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meta: {
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theme,
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changeType: null
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}
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})
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}
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nodeIdsToUse.push({lat, lon, nodeId: id})
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}
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const newWay = new CreateNewWayAction(this._tags, nodeIdsToUse, {
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theme
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})
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allChanges.push(...(await newWay.CreateChangeDescriptions(changes)))
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this.newElementId = newWay.newElementId
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this.newElementIdNumber = newWay.newElementIdNumber
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return allChanges
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}
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/**
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* Calculates the main changes.
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*/
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private CalculateClosebyNodes(coordinates: [number, number][]): CoordinateInfo[] {
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const bbox = new BBox(coordinates)
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const state = this._state
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const allNodes = [].concat(...state?.featurePipeline?.GetFeaturesWithin("type_node", bbox.pad(1.2))??[])
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const maxDistance = Math.max(...this._config.map(c => c.withinRangeOfM))
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// Init coordianteinfo with undefined but the same length as coordinates
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const coordinateInfo: {
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lngLat: [number, number],
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identicalTo?: number,
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closebyNodes?: {
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d: number,
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node: any,
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config: MergePointConfig
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}[]
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}[] = coordinates.map(_ => undefined)
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// First loop: gather all information...
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for (let i = 0; i < coordinates.length; i++) {
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if (coordinateInfo[i] !== undefined) {
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// Already seen, probably a duplicate coordinate
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continue
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}
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const coor = coordinates[i]
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// Check closeby (and probably identical) points further in the coordinate list, mark them as duplicate
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for (let j = i + 1; j < coordinates.length; j++) {
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// We look into the 'future' of the way and mark those 'future' locations as being the same as this location
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// The continue just above will make sure they get ignored
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// This code is important to 'close' ways
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if (GeoOperations.distanceBetween(coor, coordinates[j]) < 0.1) {
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coordinateInfo[j] = {
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lngLat: coor,
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identicalTo: i
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}
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break;
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}
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}
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// Gather the actual info for this point
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// Lets search applicable points and determine the merge mode
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const closebyNodes: {
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d: number,
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node: any,
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config: MergePointConfig
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}[] = []
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for (const node of allNodes) {
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const center = node.geometry.coordinates
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const d = GeoOperations.distanceBetween(coor, center)
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if (d > maxDistance) {
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continue
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}
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for (const config of this._config) {
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if (d > config.withinRangeOfM) {
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continue
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}
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if (!config.ifMatches.matchesProperties(node.properties)) {
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continue
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}
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closebyNodes.push({node, d, config})
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}
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}
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// Sort by distance, closest first
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closebyNodes.sort((n0, n1) => {
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return n0.d - n1.d
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})
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coordinateInfo[i] = {
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identicalTo: undefined,
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lngLat: coor,
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closebyNodes
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}
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}
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// Second loop: figure out which point moves where without creating conflicts
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let conflictFree = true;
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do {
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conflictFree = true;
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for (let i = 0; i < coordinateInfo.length; i++) {
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const coorInfo = coordinateInfo[i]
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if (coorInfo.identicalTo !== undefined) {
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continue
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}
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if (coorInfo.closebyNodes === undefined || coorInfo.closebyNodes[0] === undefined) {
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continue
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}
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for (let j = i + 1; j < coordinates.length; j++) {
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const other = coordinateInfo[j]
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if (other.closebyNodes === undefined || other.closebyNodes[0] === undefined) {
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continue
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}
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if (coorInfo.closebyNodes[0] === undefined) {
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continue
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}
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if (other.closebyNodes[0].node === coorInfo.closebyNodes[0].node) {
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conflictFree = false
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// We have found a conflict!
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// We only keep the closest point
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if (other.closebyNodes[0].d > coorInfo.closebyNodes[0].d) {
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other.closebyNodes.shift()
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} else {
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coorInfo.closebyNodes.shift()
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}
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}
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}
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}
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} while (!conflictFree)
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return coordinateInfo
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}
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} |