242 lines
6.4 KiB
Python
Executable file
242 lines
6.4 KiB
Python
Executable file
#!/usr/bin/env python3
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import re
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import json
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import threading
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import requests
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import websocket
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import time
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def first(iterable, default=None):
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for x in iterable:
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return x
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return default
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# WS data to server: https://github.com/iasoon/pw3-moz2/blob/prototype/src/websocket.rs#L27
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# WS data from server: https://github.com/iasoon/pw3-moz2/blob/prototype/src/lobby_manager.rs#L244
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# HTTP: https://github.com/iasoon/pw3-moz2/blob/prototype/src/main.rs#L451
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class Lobby:
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"""
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@param url_base: domain name and optionally port and path;
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e.g. example.org:8880/mozaic, mozaic.example.org
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"""
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def __init__(self, lobby_id: str, bot_name: str, token: str, url_base: str, tls: bool=True):
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assert not re.match(r"^[^:]+://", url_base), "url_base should not include protocol"
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assert url_base[-1] != "/", "url_base should not end with /"
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self.lobby_id = lobby_id
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self.bot_name = bot_name
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self.token = token
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self.url_base = url_base
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self.tls = tls
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self.ws = None
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self.thread = None
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self.own_player_id = None
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self.players = None
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self.proposals = None
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@property
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def websocket_url(self):
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return ("wss://" if self.tls else "ws://") + self.url_base + "/websocket"
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@property
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def http_url_base(self):
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return ("https://" if self.tls else "http://") + self.url_base + f"/api/lobbies/{self.lobby_id}"
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def get_player_by_name(self, name):
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return first(p["id"] for p in self.players.values() if p["name"] == name)
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def open_websocket(self, on_message, on_error, **kwargs):
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def on_open(ws):
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ws.send(json.dumps({
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"type": "subscribeToLobby",
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"lobbyId": self.lobby_id,
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}))
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ws.send(json.dumps({
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"type": "authenticatePlayer",
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"lobbyId": self.lobby_id,
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"token": self.token,
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}))
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def internal_on_message(ws, msg):
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data = json.loads(msg)
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if data["type"] == "lobbyState":
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self.players = {
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int(player_id): data
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for player_id, data in data["data"]["players"].items()
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}
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self.proposals = data["data"]["proposals"]
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elif data["type"] == "playerData":
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self.players[data["data"]["id"]] = data["data"]
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elif data["type"] == "proposalData":
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self.proposals[data["data"]["id"]] = data["data"]
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on_message(ws, data)
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self.ws = websocket.WebSocketApp(
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self.websocket_url,
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on_open=on_open, on_message=internal_on_message, on_error=on_error, **kwargs
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)
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self.thread = threading.Thread(
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target=self.ws.run_forever,
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daemon=True
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)
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self.thread.start()
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def _post(self, path, payload, auth=True):
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headers = {
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"user-agent": "mozaicreceptionist/0.0.1"
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}
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if auth:
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headers["authorization"] = f"Bearer {self.token}"
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r = requests.post(self.http_url_base + path, headers=headers, json=payload)
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r.raise_for_status()
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return r
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def join_lobby(self):
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own_player_data = self._post(f"/join", {
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"name": self.bot_name,
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"token": self.token,
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}, auth=False).json()
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self.own_player_id = own_player_data["id"]
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def create_proposal(self, map_name, max_turns, players):
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self._post(f"/proposals", {
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"config": { "mapName": map_name, "maxTurns": max_turns },
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"players": players
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})
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def accept_proposal(self, proposal_id):
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self._post(f"/proposals/{proposal_id}/accept", {"status": "Accepted"})
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def start_proposal(self, proposal_id):
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self._post(f"/proposals/{proposal_id}/start", None)
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@staticmethod
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def from_lobby_url(url, bot_name, token) -> "Lobby":
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"""
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@param url: e.g. https://mozaic.example.org/lobbies/0123456789abcdef0123456789abcdef
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"""
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m = re.fullmatch(r"http(s?)://(.+)/lobbies/([^/]+)", url)
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if not m:
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return ValueError("Unrecognized MOZAIC lobby URL")
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tls = m.group(1) == "s"
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url_base = m.group(2)
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lobby_id = m.group(3)
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return Lobby(lobby_id, bot_name, token, url_base, tls)
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def main():
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import sys
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if len(sys.argv) < 4 or sys.argv[1] in ("--help", "-h"):
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print("MOZAIC receptionist -- manage MOZAIC matches from the comfort of your terminal",
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file=sys.stderr)
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print(f"Usage: {sys.argv[0]} <lobby_url> <bot_token> <bot_name>", file=sys.stderr)
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return
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lobby_url = sys.argv[1]
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bot_token = sys.argv[2]
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bot_name = " ".join(sys.argv[3:])
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lobby = Lobby.from_lobby_url(
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lobby_url,
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bot_name,
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bot_token
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)
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lobby.join_lobby()
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def can_answer(proposal):
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return proposal["status"] == "pending" and any(
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p["player_id"] == lobby.own_player_id and p["status"] == "Unanswered"
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for p in proposal["players"]
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)
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def owner_participates(proposal):
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owner_id = proposal["owner_id"]
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return owner_id == lobby.own_player_id or any(
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(p["player_id"] == owner_id and p["status"] == "Accepted")
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for p in proposal["players"]
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)
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def accept_if_possible_and_owner_participates(proposal):
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if can_answer(proposal) and owner_participates(proposal):
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proposal_id = proposal["id"]
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owner_name = lobby.players[proposal["owner_id"]]["name"]
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lobby.accept_proposal(proposal_id)
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print(f"[Note: accepted proposal from {owner_name}]")
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def start_match_if_possible(proposal):
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if lobby.own_player_id == proposal["owner_id"] and proposal["status"] == "pending" and all(
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(
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p["status"] == "Accepted" and
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# Everyone's bot must be connected
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lobby.players[p["player_id"]]["client_connected"]
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) for p in proposal["players"]
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):
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lobby.start_proposal(proposal["id"])
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print(f"[Note: started match]")
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def on_message(ws, msg):
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if msg["type"] == "proposalData":
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accept_if_possible_and_owner_participates(msg["data"])
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start_match_if_possible(msg["data"])
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if msg["type"] == "lobbyState":
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for proposal in lobby.proposals.values():
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accept_if_possible_and_owner_participates(proposal)
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# Be prepared to start a match as soon as the last bot comes online
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if msg["type"] in ("lobbyState", "playerData"):
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for proposal in lobby.proposals.values():
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start_match_if_possible(proposal)
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lobby.open_websocket(on_message, print)
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try:
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print("Note: auto-accepting and auto-starting in the background.")
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while True:
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print("To create new game, press enter.")
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input()
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print(" NEW GAME")
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print()
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map_name = input(" Map> ")
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# FIXME Race: player data may not be received yet
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print(" P1> " + lobby.players[lobby.own_player_id]["name"])
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p2 = lobby.get_player_by_name(input(" P2> "))
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while not p2:
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print("User not found")
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p2 = lobby.get_player_by_name(input(" P2> "))
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lobby.create_proposal(map_name, 500, [lobby.own_player_id, p2])
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except (KeyboardInterrupt, EOFError):
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print(" Quitting")
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if __name__ == "__main__":
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main()
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