482 lines
12 KiB
JavaScript
482 lines
12 KiB
JavaScript
(function() {
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"use strict";
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var canvas = document.getElementById("game");
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if (!canvas.getContext) {
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alert("Your browser is unsupported (does not support canvas.getContext).");
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return;
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}
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var ctx = canvas.getContext("2d");
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var playfieldWidth = canvas.width;
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var playfieldHeight = canvas.height;
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var BALL_RADIUS = 20;
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var GRAVITY_ACCELERATION = 10;
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function message(text, expire) {
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document.getElementById("message").innerHTML = "";
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var div = document.createElement("div");
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div.innerText = text;
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document.getElementById("message").appendChild(div);
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div.className = "visible";
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if (expire === false) { return; }
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if (!expire) { expire = 2000; }
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window.setTimeout(function() {
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div.className = "";
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window.setTimeout(function() {
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try {
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div.parentNode.removeChild(div);
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} catch(e) {}
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}, 1000);
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}, expire);
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}
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function Vector(x, y) {
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this.x = x;
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this.y = y;
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}
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Vector.prototype.add = function(other) {
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return new Vector(
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this.x + other.x,
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this.y + other.y
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);
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};
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Vector.prototype.iadd = function(other) {
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this.x += other.x;
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this.y += other.y;
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};
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Vector.prototype.sub = function(other) {
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return new Vector(
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this.x - other.x,
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this.y - other.y
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);
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};
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Vector.prototype.mul = function(scalar) {
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return new Vector(
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this.x * scalar,
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this.y * scalar
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);
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};
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Vector.prototype.dot = function(other) {
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return this.x * other.x + this.y * other.y;
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};
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Vector.prototype.normSquared = function() {
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return this.dot(this);
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};
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Vector.prototype.norm = function() {
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return Math.sqrt(this.normSquared(this));
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};
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Vector.prototype.distance_squared = function(other) {
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var diffX = this.x - other.x;
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var diffY = this.y - other.y;
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return diffX * diffX + diffY * diffY;
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};
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Vector.prototype.toString = function() {
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return "Vector(" + this.x + ", " + this.y + ")";
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};
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function Circle(centre, radius) {
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this.centre = centre;
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this.radius = radius;
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}
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Circle.prototype.intersects = function(other) {
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return (
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this.centre.distance_squared(other.centre)
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<=
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2 * this.radius * 2 * this.radius
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);
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}
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Circle.prototype.toString = function(other) {
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return "Circle(centre=" + this.centre.toString() + ", radius=" + this.radius + ")";
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}
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function Ball(outline, velocity, colour, ghost) {
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this.outline = outline;
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this.velocity = velocity;
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this.colour = colour;
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this.ghost = ghost;
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this.audioBall = new Audio("ball.mp3");
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this.audioEdge = new Audio("edge.mp3");
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}
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Ball.prototype.toString = function() {
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return (
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"Ball(outline=" + this.outline.toString() + "," +
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"velocity=" + this.velocity.toString() + ", " +
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"colour=" + this.colour + ", ghost=" + this.ghost + ")"
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);
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}
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function intersectsExistingBall(circle) {
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for (var i = 0; i < balls.length; i++) {
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if (circle.intersects(balls[i].outline)) {
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return true;
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}
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}
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return false;
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}
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function bogoGenerateNewBallOutline() {
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var circle;
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do {
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circle = new Circle(
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new Vector(
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Math.random() * (playfieldWidth - 2*BALL_RADIUS) + BALL_RADIUS,
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Math.random() * (playfieldHeight - 2*BALL_RADIUS) + BALL_RADIUS
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),
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BALL_RADIUS
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);
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} while (intersectsExistingBall(circle));
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return circle;
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}
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function bogoGenerateVelocity() {
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var vec;
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do {
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vec = new Vector(
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Math.random() * 10 - 2,
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Math.random() * 10 - 2
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);
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} while (vec.normSquared < 2);
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return vec;
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}
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var playerBall;
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var balls = [];
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function addBall(ghost) {
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var newBall = new Ball(
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bogoGenerateNewBallOutline(),
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bogoGenerateVelocity(),
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"red",
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ghost
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);
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balls.push(newBall);
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}
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var isGameOver = true;
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function advanceBall(ball, timePassed) {
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if (ball.ghost != 0) {
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ball.ghost -= timePassed / 1000;
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if (ball.ghost <= 0) {
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ball.ghost = 0;
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}
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if (!isGameOver) {
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return;
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}
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}
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ball.outline.centre.iadd(
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ball.velocity.mul(timePassed / 20)
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);
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}
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function bounceBalls(ball1, ball2) {
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var x1 = ball1.outline.centre;
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var x2 = ball2.outline.centre;
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var v1 = ball1.velocity;
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var v2 = ball2.velocity;
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var x_diff1 = x1.sub(x2);
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var x_diff2 = x2.sub(x1);
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var collisionForce = v1.sub(v2).norm();
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ball1.audioBall.pause();
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ball1.audioBall.currentTime = 0;
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ball1.audioBall.volume = clamp(collisionForce / 10 + 0.1, 0, 1);
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ball1.audioBall.play();
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// https://en.wikipedia.org/w/index.php?title=Elastic_collision&oldid=1057236793#Two-dimensional_collision_with_two_moving_objects
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ball1.velocity = v1.sub(x_diff1.mul((v1.sub(v2).dot(x_diff1)) / x_diff1.normSquared()));
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ball2.velocity = v2.sub(x_diff2.mul((v2.sub(v1).dot(x_diff2)) / x_diff2.normSquared()));
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// Make balls non-intersecting
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var c = x1.add(x2).mul(1/2)
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ball1.outline.centre = c.add(x1.sub(c).mul((ball1.outline.radius + 0.05) / x1.sub(c).norm()));
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ball2.outline.centre = c.add(x2.sub(c).mul((ball2.outline.radius + 0.05) / x2.sub(c).norm()));
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}
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function handleBounceEdge(ball, ignoreBottom) {
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var bounce = false;
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if (ball.outline.centre.x <= ball.outline.radius) {
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ball.velocity.x *= -1;
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ball.outline.centre.x = ball.outline.radius + (ball.outline.radius - ball.outline.centre.x);
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bounce = true;
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}
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if (ball.outline.centre.y <= ball.outline.radius) {
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ball.velocity.y *= -1;
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ball.outline.centre.y = ball.outline.radius + (ball.outline.radius - ball.outline.centre.y);
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bounce = true;
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}
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var maxX = playfieldWidth - ball.outline.radius;
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var maxY = playfieldHeight - ball.outline.radius;
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if (ball.outline.centre.x >= maxX) {
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ball.velocity.x *= -1;
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ball.outline.centre.x = maxX + (maxX - ball.outline.centre.x);
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bounce = true;
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}
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if (ball.outline.centre.y >= maxY && !ignoreBottom) {
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ball.velocity.y *= -1;
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ball.outline.centre.y = maxY + (maxY - ball.outline.centre.y);
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bounce = true;
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}
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if (bounce) {
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ball.audioEdge.pause();
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ball.audioEdge.currentTime = 0;
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ball.audioEdge.volume = clamp(ball.velocity.norm() / 3 + 0.1, 0, 1);
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ball.audioEdge.play();
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}
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}
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function checkPlayerCollision() {
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for (var i = 1; i < balls.length; i++) {
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if (balls[i].ghost == 0 && playerBall.outline.intersects(balls[i].outline)) {
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bounceBalls(playerBall, balls[i]);
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gameOver();
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return;
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}
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}
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}
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function checkBallCollision(includingPlayerBall) {
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var start = includingPlayerBall ? 0 : 1;
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for (var i = start; i < balls.length; i++)
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for (var j = i + 1; j < balls.length; j++) {
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if (
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balls[i].outline.intersects(balls[j].outline) &&
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(
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(balls[i].ghost == 0 && balls[j].ghost == 0) ||
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isGameOver
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)
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) {
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bounceBalls(balls[i], balls[j]);
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}
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}
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}
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function gravity(ball, timePassed) {
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ball.velocity.y += GRAVITY_ACCELERATION * timePassed / 1000;
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}
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function allFallen() {
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for (var i = 0; i < balls.length; i++) {
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if (balls[i].outline.centre.y < playfieldHeight + balls[i].outline.radius) {
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return false;
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}
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}
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return true;
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}
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var colorGradients = {
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"blue": [
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[0, "#2b2bff"],
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[0.5, "#1212eb"],
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[1, "#000092"]
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],
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"red": [
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[0, "#ff2b2b"],
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[0.5, "#eb1212"],
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[1, "#920000"]
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]
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};
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function drawBall(ball) {
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var x = ball.outline.centre.x;
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var y = ball.outline.centre.y;
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var r = ball.outline.radius;
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ctx.beginPath();
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ctx.globalAlpha = 1 - ball.ghost;
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ctx.arc(x, y, ball.outline.radius, 0, Math.PI * 2, true);
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var gradient = ctx.createRadialGradient(x+r*.75,y-r*.75,0, x,y,r*1.1);
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for (var i in colorGradients[ball.colour]) {
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gradient.addColorStop(
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colorGradients[ball.colour][i][0],
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colorGradients[ball.colour][i][1]
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);
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}
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ctx.fillStyle = gradient;
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ctx.closePath();
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ctx.fill();
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}
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function draw() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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for (var i = balls.length - 1; i >= 0; i--) {
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drawBall(balls[i]);
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}
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}
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var gameStarted = null;
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var previousTime = -1;
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function gameLoop(timestamp) {
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if (previousTime == -1) {
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previousTime = timestamp;
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}
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var timePassed = timestamp - previousTime;
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checkPlayerCollision();
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for (var i = 1; i < balls.length; i++) {
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advanceBall(balls[i], timePassed);
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handleBounceEdge(balls[i]);
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}
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checkBallCollision(false);
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draw();
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previousTime = timestamp;
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if (!isGameOver) {
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requestAnimationFrame(gameLoop);
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} else {
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requestAnimationFrame(gameOverLoop);
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}
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}
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function gameOver() {
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console.log("Game over");
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var gameDuration = new Date() - gameStarted;
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message(
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"You reached " + (balls.length - 1) + " balls\n" +
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"You lasted " + Math.floor(gameDuration / 1000) + " seconds",
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false);
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document.getElementById("playbutton").innerHTML = "Play again";
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if (ballAddTimeout !== null) {
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window.clearTimeout(ballAddTimeout);
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}
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isGameOver = true;
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fadeOutMusic();
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document.body.className = "gameover";
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}
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function fadeOutMusic() {
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if (!isGameOver) return;
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if (document.getElementById("music").volume > 0.01) {
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document.getElementById("music").volume *= 0.8;
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window.setTimeout(fadeOutMusic, 100);
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} else {
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document.getElementById("music").pause();
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}
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}
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function gameOverLoop(timestamp) {
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var timePassed = timestamp - previousTime;
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for (var i = 0; i < balls.length; i++) {
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gravity(balls[i], timePassed);
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advanceBall(balls[i], timePassed);
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handleBounceEdge(balls[i], true);
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}
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checkBallCollision(true);
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draw();
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previousTime = timestamp;
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if (!allFallen(balls)) {
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requestAnimationFrame(gameOverLoop);
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} else {
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prepareStartButton();
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}
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}
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function clamp(value, min, max) {
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return Math.max(min, Math.min(max, value));
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}
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function moveMouseCallback(event) {
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if (isGameOver) return;
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// move player
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var previousPosition = playerBall.outline.centre;
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var newPosition = new Vector(
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clamp(event.clientX - document.getElementById("gamecontainer").offsetLeft, BALL_RADIUS, playfieldWidth - BALL_RADIUS),
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clamp(event.clientY - document.getElementById("gamecontainer").offsetTop, BALL_RADIUS, playfieldHeight - BALL_RADIUS)
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);
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playerBall.outline.centre = newPosition;
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playerBall.velocity = newPosition.sub(previousPosition).mul(0.1);
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}
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document.body.addEventListener("mousemove", moveMouseCallback);
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document.body.addEventListener("mousein", moveMouseCallback);
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var ballAddTimeout = null;
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var ballAddMessages = [
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["3 balls\nEasy peasy", 15],
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["4 balls\nStill quite easy", 20],
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["5 balls\nFun begins now", 30],
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["6 balls\nQuite challenging", 35],
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["7 balls\nPretty tough", 40],
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["8 balls\nVery tricky", 50],
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["9 balls\nTerribly hard", 60],
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["10 balls\nIncredibly tough", 60],
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["11 balls\nInsanely difficult", 60],
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["12 balls\nAbsolutely crazy", 60],
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["13 balls\nCompletely mad", 60],
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["14 balls\nAlmost impossible", 60],
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["15 balls\nMaxed out", 60]
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];
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function ballAddTimeoutFunction() {
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if (balls.length - 2 > ballAddMessages.length) {
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return;
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}
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addBall(1);
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var addMessage = ballAddMessages[balls.length - 4];
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message(addMessage[0]);
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ballAddTimeout = window.setTimeout(ballAddTimeoutFunction, addMessage[1] * 1000);
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}
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function startGame() {
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document.getElementById("music").currentTime = 0;
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document.getElementById("music").volume = 0.5;
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document.getElementById("music").play();
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document.getElementById("playbutton").style.display = "none";
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playerBall = new Ball(
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new Circle(
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new Vector(
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canvas.width / 2 - BALL_RADIUS,
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canvas.height / 2 - BALL_RADIUS
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),
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BALL_RADIUS
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),
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new Vector(0, 0),
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"blue",
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0
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);
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balls = [playerBall];
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for (var i = 0; i < 2; i++) {
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addBall(1);
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}
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console.log(`${balls.length} balls`);
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ballAddTimeoutFunction();
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isGameOver = false;
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previousTime = -1;
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requestAnimationFrame(gameLoop);
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gameStarted = new Date();
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document.body.className = "gameon";
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}
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function prepareStartButton() {
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document.getElementById("playbutton").style.display = "block";
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document.getElementById("playbutton").onclick = startGame;
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}
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prepareStartButton();
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})();
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